Gear appearance

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Alpha-1 female plate armor 3D render.[3]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[3]Steven Sharif

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[4][5]

  • Cosmetic slots can be toggled on or off by the player.[7]
    • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[8][9]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[10]Steven Sharif

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[10]Jeffrey Bard

Racial weapons and armor

Armor racial appearances in early Alpha-1.[18]

Violet light and myself are wearing exactly the same armor set right: Same stats, same everything, but it drops for her it looks one way, it drops for me it looks another way; and... a small part of that is gender, but then the other part of it is race. So because I was a Vaelune in that playthrough my armor was in the Vaelune style; and when she picked it up it was in the elven style because she was an elf. So that kind of gives you an example of sort of the breadth of looks that we're going for and how we kind of try to capture like who you are as as a character and kind of allow you to kind of build your look that way.[19]Jeffrey Bard

Weapons and armor are not race locked, but armor will take on a racial appearance.[21][22]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[6]Steven Sharif

Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[6]Steven Sharif

When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[23]Steven Sharif

Cosmetic store

Ashes of Creation cosmetic store.[24]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[25]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[26] The cosmetic store offers limited time, limited quantity items to help sustain game development.[27]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[27]
  • Nothing in the cosmetic store will be pay to win.[28]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[27]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[29]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[28]

All cosmetic store items will be non-tradeable.[34] There will be no gifting mechanism for cosmetic items.[35]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[35]Steven Sharif

Artistic style

Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[36]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[36]Steven Sharif

Mana-forged armor

Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[38]

Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![40]Margaret Krohn

Modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[41]Jeffrey Bard

This is what we call our t-shirt and pants. So this gives you a perfect example of just how the most basic you'll ever look in alpha. So even our most basic look, we're really trying to bring it and put a lot of detail in it.[42]Mat Broome

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[41]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[42]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[42]Mat Broome

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[44]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[44]

Gear slots

There are 16 gear slots in Ashes of Creation:[46]

Items on back and belt

Backpack sockets (slots).[47]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[47]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[48][49][50] Only one item can show at a time, and that is determined by player choice.[51]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[52]Steven Sharif

Back slots include.[51]

Belt (hip) slots include.[48][51]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[50]Jeffrey Bard

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[53][51]

Do I want my main hand to be my ranged weapon or do I want my main hand to be my melee weapon with regards to skill usage. For example, with the Ranger, if you have a range skill it'll automatically swap regardless of what your main weapon hand is, but for the combat ability for the "Auto Attack" feature it would be your chosen weapon.[53]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[54]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[54]Steven Sharif

Melee weapons

Melee weapons have a maximum range of effect.[54]

  • There are two melee weapon slots: One on each side of a character's belt.[51]

Dual wielding

Dual wielding will be permitted for one handed weapons.[55]

Weapon swapping

Weapon swapping in the Ashes of Creation MMORPG will be subject to a cooldown period following any damage taken or done by the player.[58][59]

  • The cooldown will be in the range of a few seconds.[59]

For the MMORPG we want there to be some time between damage received or damage done before you can swap your weapon. It's not going to be substantial. It will maybe be a few seconds.[59]Steven Sharif

Players cannot switch armor while in combat.[58][60]

Gear inspection/ Threat assessment

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[61][62][63]

  • This will indicate the type of gear (cloth, leather, plate) that they are predominantly wearing.[62]
  • The border will indicate the level and quality of the tier set.[61][62][64]
  • This also indicates if the gear is enchanted.[62][64]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[65]

When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint you know what they're going up against if they're actively checking that and that will be available.[63]Steven Sharif

Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[65]

Character nameplate

A character's nameplate is displayed above their head.[66]

  • This can be the first or last name (family name).[66]
  • The name of the character's Guild is displayed next to their name.[67]
  • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[68][69][70]
  • An icon will identify the character's class.[61]
  • Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[61]
  • A buff icon indicates the character's gear and grade.[61][62][63]

Gear sets

Alpha-1 Base leather armor set concept art.[71]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[5]

