Mayors: verschil tussen versies
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{{Mayors}} | {{Mayors}} | ||
− | == | + | == Mayoral leadership powers == |
− | {{Node | + | {{Node leadership powers}} |
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+ | == Buy orders == | ||
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+ | {{Buy orders}} | ||
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+ | == Mayoral caravans == | ||
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+ | {{Mayoral caravans}} | ||
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+ | == Mayoral commissions == | ||
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+ | {{Mayoral commissions}} | ||
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+ | == Node policies == | ||
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+ | {{Node policies}} | ||
== Node elections == | == Node elections == | ||
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{{Node elections}} | {{Node elections}} | ||
− | == | + | === Node election types === |
− | {{ | + | {{Node election types}} |
− | == | + | == Node taxes == |
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{{Node taxes}} | {{Node taxes}} | ||
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{{Housing taxes}} | {{Housing taxes}} | ||
− | == | + | == City hall == |
− | {{ | + | {{City hall}} |
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== Node politics == | == Node politics == | ||
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{{Node politics}} | {{Node politics}} | ||
− | == | + | == Visuals == |
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− | == | + | == See also == |
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− | + | * [[Node taxes]] | |
+ | * [[Node wars]] | ||
+ | * [[Service buildings]] | ||
+ | * [[Nodes]] | ||
− | + | == References == | |
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− | + | <references/> | |
− | [[Category: | + | [[Category:Nodes]] |
Versie van 3 sep 2023 23:53
Burgemeesters zijn de leiders van een node's regering. Hij controleert de voortgang van de node.[2]
- Het verdelen van de grondstoffen, belastingen en quests om zo de verdediging van de node te verbeteren.[3]
- Het coördineren van de overdracht van goederen met burgers die karavaans besturen.[4]
- Burgemeesters moeten communiceren welke grondstoffen nodig zijn voor een bepaalde node. Vervolgens moet hij de burgers motiveren om deze behoeften te voldaan.[4]
- Andere leiderschapskrachten.[2]
Alleen burgers van de node kunnen verkozen worden tot burgemeester.[5]
- Per account, per server kun je burger zijn van maar één node.[5][6]
- Het kan zijn dat dit veranderd is naar een burgerschap per account.[7]
- Een koning of konigin kan ook een burgemeester worden.[5]
Je kan burger zijn van maar één node per keer.[5] – Steven Sharif
Burgemeesters krijgen nieuwe bevoegdheden en verantwoordelijkheden wanneer hun node vooruitgaat.[8]
- De mayorale titels geven toegang tot speciale krachten en statistieken tijdens belegeringen of evenementen.[9]
Mayoral leadership powers
Mayoral leadership powers are granted to mayors via the use of mandates.[12][13]
- Initiate buy orders using gold from the node treasury.[14][15][16][17]
- Initiate mayoral commissions to aid node development.[14][18][16][12][19][11]
- Adjust node taxes.[14][12][20] This includes setting tax rates that apply to tavern games.[21][22]
- Tax money may only be used to fund node development.[23]
- Initiate service building construction and expansions.[14][12]
- Improving node defensive structures, such as stronger walls and gates, traps, and siege equipment.[19][24][25][3][11]
- Hiring mercenary NPCs to defend the node during sieges.[26][11]
- Set a message-of-the-day for the node.[27]
- Proposing node policies that are voted on by citizens.[28][29][19]
- Mayors won't have formal systems to carry out surveys/polls of node citizens, but they will be able to utilize node citizen chat or message-of-the-day services.[27]
- Mayors may have special color names in node chat channels.[27]
- Entering into trade agreements with other nodes.[14][28][30]
- Mayors cannot denote players as enemies of the state.[32] Previously this was a potential option.[30][33]
- Mayors are notified when their node is named on a siege declaration scroll.[34]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[35]
- Mayors gain new powers and responsibilities as their node advances.[8]
- Some leadership powers are specific to node type, biome, or dominant race, others are universal.[38]
- There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[38] – Chris Justo
- If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[40][41]
- Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
- A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[40] – Steven Sharif
Buy orders
Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[14][15]
- Burgemeesters initiate buy orders using gold from the node treasury.[14][15][16] The mayor can adjust the parameters of buy orders:
- How many commodities are being requested.[14][15]
