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Node governments: verschil tussen versies
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− | {{Node | + | {{Node governments}} |
+ | |||
+ | == Node elections == | ||
+ | |||
+ | {{Node elections}} | ||
+ | |||
+ | === Node election types === | ||
+ | |||
+ | {{Node election types}} | ||
== City hall == | == City hall == | ||
Regel 5: | Regel 13: | ||
{{City hall}} | {{City hall}} | ||
− | == | + | == Mayors == |
− | + | {{Mayors}} | |
+ | |||
+ | === Mayoral caravans === | ||
+ | |||
+ | {{Mayoral caravans}} | ||
== Leadership powers == | == Leadership powers == | ||
− | + | {{Node leadership powers}} | |
+ | |||
+ | === Node policies === | ||
+ | |||
+ | {{Node policies}} | ||
+ | |||
+ | == Node layout and style == | ||
+ | |||
+ | {{Node development}} | ||
+ | |||
+ | == Cultural influences == | ||
+ | |||
+ | {{Racial influences}} | ||
+ | |||
+ | == Constructible node buildings == | ||
− | + | {{Service buildings}} | |
− | + | === NPC racial interaction === | |
− | + | {{NPC racial interaction}} | |
− | + | == Node sieges == | |
− | + | {{Node sieges}} | |
− | == Node | + | == Node wars == |
− | {{Node | + | {{Node wars}} |
− | + | == Node politics == | |
− | {{Node | + | {{Node politics}} |
== Trade agreements == | == Trade agreements == | ||
− | + | {{Trade agreements}} | |
+ | |||
+ | === Trade routes === | ||
+ | |||
+ | {{Trade routes}} | ||
== Taxation == | == Taxation == | ||
Regel 41: | Regel 71: | ||
{{Housing taxes}} | {{Housing taxes}} | ||
− | == | + | == Visuals == |
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+ | |order = descending | ||
+ | |ordermethod = firstedit | ||
+ | |namespace = file | ||
+ | }} | ||
== See also == | == See also == | ||
+ | * [[Node policies]] | ||
* [[Nodes]] | * [[Nodes]] | ||
− | |||
* [[Economy]] | * [[Economy]] | ||
* [[Mayors]] | * [[Mayors]] | ||
− | + | == References == | |
+ | |||
+ | <references/> | ||
[[Category:Reactive world]] | [[Category:Reactive world]] |
Huidige versie van 8 apr 2024 om 02:09
Node regeringen worden gekozen van de bevolking van een node, wanneer de node level 3 bereikt (Dorp).[1] De methode voor het kiezen van de regering en haar burgemeesters ligt aan het type node.[2][3]
De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[2]
Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[2]
- Burgemeesters van militaire nodes worden kozen uit burgers via een 'last-man-standing' (gladiatorale arenastijl) gevecht.[4][5]
Regeringen van wetenschappelijke nodes worden democratisch gekozen.[2]
Nodeverkiezingen
Wanneer een node de dorpelijke stage heeft bereikt, komt er een een-week-durende afkoelperiode voordat de nodeverkiezingen beginnen.[7]
- Deze afkoelperiode staat spelers toe om burger te worden bij het dorp; wat ertoe kan leiden dat diegene zijn burgerschap van een andere node moet inleveren.[7]
- Volgende de eerste week zal er een een-week-durend verkiezingsproces zijn. Na de eerste verkiezingen zullen er vervolgens maandelijks nieuwe verkiezingen zijn.[7]
- Nodebelegeringen kunnen niet gestart worden binnen 21 dagen nadat een node hoger stage bereikt heeft.[8]
De dorpelijke stage is een unieke stage omdat dat de stage is waarbij het regeringssysteem online komt. Alle andere stages na de dorpelijke stage hebben al een cadans voor het verkiezingssysteem en zullen dat ook volgen. Nadat de eerste dorpelijke stage voltooid is, zal er een een-week-durende periode zijn waar spelers de kans krijgen om burger te worden van het dorp. Na die week zal er een een-week-durende verziekingsperiode zijn. Vanuit daar zullen er maandelijkse verkiezingen zijn.[10] – Steven Sharif
Nodeverkiezingen zijn er maandelijks.[10][11]
- Verkiezingsaankondigingen zullen verstuurd worden naar de mailbox van de burgers.[12]
- Alleen burgers van een node kunnen meedoen met de verkiezingen.[1]
- Alleen burgers kunnen verkozen worden tot burgemeester.[13]
- Een koning of konigin kan ook een burgemeester worden.[13]
Noderegeringen en burgemeesters worden verschillend gekozen, gebaseerd op het type van de node.[2][3]
De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[2]
Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[2]
- Burgemeesters van militaire nodes worden kozen uit burgers via een 'last-man-standing' (gladiatorale arenastijl) gevecht.[4][5]
Regeringen van wetenschappelijke nodes worden democratisch gekozen.[2]
Node election types
Burgemeesters are chosen through different methods according to the node's type.[2][3]
De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[2]
Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[2]
- Burgemeesters van militaire nodes worden kozen uit burgers via een 'last-man-standing' (gladiatorale arenastijl) gevecht.[4][5]
Regeringen van wetenschappelijke nodes worden democratisch gekozen.[2]
Gemeentehuis