  • Players gain bonuses depending on the number of pieces of the set they have equipped.[5]
    • An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[72]
    • Certain set bonuses may trade off core gear stats.[73]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[5]
  • There are passive abilities that can be chosen to become more adept with certain set types.[5]
  • There are tiers of gear that players can access based on their level.[5]
  • There will be viable non-set builds.[73]
  • Racial appearance of gear sets is tied to the character model of that race.[23]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[74]

Racial skins

Racial skins enable a player to change their character's racial appearance.[75][76]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[77]
  • Racial skins can be toggled on and off.[76]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[77]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[78]

  • Skin color customization.[79]
  • Racial skins appear along with any costume appearances.[80]

There are plans to create other racial skins.[81]

  • Some potential future ideas include undead and werewolf (lycan) skins.[82]

Read more...

Costumes

Costumes are available for purchase from the cosmetic store.

  • Costumes are not gender locked.[84]
  • Costumes are one piece outfits that cover an entire (gear) set.[85][86][87]

Full costumes do not mix and match pieces.[87]Steven Sharif

The costume cosmetic does not come in pieces. It will cover your entire set.[86]Margaret Krohn

Read more...

Kickstarter weapon skins

Kickstarter backers will receive a unique weapon skin.[89]

  • Usable on all types of weapons.
  • Include subtle and tasteful glow/particle effects.

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[90]

Ashes of Creation Apocalypse

Ashes of Creation Apocalypse weapon variants

Basic Axe.png Hallowed Axe.png Arcanic Axe.png Pyroclastic Axe.png Eldritch Axe.png
Basic axe.[91] Hallowed Bronze Axe.[92][93] Arcanic Bronze Axe.[94][93] Pyroclastic Bronze Axe.[95][93] Eldritch Bronze Axe.[96][93]
Basic Thundering Mace.png Hallowed Thundering Mace.png Arcanic Thundering Mace.png Pyroclastic Thundering Mace.png Eldritch Thundering Mace.png
Thundering Mace.[97] Hallowed Mace.[98][99] Arcanic Mace.[100][99] Pyroclastic Mace.[101][99] Eldritch Mace.[102][99]

Het eerste hoofdstuk van Apocalypse is The Exodus, ofwel De Uittocht. Het speelt in het begin van de val en maakt een begin voor de volgende hoofdstukken.[104]

Je zult een avontuurlijk pad hebben, dit pad zal wekelijkse en dagelijkse quests bevatten die men kan aangaan. De modi Castle Siege, Horde en Battle Royale zullen deze quests bevatten. Bij het voltooien van een quest zul je ervaringspunten krijgen. Momenteel heb je 50 levels, wat samenhangt met het maximumlevel van Ashes of Creation. In de vijftig levels van het avontuurlijk pad zul je bepaalde assets krijgen, zoals wapenskins. Het geweldige van deze progressie in Apocalypse is dat je alles deelt tussen Apocalypse en Ashes of Creation. Alles dat je ontgrendeld in Apocalypse zal te gebruiken zijn in de MMORPG, unieke skins zijn hierin hetzelfde: een skin waar jij toegang tot hebt omdat je ons geholpen hebt met het testen van Apocalypse en het voorbereiden van de Alphas en Betas van Ashes of Creation[106]Steven Sharif

Ashes of Creation Apocalypse gear appearances

Ashes of Creation Apocalypse cloak appearances

Ashes of Creation Apocalypse cosmetic rewards

All of the skins attained in Ashes of Creation Apocalypse will be usable in the Ashes of Creation MMORPG.[108]

Progression and experience tracking for participation in Ashes of Creation Apocalypse testing will entitle players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[109][110]

One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[109]Steven Sharif

The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[106]

  • Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[31]
  • Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[31]

So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[31]Steven Sharif

These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[110]

One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[110]Steven Sharif

It would be like your ancestors kept these curios for you.[110]Jeffrey Bard

Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[112]

Artwork

See also

Referenties

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