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Accounts

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Players are permitted to own multiple accounts, but are subject to rules relating to multi-boxing.[1]

Accountmanagement

De account managementpagina wordt gebruikt om Crowdfundingitems naar specifieke characters (opnieuw) toe te wijzen:[2]

  • Cosmetic skins.[3]
  • Het verplaatsen van items tussen characters, waar ze alleen toe te passen zijn op een character per keer.[4]

Account transfers

Intrepid Studios plan to announce the migration steps for moving a My.games account to Intrepid Studios. All purchases and achievements will be preserved.[5]

Read more...

Character slots

Er zullen tijdens de Alfa- en betafases grenzen zijn voor je characters. Deze grenzen zullen waarschijnlijk minder streng zijn dan bij de release.[6]

  • Je wordt toegelaten om verschillende builds te testen zoals nodig.
  • Uitrusting wordt gegeven om bepaalde scenario's te testen.

Name reservation

Name reservations were rewards for backing at the Pioneer level and higher and are currently available through the Voyager plus pre-order pack and Adventurer pre-order pack.[7][8][9]

  • Accounts will have name reservation tokens, that entitle its holder to reserve a name on a specific server when the reservation time comes.[10]

Multi-boxing

The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[1][11]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[12][13][14][15]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that kind of restrict the ability for abuses that we've seen in other games.[14]Steven Sharif

Cosmetics

All cosmetic store items will be non-tradeable.[16]

Crowdfunding mounts

Kickstarter/Summer crowdfunding mount beloningen worden op deze manieren uitgegeven en gebruikt door backers die hier recht op hebben:[3]

  1. Basismounts worden verkregen na een beginner quest die beschikbaar is voor alle spelers in de startgebieden.
  2. In de account management pagina wijzen spelers cosmetic skins toe aan een character in hun account.
  3. Deze skins kunnen vervolgens worden aangebracht om het uiterlijk van de in het spel verkregen mount te wijzigen.
    • Dit verwijderd de skin niet. Het kan alsnog in de toekomst toegepast worden op een andere passende mount.
    • Spelers kunnen de skin van het ene character verwijderen en aan een andere character toewijzen.
    • Skins kunnen alleen actief zijn op een character en een mount.

De Dawnbreaker mount skin wordt in eenzelfde manier gebruikt, maar is alleen toewijsbaar aan een bepaalde klasse mount. Aquatische mount skins, zoals de Tidesnapper, worden ook op eenzelfde manier gebruikt, maar zijn alleen toewijsbaar aan de aquatische mountklasse.[3]

Gear binding

There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[19]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[21]Steven Sharif

Zie ook

Referenties