Static housing

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(Doorverwezen vanaf Node housing)
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Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]

Static housing benefits

Player housing offers a number of benefits:[7][8]

  • Ability to claim citizenship to a node.[9]
  • Each different type of housing offers different benefits.[6]
    • Additional benefits are granted to home owners who are also citizens of that node.[6]
  • Ability to place furniture and other decor items.[10][11][12]
    • Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[13]
    • Each size of player-owned housing determines how many decor items can be placed in it.[7]
  • Storage containers.[12][8]
    • Players must build and place these in their housing. There are restrictions on the grades of storage containers available in different types of houses.[12]
    • Different grades of storage containers have different inventory capacities.[12]
  • Crafting benches to craft furniture and other items.[11][8]
  • Prized items can be displayed within a house.[8]
  • Achievements and trophies may be displayed.[8]
  • Social activities.[8]
  • May provide proximity based bonuses.[8]

Static housing offers the following additional benefits.[11]

Node citizenship

De huisvesting van een speler geeft de mogelijkheid om een burger van een node te worden.[9]

  • 'Burgerschapstickets' kunnen ook burgerschap bieden aan bepaalde nodestages. Deze mechanica zullen verder uitgewerkt worden op basis van testen.[14]

We willen dat deze plaatsen bevolkt worden en dat spelers zich hiernaar aangetrokken zullen voelen. Huisvesting is momenteel voldoende om dat te bereiken. We willen ons echter niet in een hoekje werken waar we geen andere opties meer overhebben. De hoop is dat, ja, burgerschap alleen te verkrijgen is via huisvesting; met de waarschuwing in ons achterhoofd dat we het zullen veranderen als het niet werkt.[14]Jeffrey Bard

Burgerschap kan verkregen worden bij dorpelijke (level 3) nodes of hoger.[15]

  • Een speler kan alleen burger worden bij een enkele node tegelijk. [16]
  • Je kan alleen burgerschap verkrijgen in een node op een account per server.[17]
    • Dit is mogelijk veranderd naar een burgerschap per account.[18]

Je account is gebonden aan een enkele vastgestelde burgerschap per server, wat betekent dat je, wanneer je twee alts en je main character op een server hebt, je alleen een burger van een enkele node mag zijn met een van de drie characters... Als je een alt op een andere server hebt, kan die ook een burger van een node zijn.[17]Steven Sharif

Het veranderen van burgerschap heeft een cooldown van twee weken.[9]

Het eigendom van de huisvesting van een speler wordt niet gewijzigd door veranderingen in burgerschap.[19]

Je kan alleen burger worden van een enkele node. Bijvoorbeeld, een guild wil misschien dat al zijn leden burgen worden van een locatie. Hoe langer een node bestaat, hoe beter de beloningen zijn om burger te zijn van die node. Bij de beloningen kijken we ook naar systemen als ambachtsprogressie, -beloningen en -bonussen en reliekschrijnen. Hier hebben we nog weinig daglicht op geschenen. Deze systemen zullen zo aanlokkelijk zijn dat het in staat is om mogelijk allianties te breken of belegeringen van een node te ontlokken om zo de waren die er mogelijk zijn te verkrijgen. Dus, vanuit een incentief standpunt, hebben we dat op spel. Verder hebben we niet zozeer maxima op het aantal burger die van een node kunnen zijn, maar we hebben wel een zacht maximum. Het wordt met het hoger wordende aantal burgers duurder om deel uit te maken van de node. Dus er is een figuurlijk maximum op hoeveel burgers er in een node kunnen leven. Dat wil dus zeggen dat er een mogelijkheid is dat niet iedereen van een guild in een enkele node kan leven. Dus er is een bepaalde natuurlijke scheiding binnen een guild: een pseudo-factie, mensen die wel en en mensen die niet lid zijn van de node.[20]Steven Sharif

Het is niet verplicht om een burger van een node te zijn. Deze spelers hoeven niet belasting te betalen, maar zullen wel niet profiteren van de voordelen van burgerschap.[21]

Household security

A permissions system will enable an owner to grant access to specific parts of their housing.[22][23][24]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[22]Steven Sharif

Static housing development

Static housing furnishings and home decorations in an Alpha-1 village node.[12]

If the node advances players can essentially select an option on their house as they own it that they want it to upgrade to the next stage if the node advances or they can select an option not to upgrade it. So you as the node levels and larger homes become available, the town stage introduces additional medium types housing, the city stage introduces large sized homes, and in the metropolis stage introduces my mansion size houses each of which contain specific... allowances and allotments for different types of furnishings that have gameplay implications.[12]Steven Sharif

In-node housing can scale in size with the advancement of it's parent node. This may be toggled on or off by the player.[12][2]

  • The Village stage offers small housing types.[12]
  • The Town stage introduces medium housing types.[12]
  • The City stage introduces large sized homes.[12]
  • The Metropolis stage introduces mansion size houses.[12]

If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[29]Steven Sharif

New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]

  • Only the houses that existed at the Village stage will become main street mansions at the Metropolis stage.[2]

Housing decorations

Players may decorate their player housing and other types of buildings.[32]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[36]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[10]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[36]Steven Sharif

Static housing destructibility

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[37]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Destructible environments

Destructible environments will be a core element of how players interact with the world, in both Ashes of Creation Apocalypse and Ashes of Creation the MMORPG.[40]

We want destruction to be a very core element of how players make their way through the world.[40]Steven Sharif

  • Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[41]
  • Node buildings (including player housing) have hit points and can be damaged during sieges. If buildings suffer more than approximately 25% damage, any NPCs or services offered by that building will not be available until the building is repaired.[42]
  • If the node still exists after the siege has ended, citizens will need to obtain the resources needed to repair and rebuild any damaged infrastructure.[42][43]
    • Larger more advanced buildings will require more resources to repair them. In-node housing will likely require the least resources to repair.[44]
  • Player housing that is destroyed during a node siege can no longer be sold.[45]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach you know a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[41]Steven Sharif

Types huisvesting

Spelers huisvesting Type.[2] Beschikbaarheid.[2] Limiet.[47]
Appartementen Instanced. Stedelijke fase en hoger. Een per server.
Freeholds Open-world. Dorpelijke fase en hoger. Een per account.
Statische huisvesting In een node. Dorpelijke fase en hoger. Een per server.

Real estate

Players buy the deeds for housing from the node itself.[15] Players can also buy and sell properties from other players.[2]

  • Housing will have a base price that scales with the number of citizens in the node.[48]
  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[50]
    • A grace period will occur before the housing becomes available for auction.[50]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[50]
    • At the end of the auction, the highest bidder will win the house.[50]
  • Static housing and apartments can be listed and sold to other players.[7][51]
    • There is no cap on the price of player-originated housing sales.[6]
    • Player housing that is destroyed during a node siege can no longer be sold.[45]
    • Freeholds may not be sold to other players.[7] This is subject to change based on testing.[52]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[6]Steven Sharif

  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[48]
  • Players will not be able to exceed their allotment of housing in the game.[53]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[53]Steven Sharif

Rental and leasing concepts are currently under consideration.[53]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[53]Steven Sharif

See also

Referenties

  1. Video, 2020-05-31 (38:50).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Node series part II – the Metropolis. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/node-series-part-2-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/node-series-part-2-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/node-series-part-2-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://www.ashesofcreation.com/node-series-part-2-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd.
  3. 3.0 3.1 steven-housing-numbers.png
  4. Steven Sharif - Clarification points from today’s stream.
  5. Livestream, 2017-05-19 (33:57).
  6. 6.0 6.1 6.2 6.3 6.4 Interview, 2020-07-08 (33:34).
  7. 7.0 7.1 7.2 7.3 7.4 Livestream, 2020-06-26 (47:32).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Livestream, 2017-05-05 (30:53).
  9. 9.0 9.1 9.2 Citizenship.png
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Interview, 2020-07-08 (40:20).
  11. 11.0 11.1 11.2 11.3 11.4 Livestream, 2020-06-26 (45:32).
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 Video, 2020-05-31 (47:32).
  13. 13.0 13.1 Livestream, 2020-06-26 (53:20).
  14. 14.0 14.1 Livestream, 2020-07-09 (27:12).
  15. 15.0 15.1 MMOGames interview, januari 2017 Citefout: Ongeldig label <ref>; de naam "http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd.
  16. Livestream, 19 mei 2017 (53:24).
  17. 17.0 17.1 Interview, 11 mei 2018 (50:05).
  18. Interview, 20 oktober 2018 (2:36).
  19. citizenship.jpg
  20. Video, 2018-04-05 (41:48).
  21. Livestream, 26 mei 2017 (44:52).
  22. 22.0 22.1 22.2 Livestream, 2020-06-26 (58:32).
  23. 23.0 23.1 23.2 23.3 23.4 Livestream, 2020-06-26 (51:58).
  24. 24.0 24.1 24.2 Livestream, 2017-05-19 (26:40).
  25. Livestream, 2019-06-28 (1:23:31).
  26. steven-personal-storage-access.png
  27. Livestream, 2018-02-09 (51:57).
  28. Livestream, 2020-06-26 (59:11).
  29. steven-static-housing-same-size.png
  30. Livestream, 2020-05-29 (36:18).
  31. screenshot 261.png
  32. Livestream, 2017-11-17 (26:22).
  33. Livestream, 2017-05-24 (29:54).
  34. Livestream, 2020-05-29 (38:04).
  35. Livestream, 2017-05-22 (56:31).
  36. 36.0 36.1 Livestream, 2018-08-17 (10:54).
  37. 37.0 37.1 Livestream, 2017-07-18 (40:14).
  38. Ashes of Creation Apocalypse Early Access.
  39. Video, 2019-09-24 (0:10).
  40. 40.0 40.1 40.2 Livestream, 2019-06-28 (31:15).
  41. 41.0 41.1 Livestream, 2019-11-22 (16:56).
  42. 42.0 42.1 Interview, 2020-07-08 (57:46).
  43. Livestream, 2019-11-22 (17:59).
  44. Interview, 2020-07-08 (59:38).
  45. 45.0 45.1 45.2 Livestream, 2020-06-26 (1:02:12).
  46. Livestream, 2017-11-17 (47:10).
  47. Interview, 11 mei 2018 (50:47).
  48. 48.0 48.1 Livestream, 2020-06-26 (53:41).
  49. Livestream, 2017-05-12 (52:01).
  50. 50.0 50.1 50.2 50.3 Livestream, 2017-05-12 (55:01).
  51. Livestream, 2020-06-26 (54:03).
  52. Livestream, 2020-06-26 (56:08).
  53. 53.0 53.1 53.2 53.3 Livestream, 2019-05-30 (1:23:41).