- How long the buy order is active.[14][15]
- The raw materials or crafting materials required to complete the buy order.[49][14][15] Final goods are not used to complete buy orders.[49]
- How much players are rewarded.[14][15]
- When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[50] – Steven Sharif
- Players are rewarded with bound node currency and node reputation for fulfilling buy orders.[47][14][15]
- Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[47] – Steven Sharif
- If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[51]
- If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[51] – Steven Sharif
- Node citizens participating in buy orders will generate mandates for their node.[52]
- Players will be able to view buy orders that are listed at nodes around the world.[53]
- Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[53] – Steven Sharif
- Buy orders are distinct from mayoral commissions.[54]
- A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[54] – Chris Justo
Mayorale karavaans
Mayorale karavaans worden op pad gestuurd door burgemeesters.[55]
- Het opzetten van handelsroutes met andere nodes.[55]
- Het vergaren van grondstoffen door het doen van karavaanquests.[55]
Mayoral commissions
Mayoral commissions are simple types of quests with singular objectives that are able to be initiated by mayors.[14][18][16]
- Mayoral commissions cost gold from the treasury for the mayor to initiate.[14][18]
- There are a limited number of commission slots available to be set by the mayor at any one time.[57][18]
- Access to commissions is based on node type, location, building choices, and predominant node race.[14][18]
- There will be a cap to the number of commissions that can be accepted by a single player.[57]
- Completing mayoral commissions will reward the node with node commodities, node-to-node reputation, mandates, and temporary buffs to buildings or zones.[14][18]
- Players will receive experience, node reputation, node currency, and other miscellaneous rewards.[14][18][16]
- Mayoral commissions can be conducted by both citizens and non-citizens, but only citizen contribution will generate mandates for the node.[57][18]
- Mayoral commissions are similar to commissions, which are system-generated quests that enable characters and nodes to gain XP.[58][57]
- Q: Is participation always going to be greater for larger nodes by default, or can a small node with close to 100 participation still greatly benefit from them?
- A: That's gonna come down to what commissions the mayor is initiating. Level three nodes aren't going to be initiating mayoral commissions that require thousands of players to participate, because they don't have access to those; where Metropolises that have a huge citizenship base will get access to those kinds of commissions. So the rewards will be proportionate to the node level and the expected amount of citizens.[59] – Chris Justo
Node policies
Node policies affect a variety of node functions, such as taxes and fees, building and zone buffs, and node-to-node reputation activities, such as trade agreements, and node wars.[14][28]
- Burgemeesters propose node policies that are voted on by citizens within a 24-hour or shorter time period.[14][28][29][19]
- Policies are voted in if the majority of voters approve of them.[60]
- Mayors can utilize their available mandates to bypass policy votes.[14][28][12]
- Mayors may also be able to take emergency actions depending on certain predicates that get met. This might allow them to reduce the voting threshold or voting time for policies.[60][29]
- There are a limited number of policy slots available to be proposed.[14][28] Some policies occupy multiple slots.[29]
- Node policies that are deployed will provide benefits to various aspects of the node, its citizens, its ZOI, its vassals (in some cases), specific buildings, and to its mayor.[60][29]
- Certain policies may affect the visual appearance of the node.[61]
- Some of the benefits you can receive by being a vassal of a certain parent is access to a policy that your node not might not normally have access to; and in fact you can also unlock an additional policy slot based on certain conditions that the parent or Sovereign node may have access to in their reliquary, or in their achievement systems, or in policies that they've elected. Some policies occupy multiple slots and it's almost like a card structure. You have each of these policies that live on a card and you get to select that card- throw it into the slot it goes out to the citizens to vote on within the 24-hour or sometimes shorter period. The mayor has emergency actions they can take right depending on certain predicates that get met and if an emergency action occurs they may be able to spend their influence as mayor within their term to set up a policy for a vote within an hour's period of time; and citizens in that way they can sneak it through a bit.[29] – Steven Sharif
Policies are unlocked by various conditions within a node.[14][28][29][19]
- Node level.[14][28]
