Ships

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Ships will scale in size:[2]

Size Usage.[2] Crew.[3]
Small "Solo" content 1-3
Medium Group content Group size (8)
Large Raid content Raid size (40)

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's abilities: Let's say in combat or traversing just the world.[4]Steven Sharif

The prevailing thought among the developers is that ship navigation may be through the use of a spyglass that gives direction and skims the horizon, as opposed to "radar" navigation.[5] Ship physics may be simulated to avoid performance issues.[6] Ship assets will likely be released leading in to Alpha-2.[7]

Ship classes

Ships are divided into classes of vessel, which relate to their capabilities in battle and in transportation.[8]

  • Galleon is a ship class.[9]
  • Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[10]

Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle in PvE raids, in transportation.[8]Steven Sharif

Trade ships

Trade ships (Naval caravans) are part of Ashes of Creation naval content.[11] Trade ships allow the transportation of trading goods.[12]

We are toying with the idea right now of having a caravan transform through the use of an ability – and some delay period – into a trade ship at the coast should you wish to move into the water.[12]Steven Sharif

Fishing boats

There may be fishing boats in Ashes of Creation.[13]

Summoning ships

Ships can only be summoned from a port or harbor.[14]

  • Ships may be able to be summoned in rivers (or other bodies of water) depending on the depth of the water.[15]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[14]Steven Sharif

Ship building

Ship building will enable players to customize ships.[16]

  • Speed, Hit points, and Damage abilities.
  • Aesthetic customization.

Players can choose which "joints" get populated with either utility or weaponry spots on a ship.[17]

Naming ships

Ships and Buildings will be able to be named. The custom name will appear as floating text when it is targeted.[18]

Emblems

The user interface will allow emblems, logos and symbols to be designed in-game.[20][21][22]

The developers are now considering including image import functionality.[24] This was previously not under consideration.[20]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[24]Steven Sharif

Emblem editor functionality is tentatively planned for Alpha-2.[22]

Mariner classes

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[25]

  • Gunnery
  • Piloting
  • Navigation
  • Boat repair
  • Ship components
  • Defensive skills
  • Utility based skills

You can spec into and kind of create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[25]Jeffrey Bard

Naval combat

Naval combat involves different types of Ships with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[2]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[3]Steven Sharif

Guns and gunpowder

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[26]

Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[27]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[27]Steven Sharif

Hijacking ships

Certain ships can be hijacked. Trade ships can not be hijacked. The cargo on a trade ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[28]

Ship destructibility

Dynamic destructibility of ships is under consideration.[29]

I mean traditionally if we did not use dynamic destruction, that what we would use is decals to simulate damage on the ship based on an overall hit point value. At certain hit point values we would swap out the mesh to show a more destructive state potentially; and that and you know at that point for a user in regards to immersion you know both are very similar from the immersion factor right?[29]Steven Sharif

Ship repair

Ships may be repaired but it will be a lengthier process than in other games.[30]

  • Once repaired, ships can only be launched from land.[30]

Harbors

Harbors can appear along the coast as a result of a node being developed on or near to the coast.[32]

  • Harbors will likely grant quests that are related to naval content.
  • Harbors will provide a number of services including upgrades to boats.

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[32]Steven Sharif

Tides

Waves on a beach by Michael Bacon.[33]

There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[34]

Naval content

Naval content refers to content above and below the sea.[6]

Naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[36]

Emblems

The user interface will allow emblems, logos and symbols to be designed in-game.[20][21][22]

The developers are now considering including image import functionality.[24] This was previously not under consideration.[20]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[24]Steven Sharif

Emblem editor functionality is tentatively planned for Alpha-2.[22]

Ship skins

Ship skins apply to certain ship types.[9]

See also

Referenties

  1. Ashes of Creation Store: Tea transport.
  2. 2.0 2.1 2.2 Livestream, 28 July 2017 (47:53).
  3. 3.0 3.1 Livestream, 28 June 2019 (1:12:08).
  4. Livestream, 31 October 2018 (54:21).
  5. spyglass.png
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Livestream, 17 May 2017 (30:53).
  7. Livestream, 27 September 2018 (54:02).
  8. 8.0 8.1 Interview, 11 May 2018 (11:51).
  9. 9.0 9.1 Cygnus.png
  10. shipclasses.png
  11. 11.0 11.1 11.2 11.3 11.4 Livestream, 23 August 2017 (28:22).
  12. 12.0 12.1 Livestream, 8 April 2018 (AM) (15:46).
  13. Livestream, 24 May 2017 (30:09).
  14. 14.0 14.1 Podcast, 11 May 2018 (11:51).
  15. boats-rivers.png
  16. Livestream, 19 May 2017 (50:45).
  17. Interview, 17 August 2018 (36:29).
  18. Livestream, 31 October 2018 (46:18).
  19. 19.0 19.1 Blog: 10 facts about castle sieges in the MMORPG.
  20. 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 Livestream, 17 May 2017 (55:40).
  21. 21.0 21.1 21.2 21.3 guild emblem.jpg
  22. 22.0 22.1 22.2 22.3 Livestream, 31 October 2018 (47:44).
  23. 23.0 23.1 23.2 23.3 23.4 23.5 Interview, 20 October 2018 (3:35:54).
  24. 24.0 24.1 24.2 24.3 Livestream, 26 July 2019 (1:05:28).
  25. 25.0 25.1 Livestream, 9 July 2018 (36:05).
  26. Livestream, 16 June 2017 (43:01).
  27. 27.0 27.1 27.2 27.3 Interview, 17 August 2018 (17:57).
  28. Livestream, 8 April 2018 (PM) (1:20:03).
  29. 29.0 29.1 Livestream, 26 July 2019 (1:07:22).
  30. 30.0 30.1 Livestream, 26 July 2019 (1:13:00).
  31. Livestream, 17 August 2018 (58:53).
  32. 32.0 32.1 Livestream, 9 July 2018 (30:35).
  33. Livestream, 28 June 2019 (42:55).
  34. Livestream, 26 July 2019 (1:02:49).
  35. Video, 9 November 2017 (0:01).
  36. Kickstarter - We Just Broke $1,500,000!