Een gemeentehuis is een regeringsgebouw binnen een node.[18]
We willen dat het gemeentehuis een plaats wordt waar belangrijke besluiten worden gemaakt voor elke node. Het moet de plaats worden waar de "heersende klasse" bij elkaar komt en besluit wat er gedaan moet worden (deze besluiten kunnen er tot leiden dat ze de "oude heersende klasse" worden).
Burgemeesters en noderegeringen gebruiken het gemeentehuis om de node te vizualiseren en om activiteiten daarin te controleren. Deze features zullen ook beschikbaar zijn via een app of browserportaal.[19]
- De status van de economie van de node.
- De status van de aankomende nodeverkiezingen.
- De status van handelsovereenkomsten.
- De status van de karavaans.
Spelers kunnen communiceren met het nodebord om zodoende een lijst te krijgen van de node's burgers.[12]
- Als je op een burger klikt, zal het systeem informatie van hem of haar weergeven. Denk hierbij aan zijn of haar gilde, maatschappelijke organizaties, geloof en ontroerend goed.[12]
Burgemeesters
Burgemeesters zijn de leiders van een node's regering. Hij controleert de voortgang van de node.[19]
- Het verdelen van de grondstoffen, belastingen en quests om zo de verdediging van de node te verbeteren.[21]
- Het coördineren van de overdracht van goederen met burgers die karavaans besturen.[22]
- Burgemeesters moeten communiceren welke grondstoffen nodig zijn voor een bepaalde node. Vervolgens moet hij de burgers motiveren om deze behoeften te voldaan.[22]
- Andere leiderschapskrachten.[19]
Alleen burgers van de node kunnen verkozen worden tot burgemeester.[13]
- Per account, per server kun je burger zijn van maar één node.[13][14]
- Het kan zijn dat dit veranderd is naar een burgerschap per account.[23]
- Een koning of konigin kan ook een burgemeester worden.[13]
Je kan burger zijn van maar één node per keer.[13] – Steven Sharif
Burgemeesters krijgen nieuwe bevoegdheden en verantwoordelijkheden wanneer hun node vooruitgaat.[3]
- De mayorale titels geven toegang tot speciale krachten en statistieken tijdens belegeringen of evenementen.[24]
Mayorale karavaans
Mayorale karavaans worden op pad gestuurd door burgemeesters.[25]
- Het opzetten van handelsroutes met andere nodes.[25]
- Het vergaren van grondstoffen door het doen van karavaanquests.[25]
Leadership powers
Mayoral leadership powers are granted to mayors via the use of mandates.[27][28]
- Initiate buy orders using gold from the node treasury.[15][29][30][31]
- Initiate mayoral commissions to aid node development.[15][32][30][27][33][1]
- Adjust node taxes.[15][27][34] This includes setting tax rates that apply to tavern games.[35][36]
- Tax money may only be used to fund node development.[37]
- Initiate service building construction and expansions.[15][27]
- Improving node defensive structures, such as stronger walls and gates, traps, and siege equipment.[33][38][39][21][1]
- Hiring mercenary NPCs to defend the node during sieges.[40][1]
- Set a message-of-the-day for the node.[41]
- Proposing node policies that are voted on by citizens.[42][43][33]
- Mayors won't have formal systems to carry out surveys/polls of node citizens, but they will be able to utilize node citizen chat or message-of-the-day services.[41]
- Mayors may have special color names in node chat channels.[41]
- Entering into trade agreements with other nodes.[15][42][18]
- Mayors cannot denote players as enemies of the state.[45] Previously this was a potential option.[18][46]
- Mayors are notified when their node is named on a siege declaration scroll.[47]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[48]
- Mayors gain new powers and responsibilities as their node advances.[3]
- Some leadership powers are specific to node type, biome, or dominant race, others are universal.[51]
- There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[51] – Chris Justo
- If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[53][54]
- Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
- A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[53] – Steven Sharif
Node policies
Node policies affect a variety of node functions, such as taxes and fees, building and zone buffs, and node-to-node reputation activities, such as trade agreements, and node wars.[15][42]
- Burgemeesters propose node policies that are voted on by citizens within a 24-hour or shorter time period.[15][42][43][33]
- Policies are voted in if the majority of voters approve of them.[59]
- Mayors can utilize their available mandates to bypass policy votes.[15][42][27]
- Mayors may also be able to take emergency actions depending on certain predicates that get met. This might allow them to reduce the voting threshold or voting time for policies.[59][43]
- There are a limited number of policy slots available to be proposed.[15][42] Some policies occupy multiple slots.[43]