- Node type.[14][28]
- Dominant node race.[14][28][29]
- Building choices.[14][28][29]
- Location of the node.[14][28]
- Events, such as node wars and node sieges.[60][14][28]
- Node happiness.[14][28][62][63]
- Achievements based on the completion of story arcs.[29]
- World bosses that are defeated.[29]
- Node citizens gained (or lost).[29]
- Node housing foreclosed upon.[29]
- There's a lot of different things that policies can influence; and policies exist within certain denominations. You have some policies that might be reflective of the culture that the node is representing; and you get access to those cultural policies. You have some policies that might become available because you've constructed a certain building type and now you've attracted a guild of NPCs that are weapons smiths. You might have some policies that are social organizations representative- you only get to build one social organization or Temple: which religion does the node follow. All of these are customization points that the city gets to choose and now you as a citizen get to identify the city that best aligns with your progression within the game and your game style and gameplay.[29] – Steven Sharif
Nodeverkiezingen
Wanneer een node de dorpelijke stage heeft bereikt, komt er een een-week-durende afkoelperiode voordat de nodeverkiezingen beginnen.[65]
- Deze afkoelperiode staat spelers toe om burger te worden bij het dorp; wat ertoe kan leiden dat diegene zijn burgerschap van een andere node moet inleveren.[65]
- Volgende de eerste week zal er een een-week-durend verkiezingsproces zijn. Na de eerste verkiezingen zullen er vervolgens maandelijks nieuwe verkiezingen zijn.[65]
- Nodebelegeringen kunnen niet gestart worden binnen 21 dagen nadat een node hoger stage bereikt heeft.[66]
De dorpelijke stage is een unieke stage omdat dat de stage is waarbij het regeringssysteem online komt. Alle andere stages na de dorpelijke stage hebben al een cadans voor het verkiezingssysteem en zullen dat ook volgen. Nadat de eerste dorpelijke stage voltooid is, zal er een een-week-durende periode zijn waar spelers de kans krijgen om burger te worden van het dorp. Na die week zal er een een-week-durende verziekingsperiode zijn. Vanuit daar zullen er maandelijkse verkiezingen zijn.[68] – Steven Sharif
Nodeverkiezingen zijn er maandelijks.[68][69]
- Verkiezingsaankondigingen zullen verstuurd worden naar de mailbox van de burgers.[70]
- Alleen burgers van een node kunnen meedoen met de verkiezingen.[11]
- Alleen burgers kunnen verkozen worden tot burgemeester.[5]
- Een koning of konigin kan ook een burgemeester worden.[5]
Noderegeringen en burgemeesters worden verschillend gekozen, gebaseerd op het type van de node.[71][8]
De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[71]
Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[71]
- Burgemeesters van militaire nodes worden kozen uit burgers via een 'last-man-standing' (gladiatorale arenastijl) gevecht.[72][73]
Regeringen van wetenschappelijke nodes worden democratisch gekozen.[71]
Node election types
Burgemeesters are chosen through different methods according to the node's type.[71][8]
De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[71]
Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[71]
- Burgemeesters van militaire nodes worden kozen uit burgers via een 'last-man-standing' (gladiatorale arenastijl) gevecht.[72][73]
Regeringen van wetenschappelijke nodes worden democratisch gekozen.[71]
Node taxes
Burgemeesters are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[75][20]
- Amenities tax override.[75]
- Artisanship tax override.[75]
- Commerce tax override.[75]
- This may include taxes that apply to tavern games.[21][22]
- Property tax override.[75]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[76][77][23]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[14][78][79][80][81]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[79][80]
- Node tax rates will be visible on the world map by hovering over a node location.[82]
- Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[83][23]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[83][84]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[84]
When a node reaches stage 3 (Dorp) and a player run government has formed, all player housing will pay taxes.[85]
- A player's tax charge will be determined by the number of structures built on their plot.[77][23]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[86][87][76][77][23]
- Buildings that require permits will have additional upkeep costs.[86]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[86]
- Housing foreclosures result from failing to pay property taxes or other fees.[86]
Gemeentehuis
Een gemeentehuis is een regeringsgebouw binnen een node.[30]
We willen dat het gemeentehuis een plaats wordt waar belangrijke besluiten worden gemaakt voor elke node. Het moet de plaats worden waar de "heersende klasse" bij elkaar komt en besluit wat er gedaan moet worden (deze besluiten kunnen er tot leiden dat ze de "oude heersende klasse" worden).
