Town hall

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Een gemeentehuis is een regeringsgebouw binnen een node.[2]

We willen dat het gemeentehuis een plaats wordt waar belangrijke besluiten worden gemaakt voor elke node. Het moet de plaats worden waar de "heersende klasse" bij elkaar komt en besluit wat er gedaan moet worden (deze besluiten kunnen er tot leiden dat ze de "oude heersende klasse" worden).

Burgemeesters en noderegeringen gebruiken het gemeentehuis om de node te vizualiseren en om activiteiten daarin te controleren. Deze features zullen ook beschikbaar zijn via een app of browserportaal.[3]

Spelers kunnen communiceren met het nodebord om zodoende een lijst te krijgen van de node's burgers.[4]

Node regeringen

Node regeringen worden gekozen van de bevolking van een node, wanneer de node level 3 bereikt (Dorp).[5] De methode voor het kiezen van de regering en haar burgemeesters ligt aan het type node.[6][7]

De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[6]

Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[6]

Regeringen van wetenschappelijke nodes worden democratisch gekozen.[6]

Leadership powers

Alpha-1 Empyrean city node information panel.[10]

The government has a lot of say in the direction of the node's development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[5]

Mayoral leadership powers are granted to mayors via the use of mandates.[11][12]

  • Declaring war on another node and rallying citizens to the cause.[18][2]
  • Mayors will have an emblem generation suite that allows them to create their node flag.[36]
There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[37]Chris Justo
  • Some decisions require the mayor to be present in the ZOI of the node. Most do not.[38]
  • If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[39][40]
Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[39]Steven Sharif
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.
  • Choosing a node name from a predetermined list.[41][42]
  • Guilds do not control nodes.[43][44]
    • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[5]
    • Only a certain number of guilds may participate in these roles.[5]
    • Separate guild roles are reserved for small, medium and large guilds.[5]

Node wars

Node regeringen may declare war on another node and rally citizens to the cause.[18][2]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[47]Steven Sharif

Battle maps

info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.

Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[48]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[49]

Usage

Battle maps offer an interactive command map instead of the standard World map. The system would be accessed through Gemeentehuis or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[49]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[50]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[51]Steven Sharif

Beelden

Zie ook

Referenties

  1. Blog: Creative Director's Letter
  2. 2.0 2.1 2.2 2.3 2.4 City hall.
  3. Livestream, 2017-11-17 (9:49).
  4. 4.0 4.1 Livestream, 30 oktober 2020 (1:01:00).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 MMOGames interview, januari 2017 Citefout: Ongeldig label <ref>; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label <ref>; de naam "https://web.archive.org/web/20170112134238/http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life" wordt meerdere keren met andere inhoud gedefinieerd.
  6. 6.0 6.1 6.2 6.3 Node series part II – the Metropolis.
  7. 7.0 7.1 7.2 Blog - Know Your Nodes - The Basics.
  8. gladiators.jpg
  9. Podcast, 11 mei 2018 (52:20).
  10. Livestream, 2018-12-12 (14:48).
  11. 11.0 11.1 11.2 11.3 Livestream, 2023-08-31 (31:44).
  12. Livestream, 2017-11-17 (9:49).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Blog: Development Update with Village Node.
  14. Livestream, 2023-08-31 (59:43).
  15. 15.0 15.1 Interview, 2020-07-08 (1:04:05).
  16. 16.0 16.1 Livestream, 2017-06-30 (53:57).
  17. Livestream, 2023-08-31 (39:17).
  18. 18.0 18.1 18.2 18.3 18.4 Livestream, 2022-04-29 (27:42).
  19. Livestream, 2020-03-28 (1:03:38).
  20. steven-tavern-games-1.png
  21. steven-tavern-games-2.png
  22. Tax spending.png
  23. Livestream, 2020-07-25 (1:22:40).
  24. Livestream, 2018-01-18 (37:05).
  25. siege equipment.png
  26. Livestream, 2020-06-26 (59:11).
  27. 27.0 27.1 27.2 Livestream, 2023-08-31 (35:23).
  28. 28.0 28.1 28.2 Livestream, 2023-08-31 (44:21).
  29. Livestream, 2022-08-26 (1:12:40).
  30. Livestream, 2023-08-31 (29:04).
  31. Livestream, 2023-08-31 (30:41).
  32. assassination.jpg
  33. Livestream, 2021-12-23 (1:30:34).
  34. 34.0 34.1 steven-godspikes.png
  35. Livestream, 2020-07-25 (1:52:45).
  36. Livestream, 2023-08-31 (41:15).
  37. 37.0 37.1 Livestream, 2023-08-31 (28:30).
  38. Steven Quote 3.png
  39. 39.0 39.1 Video, 2023-09-29 (1:52).
  40. Livestream, 2023-08-31 (29:33).
  41. node naming.png
  42. Livestream, 2017-05-19 (36:05).
  43. Livestream, 2017-05-19 (36:09).
  44. steven guild leader mayor.JPG
  45. 45.0 45.1 Interview, 2020-07-19 (24:34).
  46. 46.0 46.1 steven-wars-prime-time.png
  47. Video, 2018-04-05 (41:48).
  48. The mighty beard!
  49. 49.0 49.1 Livestream, 2017-10-31 (33:28).
  50. Livestream, 2017-05-24 (40:50).
  51. 51.0 51.1 Livestream, 2019-06-28 (1:26:14).