- Node policies that are deployed will provide benefits to various aspects of the node, its citizens, its ZOI, its vassals (in some cases), specific buildings, and to its mayor.[59][43]
- Certain policies may affect the visual appearance of the node.[60]
- Some of the benefits you can receive by being a vassal of a certain parent is access to a policy that your node not might not normally have access to; and in fact you can also unlock an additional policy slot based on certain conditions that the parent or Sovereign node may have access to in their reliquary, or in their achievement systems, or in policies that they've elected. Some policies occupy multiple slots and it's almost like a card structure. You have each of these policies that live on a card and you get to select that card- throw it into the slot it goes out to the citizens to vote on within the 24-hour or sometimes shorter period. The mayor has emergency actions they can take right depending on certain predicates that get met and if an emergency action occurs they may be able to spend their influence as mayor within their term to set up a policy for a vote within an hour's period of time; and citizens in that way they can sneak it through a bit.[43] – Steven Sharif
Policies are unlocked by various conditions within a node.[15][42][43][33]
- Node level.[15][42]
- Node type.[15][42]
- Dominant node race.[15][42][43]
- Building choices.[15][42][43]
- Location of the node.[15][42]
- Events, such as node wars and node sieges.[59][15][42]
- Node happiness.[15][42][61][62]
- Achievements based on the completion of story arcs.[43]
- World bosses that are defeated.[43]
- Node citizens gained (or lost).[43]
- Node housing foreclosed upon.[43]
- There's a lot of different things that policies can influence; and policies exist within certain denominations. You have some policies that might be reflective of the culture that the node is representing; and you get access to those cultural policies. You have some policies that might become available because you've constructed a certain building type and now you've attracted a guild of NPCs that are weapons smiths. You might have some policies that are social organizations representative- you only get to build one social organization or Temple: which religion does the node follow. All of these are customization points that the city gets to choose and now you as a citizen get to identify the city that best aligns with your progression within the game and your game style and gameplay.[43] – Steven Sharif
Node layout and style
Node layout and style is determined by several factors:[64][65]
- The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[66] – Steven Sharif
- Environment (biome) and location of the node.[66][64][65]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[67]
- Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[67] – Steven Sharif
- Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[65] – Jeffrey Bard
- Race that contributed the highest percentage to the node's advancement will alter the racial appearance of its buildings, NPCs, and props.[68][69][64][63][65][70][71]
- All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[73] – Steven Sharif
- The rest is determined by the node's mayor.[65]
- It should be possible for a node to complete several building projects within a mayor's one month term in office.[74]
- Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[74] – Steven Sharif
Cultural influences
Cultural influences manifest in many ways, from node and gear aesthetics to NPC languages and lore.[68][76][63]
- Gear appearance of certain armor sets is influenced by the player's race.[68]
- Node layout and style is influenced by the race that contributes the most to that node.[68]
- There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[77] – Steven Sharif
Constructible node buildings
Service buildings within a node are either default buildings that come with the node, or they are constructed buildings, which are initiated by the mayor and built by players.[15][78][79][80][81][82][83] Service buildings are further broken down into two main types:[15][78]
- Active service buildings are service buildings that players directly interact with. These are further broken down into Artisanship, Business, Content, and Political categories.[15][78]
- Passive service buildings provide passive benefits to the node or its zone of influence. These buildings are broken down into Civic, Cultural, Fabrication, Scholarly, and Vocational.[15][78]
- Constructed service buildings are available to every type of node in every location. Where the uniqueness comes in is in some of the default buildings like your node-type building.[84] – Chris Justo
Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[15][78]
- Building expansions unlock higher tier workstations at the cost of dedicating service building plots.[85][81]