Burgemeesters en noderegeringen gebruiken het gemeentehuis om de node te vizualiseren en om activiteiten daarin te controleren. Deze features zullen ook beschikbaar zijn via een app of browserportaal.[2]
- De status van de economie van de node.
- De status van de aankomende nodeverkiezingen.
- De status van handelsovereenkomsten.
- De status van de karavaans.
Spelers kunnen communiceren met het nodebord om zodoende een lijst te krijgen van de node's burgers.[70]
- Als je op een burger klikt, zal het systeem informatie van hem of haar weergeven. Denk hierbij aan zijn of haar gilde, maatschappelijke organizaties, geloof en ontroerend goed.[70]
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[89]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[90]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[90] – Steven Sharif
Beelden
2023-09-19 2023-09-13 2023-09-04
Zie ook
Referenties
- ↑ Livestream, 2018-12-12 (14:48).
- ↑ 2.0 2.1 2.2 Livestream, 2017-11-17 (9:49).
- ↑ 3.0 3.1
- ↑ 4.0 4.1 Livestream, 2024-06-30 (53:57).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6
- ↑ 6.0 6.1 Interview, 11 mei 2018 (50:05).
- ↑ Interview, 20 oktober 2018 (2:36).
- ↑ 8.0 8.1 8.2 8.3 Blog - Know Your Nodes - The Basics.
- ↑ Livestream, 2024-07-25 (1:52:45).
- ↑ Livestream, 2018-12-12 (14:48).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 MMOGames interview, January 2017
- ↑ 12.0 12.1 12.2 12.3 12.4 Livestream, 2023-08-31 (31:44).
- ↑ Livestream, 2017-11-17 (9:49).
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 14.19 14.20 14.21 14.22 14.23 14.24 14.25 14.26 14.27 14.28 14.29 14.30 14.31 14.32 14.33 Blog: Development Update with Village Node.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Livestream, 2023-08-31 (59:43).
- ↑ 16.0 16.1 16.2 16.3 16.4 Interview, 2020-07-08 (1:04:05).
- ↑ 17.0 17.1 Livestream, 2017-06-30 (53:57).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 Livestream, 2023-08-31 (39:17).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Livestream, 2022-04-29 (27:42).
- ↑ 20.0 20.1 Livestream, 2020-03-28 (1:03:38).
- ↑ 21.0 21.1
- ↑ 22.0 22.1
- ↑ 23.0 23.1 23.2 23.3 23.4
- ↑ Livestream, 2020-07-25 (1:22:40).
- ↑ Livestream, 2018-01-18 (37:05).
- ↑ Livestream, 2020-06-26 (59:11).
- ↑ 27.0 27.1 27.2 Livestream, 2023-08-31 (35:23).
- ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 28.13 28.14 Livestream, 2023-08-31 (44:21).
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 Livestream, 2022-08-26 (1:12:40).
