Gear

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There are 16 gear slots in Ashes of Creation:[2]

Gear types

We zien onszelf graag als een PvX spel, omdat de systemen als PvP, PvE en ambacht allemaal met elkaar verweven zijn: ze zijn onafhankelijk van elkaar... Ons ontwikkelingssysteem heeft die onafhankelijkheid van de genoemde systemen echt nodig. Je hebt ambachtslieden nodig om de beste spullen te verkrijgen. Je hebt PvP'ers nodig om steden en kastelen veilig te stellen en te bemachtigen. Je hebt PvE'ers nodig om world bosses te doden voor zeldzame materialen om vervolgens spullen te maken.[4]Steven Sharif

Ashes of Creation is een PvX-spel.[5] Spelers zullen automatisch beide PvP- en PvE-elementen tegenkomen.[6][7] Het is onwaarschijnlijk dat een speler zich puur kan focussen op alleen PvP of PvE.[7]

Wij zijn zeer duidelijk in ons doel en onze filosofie en we snappen dat dit niet naar ieders wens zal zijn. Maar, weet je, er is een belangrijke wederkerige relatie tussen de inhoud gerelateerd aan PvE en aan PvP en ze vullen elkaar aan. Ze zijn elkaar katalisator: hun voortgang, hun ontwikkeling. Het zijn dingen waar mensen waarde aan hechten en waarbij ze kunnen zien dat ze iets verdient of verloren hebben. Dat lokt een emotionele reactie van de speler uit: hij heeft tijd in iets gestoken dat uiteindelijk slaagt of faalt; PvP staat het toe dat het element kan worden geïntroduceerd in de gameplay. En we zijn er zeer duidelijk in dat dit ons doel is: de relatie tussen risico en beloning, de prestatiegerichte mentaliteit. Niet iedereen zal een winnaar zijn, dat is niet erg.[10]Steven Sharif

Weapon types

There is an even split between melee and ranged weapons.[11]

Armor types

Armor types in Ashes of Creation.

Modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[27]Jeffrey Bard

This is what we call our t-shirt and pants. So this gives you a perfect example of just how the most basic you'll ever look in alpha. So even our most basic look, we're really trying to bring it and put a lot of detail in it.[28]Mat Broome

Empyrean level 20 (tier 3) plate armor.[29]
Kaelar level 20 (tier 3) plate armor.[30]

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[27]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[28]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[28]Mat Broome

Gear sets

Alpha-1 Base leather armor set concept art.[31]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[32]

  • Players gain bonuses depending on the number of pieces of the set they have equipped.[32]
  • There are passive abilities that can be chosen to become more adept with certain set types.[32]
  • There may be set bonuses that members of certain communities will obtain based on gear set type.[32]
  • There are tiers of gear that players can access based on their level.[32]
  • There will be viable non-set builds.[33]
  • Certain set bonuses may trade off core gear stats.[33]
  • Racial appearance of gear sets is tied to the character model of that race.[34]

Best-in-slot items

Best in slot weapons and armor is based on a character's role and the type of monster they are facing.[35]

Mana-forged armor

Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[36]

Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![38]Margaret Krohn

Regalia of the Iron Lion

The Iron Lion is a fairly new order, one formed out of a desire to control the unknowable. With the rediscovery of the old world, many Kaelar wondered what lay beyond, considering the incredible power the divine gateways represented. To this end, the Iron Lion focuses not only on martial combat, but also on the art of dampening magic. Without such knowledge, establishing a foothold may be all but impossible - rampant magic is an unpredictable, and many times lethal, complication in any sortie. Due to this, the Iron Lion puts forth significant effort in studying and learning about the magics they come across, hoping to minimize the dangers they pose.[39]

Ashes of Creation Apocalypse item rarities

Ashes of Creation Apocalypse weapons and abilities get better with each tier.[40]

  1. Blue – uncommon.[41]
  2. Yellow – rare.[41]
  3. Red – legendary.[41]

Gear binding

There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[42]

A lot of what we experienced in games that usually come before us is that many things our account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[43]Steven Sharif

Grinding

Repetition will not be part of progression in Ashes of Creation.[44]

  • There will be no "grindy" quests.[44]
  • There will not be repetitive quest lines through a single dungeon to obtain gear.[43]
  • The aspiration is to have more things to do in the game than a player has time to do.[44]

Gear enhancement

Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.[45][46]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[46]Jeffrey Bard

Enchanting

Enchanting services are sold at player stalls.[47]

There are two types of enchantments for items: Vertical and horizontal.[50]

  • Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[50]
    • Vertical enchantments include risks.
  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[50]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.
    • This type of enchanting assumes no risk, just time and effort.

