Auction house

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Auction houses accompany unique node buildings in Economic nodes.[2]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[2]

Auction houses enable players to list items at the Economic node in which the auction house is located.[4]

  • A listing fee will be charged to list items in the auction house.[4]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[4]
    • This will be possible through an auctioneer emissary in that node.
    • Items cannot be listed in non-economic vassal nodes.
  • There may be a taxation difference between auction houses versus other player businesses.[4]
  • Players will need to travel to the auction house that contains the raw resources or processed materials to retrieve them.[4]
    • Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.


Currency concept art.[5]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[6]Jeffrey Bard

Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[7]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[11]Peter Pilone


A marketplace (also called market) is a type of unique node building in Ashes of Creation that unlocks at Village (stage 3) of an Economic node.[13]. Marketplaces serve as a center for the transaction of goods and services within the area. Players can use the Market to access features including (but not limited to) some of the following:[2]

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[14]

Bulletin boards

Bulletin boards are available within nodes[15] and player taverns.[16]

Player shops

Player shop certificates may be purchased by citizens and non-citizens starting from the Metropolis stage of an Economic node.[22]

  • These certificates allow the placement of a player shop within an economic node or on a freehold.

Player stalls

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node.[4] Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[24]

  • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[24]
  • An attendant is assigned to the stall.[24]
    • This NPC may be an "image" of the player.[18]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[18]
    • These give the location of the stall so players can travel there and purchase the items.
  • Players are able to input required items for repair and also purchase required materials for that repair.[25]
  • Players are not be able to be attacked while occupying their player stall.[22]

Economic nodes

Economic nodes are focused on trade and merchants.[26]

If playing the game of supply and demand is something you enjoy, the Economic Node Type is one you’ll want to find citizenship in. Whether it’s trading goods across land and sea, hoarding the income you make, or purchasing whatever you fancy, Economic Nodes provide a plethora of ways for players in Ashes of Creation to grow their fortune, build their reputation, and attain rare goods or fame. During the Expedition stage of this Node, players will encounter merchants looking for the help of brave adventurers and curious artisans. If you choose to aid them, the once-small Expedition could grow into a sprawling Metropolis with rare items from lands afar![2]

Economische node voordelen

Economische nodes die de metropoolstage bereikt hebben, ontgrendelen de verbonden economie superkracht. Economische nodes met deze superkracht delen hun veilinghuiscatalogus met alle andere economische nodes.[2]

  • Totaan twee economische metropolen kunnen op deze manier verbonden worden.[3]
  • Metropool level economische nodes staan wereldwijde verkoopprijzen over Verra voor hun veilinghuizing toe.[2]
  • Op items die vermeld zijn in een verbonden economische node kan geboden worden via elke andere verbonden economische node.[2]
  • Verbonden economieën verbinden ook de economische metropool en zijn economische vazalnodes.[2]

Economische nodes die de metropoolstage bereikt hebben, ontgrendelen de superkracht "Verbonden Economie". Elke economische node met deze superkracht ontgrendelt de mogelijkheid om de veilinghuiscatalogus te delen met alle anderen, wat betekent dat men kan bieden op de items die in de ene verbonen economische node vermeld zijn in elke andere verbonden economische node. Verbonden economieën verbinden ook een metropool en elke vazal economische nodes die bij die metropool horen.[2]

De Verbonden Economie superkracht heeft de mogelijkheid om een grootse markt de maken die de hele wereld omtrekt. Dit staat spelers toe om items met gemak te kopen en verkopen, mits ze toegang hebben tot deze economische nodes. Dit is een sneller pad naar vermogen in het land van Ashes of Creation.[2]

Unieke nodegebouwen

Elk node type heeft een geassocieerd uniek nodegebouw dat geactiveerd kan worden bij de dorpelijke stage van de node. Het unieke gebouw speelt een centrale rol in de vooruitgang van de burgerij van een server.[2]

Escrow system

An escrow system is planned to prevent griefing in the crafting system.[27]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[27]

See also