- A market UI lists the current items available for sale in the node and in the same economic region.
- Encourage localized grouping.
- Enable posting of jobs.
- Quest sponsorship.
- Personal quest lines.
- Cultural quest lines.
- Regional quest lines.
All of the events are based around storytelling. All of the the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game. – Jeffrey Bard
Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so you know every system that's created touches a story. – Steven Sharif
Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint. – Steven Sharif
- Mayors require certain resources.
- Buildings are required within a node.
- Social organization tasks need to be completed.
- Livestream, 19 May 2017 (33:57).
- Livestream, 31 October 2017 (28:58).
- The mighty beard!
- Livestream, 12 May 2017 (53:08).
- Livestream, 5 May 2017 (35:16).
- Livestream, 5 May 2017 (16:37).
- Livestream, 31 October 2017 (30:34).
- Livestream, 18 January 2018 (39:08).
- Livestream, 30 May 2019 (1:18:16).
- Livestream, 17 December 2019 (1:10:30).
- Video, 5 April 2018 (35:01).
- Livestream, 31 October 2017 (29:50).