Power creep

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the market that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[51]Steven Sharif

Gear appearance

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[52][32]

  • Cosmetic slots can be toggled on or off.[54]
    • This may happen automatically during battles to increase performance.[55]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[56]Steven Sharif

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[56]Jeffrey Bard

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[63]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[63]

Gear slots

There are 16 gear slots in Ashes of Creation:[2]

Items on back and belt

Backpack sockets (slots).[64]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[64]Steven Sharif

Pre-alpha Mage showing items worn on their belt.[65]

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[66][67][68] Only one item can show at a time, and that is determined by player choice.[69]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[70]Steven Sharif

Back slots include.[69]

Belt (hip) slots include.[66][69]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[68]Jeffrey Bard

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[71][69]

Do I want my main hand to be my ranged weapon or do I want my main hand to be my melee weapon with regards to skill usage. For example, with the Ranger, if you have a range skill it'll automatically swap regardless of what your main weapon hand is, but for the combat ability for the "Auto Attack" feature it would be your chosen weapon.[71]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[72]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[72]Steven Sharif

Melee weapons

Melee weapons have a maximum range of effect.[72]

  • There are two melee weapon slots: One on each side of a character's belt.[69]

Dual wielding

Dual wielding will be permitted for one handed weapons.[73]

Weapon swapping

Weapon swapping in the Ashes of Creation MMORPG will be subject to a cooldown period following any damage taken or done by the player.[76]

  • The cooldown will be in the range of a few seconds.[76]

For the MMORPG we want there to be some time between damage received or damage done before you can swap your weapon. It's not going to be substantial. It will maybe be a few seconds.[76]Steven Sharif

Players cannot switch gear (Armor) while in combat.[77]

Item rendering

In-game rendering of dropped items (such as Gear and Currency) is not a planned feature.[78]

Class weapons and armor

Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[79][80] Certain abilities require certain items to be equipped.[81]

Weapons are intended to be somewhat agnostic in the sense that you can find a way for a weapon to be utilized by different classes. Not just the rogue is going to be able to use daggers. Because if you restrict equipment through that, it makes the economy more difficult to have sustainability across the market of items.[82]Steven Sharif

Racial weapons and armor

Weapons and armor are not race locked, but armor will take on a racial appearance.[84][85]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[53]Steven Sharif

Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[53]Steven Sharif

When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[34]Steven Sharif

Crafted gear

Crafted items will be on par with best in slot items.[86]

We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[91]

Crafting and World Bosses will be the main way to obtain high-level gear. There are some exceptions to this in the form of Legendary items (single server drops or discoveries), and other equipment that may drop wholesale, but we want Artisans and top tier raiding to produce the lion’s share of high level, high effectiveness equipment.[92]Sarah Flanagan

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[93]

Racial skins

Racial skins enable a player to change their character's racial appearance.[94][95]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[96]
  • Racial skins can be toggled on and off.[95]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[96]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[97]

  • Skin color customization.[98]
  • Racial skins appear along with any costume appearances.[99]

There are plans to create other racial skins.[92]

  • Some potential future ideas include undead and werewolf (lycan) skins.[100]

Costumes

Costumes are available for purchase from the cosmetic store.

  • Costumes are not gender locked.[102]
  • Costumes are one piece outfits that cover an entire (gear) set.[103][104]

The costume cosmetic does not come in pieces. It will cover your entire set.[104]Margaret Krohn

Dyeable items

Dyes only affect tagged portions of armor or cosmetic items.[105]

  • The dyeability of costumes depends on the specific costume.

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[105]Steven Sharif

Gear inspection/ Threat assessment

Players will have a buff that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[106]

  • This will also show the level of the tier set they are wearing.[107]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[108]

When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint you know what they're going up against if they're actively checking that and that will be available.[106]Steven Sharif

Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[108]

Item durability

There is item durability (item decay) in Ashes of Creation.[109] Zero percent durability will unequip an item, increasing its repair costs.[110]

There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[109]

Item repair

Legendary items

Discovery of legendary items will unlock further chapters of the Lore.[112]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[113]

A legendary weapon is easily distinguished by its visual appearance.[114]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[114]Steven Sharif

Obtaining a legendary item will not be RNG based. It will entail obtaining construction components from various progression pathways.[114]

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[114]Steven Sharif

Legendary items are not intended to be temporary.[115]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[115]Steven Sharif

Relics

Node relic.[118] This is a protective relic that is preventing an attack. Once stolen, it enables a siege against the metropolis.[119]

Relics are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[120]

Switching gear

Weapon swapping in the Ashes of Creation MMORPG will be subject to a cooldown period following any damage taken or done by the player.[76]

  • The cooldown will be in the range of a few seconds.[76]

For the MMORPG we want there to be some time between damage received or damage done before you can swap your weapon. It's not going to be substantial. It will maybe be a few seconds.[76]Steven Sharif

Players cannot switch gear (Armor) while in combat.[77]

Trading gear

Het wordt mogelijk om tussen spelers te handelen in Ashes of Creation.[122][123]

Sharing gear with alts

Er zijn geen specifieke barrières voor alts.[125]. Gear kan verplaatst worden over je characters.[126]

Artwork

See also

Referenties

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