- Node service building expansions specialize the building through a tech tree based on the stage of the node.[86][87]
Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[15][88]
NPC racial interaction
- NPCs will react differently to different character races.[89]
- Languages will be distinct between NPC races and in the lore.[68]
- Certain quest givers and NPCs may only be present at nodes with certain cultural influences.[90]
- Depending on the cultural influence of the node activates certain types of quest lines and/or sponsors. Some of those are shared, some of those are general. Some of those relate to a progression path that is a first time user experience. Those will be constant across all culture types. Some of them, however, are predicates that spawn when certain story arcs and/or events, or commissions or buy orders become present within the node; and those might change based on the cultural influence of the node. So there is a separation between those populations.[90] – Steven Sharif
Node sieges
Node sieges enable players to destroy nodes starting at Dorp (fase 3).[63] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[92]
- Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[92]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[93]
- Death penalties do not apply to objective-based events such as node sieges.[94]
- If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![95] – Steven Sharif
- The majority (~80%) of content in Ashes of Creation is open-world but there may be instanced battles within castle and node sieges where specific groups can participate in small, short-duration objective-based battles for specific waypoints.[96]
Node wars
Node regeringen may declare war on another node and rally citizens to the cause.[33][18]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[97]
- Social organizations quests will either be cooperative or adversarial based on the war status of their parent nodes.[97]
- Vassal nodes cannot declare a node war on their parent node or any of their vassals.[3]
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.[98]
- Players can kill each other at any time during the war (not only during server prime-time).[98]
- Node wars affect reputation between the nodes.[15][42]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[99] – Steven Sharif
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[100]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[101]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[101] – Steven Sharif
Trade agreements
Burgemeesters can enter into trade agreements with other nodes to facilitate trade between the nodes.[102][103][18]
- There are a limited number of trade agreements that a node can have.[102]
- Mayorale karavaans may only be initiated between nodes with trade agreements or alliances.[102][103]
- Trade agreements affect reputation between the nodes.[15][42]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[104] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- Roads for the transit goods via the caravan system.[106]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[106]
- Economic relationships between nodes established by Burgemeesters or node citizens.[105][103]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[105][103]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[105] – Steven Sharif
Taxation
Burgemeesters are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[109][34]
- Amenities tax override.[109]
- Artisanship tax override.[109]
- Commerce tax override.[109]
- This may include taxes that apply to tavern games.[35][36]
- Property tax override.[109]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[110][111][37]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[15][112][113][114][99]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[113][114]
- Node tax rates will be visible on the world map by hovering over a node location.[115]
- Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[116][37]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[116][117]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[117]
When a node reaches stage 3 (Dorp) and a player run government has formed, all player housing will pay taxes.[118]
- A player's tax charge will be determined by the number of structures built on their plot.[111][37]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[119][120][110][111][37]
- Buildings that require permits will have additional upkeep costs.[119]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[119]
- Housing foreclosures result from failing to pay property taxes or other fees.[119]
Beelden
Zie ook
Referenties
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 MMOGames interview, januari 2017
Citefout: Ongeldig label
<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. - ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Blog - Know Your Nodes - The Basics.