- ↑ 30.0 30.1 30.2 30.3 City hall.
- ↑ Livestream, 2023-08-31 (29:04).
- ↑ Livestream, 2023-08-31 (30:41).
- ↑
- ↑ Livestream, 2021-12-23 (1:30:34).
- ↑ 35.0 35.1
- ↑ Livestream, 2020-07-25 (1:52:45).
- ↑ Livestream, 2023-08-31 (41:15).
- ↑ 38.0 38.1 Livestream, 2023-08-31 (28:30).
- ↑
- ↑ 40.0 40.1 Video, 2023-09-29 (1:52).
- ↑ Livestream, 2023-08-31 (29:33).
- ↑
- ↑ Livestream, 2017-05-19 (36:05).
- ↑ Livestream, 2017-05-19 (36:09).
- ↑
- ↑ Livestream, 2023-08-31 (50:25).
- ↑ 47.0 47.1 47.2 Livestream, 2023-08-31 (1:01:10).
- ↑ 48.0 48.1 Video, 2023-08-31 (5:04).
- ↑ 49.0 49.1 Livestream, 2023-08-31 (1:06:01).
- ↑ Livestream, 2023-08-31 (1:02:35).
- ↑ 51.0 51.1 Livestream, 2023-08-31 (1:02:23).
- ↑ Livestream, 2023-08-31 (1:04:00).
- ↑ 53.0 53.1 Video, 2023-08-31 (12:55).
- ↑ 54.0 54.1 Livestream, 2023-08-31 (1:04:14).
- ↑ 55.0 55.1 55.2 55.3 Video, 2024-07-15 (2:12).
- ↑ Livestream, 2023-08-31 (43:07).
- ↑ 57.0 57.1 57.2 57.3 Livestream, 2023-08-31 (42:05).
- ↑
- ↑ Livestream, 2023-08-31 (43:27).
- ↑ 60.0 60.1 60.2 60.3 Livestream, 2023-08-31 (47:43).
- ↑ Livestream, 2023-08-31 (49:13).
- ↑ 62.0 62.1 Livestream, 2023-04-07 (1:19:41).
- ↑ 63.0 63.1 Livestream, 2022-08-26 (1:17:04).
- ↑ Livestream, 28 maart 2020 (1:01:34).
- ↑ 65.0 65.1 65.2 Interview, 27 maart 2020 (6:03).
- ↑
- ↑
- ↑ 68.0 68.1 Interview, 2020-03-27 (6:03).
- ↑
- ↑ 70.0 70.1 70.2 Livestream, 30 oktober 2020 (1:01:00).
- ↑ 71.0 71.1 71.2 71.3 71.4 71.5 71.6 71.7 Node series part II – the Metropolis.
- ↑ 72.0 72.1
- ↑ 73.0 73.1 Podcast, 11 mei 2018 (52:20).
- ↑ Livestream, 2023-08-31 (24:54).
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 75.7 Video, 2023-08-31 (28:04).
- ↑ 76.0 76.1 Interview, 2023-07-09 (54:46).
- ↑ 77.0 77.1 77.2 Livestream, 2023-06-30 (1:45:22).
- ↑ Livestream, 2023-08-31 (15:51).
- ↑ 79.0 79.1 Interview, 2023-07-09 (38:14).
- ↑ 80.0 80.1 Interview, 2020-03-27 (0:30).
- ↑ Video, 2018-04-05 (41:48).
- ↑ Livestream, 2023-09-29 (1:11:22).
- ↑ 83.0 83.1 Livestream, 2022-08-26 (1:10:16).
- ↑ 84.0 84.1 Interview, 2018-05-11 (57:02).
- ↑
- ↑ 86.0 86.1 86.2 86.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Blog: Creative Director's Letter
- ↑ Livestream, 2017-05-24 (40:50).
- ↑ 90.0 90.1 Livestream, 2019-06-28 (1:26:14).