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 5.2 Podcast, 11 mei 2018 (52:20).
- ↑ Livestream, 28 maart 2020 (1:01:34).
- ↑ 7.0 7.1 7.2 Interview, 27 maart 2020 (6:03).
- ↑
- ↑
- ↑ 10.0 10.1 Interview, 2020-03-27 (6:03).
- ↑
- ↑ 12.0 12.1 12.2 Livestream, 30 oktober 2020 (1:01:00).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6
- ↑ 14.0 14.1 Interview, 11 mei 2018 (50:05).
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 15.20 15.21 15.22 15.23 15.24 15.25 15.26 15.27 15.28 Blog: Development Update with Village Node.
- ↑ Livestream, 2023-08-31 (24:54).
- ↑ Blog: Creative Director's Letter
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 City hall.
- ↑ 19.0 19.1 19.2 Livestream, 2017-11-17 (9:49).
- ↑ Livestream, 2018-12-12 (14:48).
- ↑ 21.0 21.1
- ↑ 22.0 22.1 Livestream, 2024-06-30 (53:57).
- ↑ Interview, 20 oktober 2018 (2:36).
- ↑ Livestream, 2024-07-25 (1:52:45).
- ↑ 25.0 25.1 25.2 25.3 Video, 2024-07-15 (2:12).
- ↑ Livestream, 2018-12-12 (14:48).
- ↑ 27.0 27.1 27.2 27.3 27.4 Livestream, 2023-08-31 (31:44).
- ↑ Livestream, 2017-11-17 (9:49).
- ↑ Livestream, 2023-08-31 (59:43).
- ↑ 30.0 30.1 Interview, 2020-07-08 (1:04:05).
- ↑ 31.0 31.1 Livestream, 2017-06-30 (53:57).
- ↑ Livestream, 2023-08-31 (39:17).
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Livestream, 2022-04-29 (27:42).
- ↑ 34.0 34.1 Livestream, 2020-03-28 (1:03:38).
- ↑ 35.0 35.1
- ↑ 36.0 36.1
- ↑ 37.0 37.1 37.2 37.3 37.4
- ↑ Livestream, 2020-07-25 (1:22:40).
- ↑ Livestream, 2018-01-18 (37:05).
- ↑ Livestream, 2020-06-26 (59:11).
- ↑ 41.0 41.1 41.2 Livestream, 2023-08-31 (35:23).
- ↑ 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 42.12 42.13 42.14 42.15 42.16 Livestream, 2023-08-31 (44:21).
- ↑ 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 43.11 43.12 43.13 43.14 43.15 Livestream, 2022-08-26 (1:12:40).
- ↑ Livestream, 2023-08-31 (29:04).
- ↑ Livestream, 2023-08-31 (30:41).
- ↑
- ↑ Livestream, 2021-12-23 (1:30:34).
- ↑ 48.0 48.1
- ↑ Livestream, 2020-07-25 (1:52:45).
- ↑ Livestream, 2023-08-31 (41:15).
- ↑ 51.0 51.1 Livestream, 2023-08-31 (28:30).
- ↑
- ↑ 53.0 53.1 Video, 2023-09-29 (1:52).
- ↑ Livestream, 2023-08-31 (29:33).
- ↑
- ↑ Livestream, 2017-05-19 (36:05).
- ↑ Livestream, 2017-05-19 (36:09).
- ↑
- ↑ 59.0 59.1 59.2 59.3 Livestream, 2023-08-31 (47:43).
- ↑ Livestream, 2023-08-31 (49:13).
- ↑ 61.0 61.1 Livestream, 2023-04-07 (1:19:41).
- ↑ 62.0 62.1 Livestream, 2022-08-26 (1:17:04).
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 64.0 64.1 64.2 Livestream, 2020-10-30 (39:17).
- ↑ 65.0 65.1 65.2 65.3 65.4 65.5 Livestream, 2018-09-27 (53:06).
- ↑ 66.0 66.1 Livestream, 2022-02-25 (41:00).
- ↑ 67.0 67.1 Livestream, 2021-02-26 (1:12:18).
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 Livestream, 2022-03-31 (4:57).
- ↑ Podcast, 2021-04-11 (29:47).
- ↑ Interview, 2018-05-11 (54:34).
- ↑ Livestream, 2017-05-26 (21:23).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ 73.0 73.1 Interview, 2018-05-11 (47:27).
- ↑ 74.0 74.1 Livestream, 2022-07-29 (1:13:09).
- ↑ Livestream, 2020-06-26 (45:32).
- ↑ 76.0 76.1 Interview, 2021-02-07 (33:00).
- ↑ 77.0 77.1 Interview, 2018-05-11 (1:00:19).
- ↑ 78.0 78.1 78.2 78.3 78.4 78.5 78.6 Livestream, 2023-08-31 (50:25).
- ↑ Video, 2023-08-31 (2:59).
- ↑ Interview, 2023-07-09 (1:32:45).
- ↑ 81.0 81.1 Livestream, 2017-05-19 (33:57).
- ↑ Livestream, 2018-01-20 (38:17).
- ↑ Livestream, 2018-04-8 (PM) (51:49).
- ↑ Livestream, 2023-08-31 (56:18).
- ↑ Livestream, 2023-08-31 (52:56).
- ↑ Video, 2023-08-31 (34:37).
- ↑ Livestream, 2022-03-31 (1:13:00).
- ↑ Livestream, 2023-08-31 (57:23).
- ↑ 89.0 89.1 Podcast, 2018-04-23 (29:56).
- ↑ 90.0 90.1 Interview, 2023-07-09 (1:35:28).
- ↑ Video, 2016-12-04 (0:02).
- ↑ 92.0 92.1 A reactive world - Nodes.
- ↑ Twitch Bustin - Practice Sieges?
- ↑ Livestream, 2020-12-22 (1:13:51).
- ↑ Video, 2017-04-30 (5:31).
- ↑ Livestream, 2022-01-28 (17:50).
- ↑ 97.0 97.1 Interview, 2020-07-19 (24:34).
- ↑ 98.0 98.1
- ↑ 99.0 99.1 Video, 2018-04-05 (41:48).
- ↑ Livestream, 2017-05-24 (40:50).
- ↑ 101.0 101.1 Livestream, 2019-06-28 (1:26:14).
- ↑ 102.0 102.1 102.2 Livestream, 2023-08-31 (2:10:23).
- ↑ 103.0 103.1 103.2 103.3 103.4 Video, 2019-07-15 (2:12).
- ↑ Livestream, 2018-04-8 (AM) (18:59).
- ↑ 105.0 105.1 105.2 105.3 Podcast, 2021-09-29 (8:38).
- ↑ 106.0 106.1 Video, 2022-05-27 (17:15).
- ↑ Livestream, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 109.0 109.1 109.2 109.3 109.4 109.5 109.6 109.7 Video, 2023-08-31 (28:04).
- ↑ 110.0 110.1 Interview, 2023-07-09 (54:46).
- ↑ 111.0 111.1 111.2 Livestream, 2023-06-30 (1:45:22).
- ↑ Livestream, 2023-08-31 (15:51).
- ↑ 113.0 113.1 Interview, 2023-07-09 (38:14).
- ↑ 114.0 114.1 Interview, 2020-03-27 (0:30).
- ↑ Livestream, 2023-09-29 (1:11:22).
- ↑ 116.0 116.1 Livestream, 2022-08-26 (1:10:16).
- ↑ 117.0 117.1 Interview, 2018-05-11 (57:02).
- ↑
- ↑ 119.0 119.1 119.2 119.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