Burgemeesters
Burgemeesters zijn de leiders van een node's regering. Hij controleert de voortgang van de node.[2]
- Het verdelen van de grondstoffen, belastingen en quests om zo de verdediging van de node te verbeteren.[3]
- Het coördineren van de overdracht van goederen met burgers die karavaans besturen.[4]
- Burgemeesters moeten communiceren welke grondstoffen nodig zijn voor een bepaalde node. Vervolgens moet hij de burgers motiveren om deze behoeften te voldaan.[4]
- Andere leiderschapskrachten.[2]
Alleen burgers van de node kunnen verkozen worden tot burgemeester.[5]
- Per account, per server kun je burger zijn van maar één node.[5][6]
- Het kan zijn dat dit veranderd is naar een burgerschap per account.[7]
- Een koning of konigin kan ook een burgemeester worden.[5]
Je kan burger zijn van maar één node per keer.[5] – Steven Sharif
Burgemeesters krijgen nieuwe bevoegdheden en verantwoordelijkheden wanneer hun node vooruitgaat.[8]
- De mayorale titels geven toegang tot speciale krachten en statistieken tijdens belegeringen of evenementen.[9]
Node regeringen
Node regeringen worden gekozen van de bevolking van een node, wanneer de node level 3 bereikt (Dorp).[10] De methode voor het kiezen van de regering en haar burgemeesters ligt aan het type node.[11][8]
De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[11]
Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[11]
- Burgemeesters van militaire nodes worden kozen uit burgers via een 'last-man-standing' (gladiatorale arenastijl) gevecht.[12][13]
Regeringen van wetenschappelijke nodes worden democratisch gekozen.[11]
Gemeentehuis
Een gemeentehuis is een regeringsgebouw binnen een node.[15]
We willen dat het gemeentehuis een plaats wordt waar belangrijke besluiten worden gemaakt voor elke node. Het moet de plaats worden waar de "heersende klasse" bij elkaar komt en besluit wat er gedaan moet worden (deze besluiten kunnen er tot leiden dat ze de "oude heersende klasse" worden).
Burgemeesters en noderegeringen gebruiken het gemeentehuis om de node te vizualiseren en om activiteiten daarin te controleren. Deze features zullen ook beschikbaar zijn via een app of browserportaal.[2]
- De status van de economie van de node.
- De status van de aankomende nodeverkiezingen.
- De status van handelsovereenkomsten.
- De status van de karavaans.
Spelers kunnen communiceren met het nodebord om zodoende een lijst te krijgen van de node's burgers.[16]
- Als je op een burger klikt, zal het systeem informatie van hem of haar weergeven. Denk hierbij aan zijn of haar gilde, maatschappelijke organizaties, geloof en ontroerend goed.[16]
Taxes
Burgemeesters are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[17][18]
- Amenities tax override.[17]
- Artisanship tax override.[17]
- Commerce tax override.[17]
- This may include taxes that apply to tavern games.[19][20]
- Property tax override.[17]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[21][22][23]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[24][25][26][27][28]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[26][27]
- Node tax rates will be visible on the world map by hovering over a node location.[29]
- Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[30][23]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[30][31]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[31]
When a node reaches stage 3 (Dorp) and a player run government has formed, all player housing will pay taxes.[32]
- A player's tax charge will be determined by the number of structures built on their plot.[22][23]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[33][34][21][22][23]
- Buildings that require permits will have additional upkeep costs.[33]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[33]
- Housing foreclosures result from failing to pay property taxes or other fees.[33]
Node development
Node layout and style is determined by several factors:[36][37]
- The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[38] – Steven Sharif
- Environment (biome) and location of the node.[38][36][37]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[39]
- Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[39] – Steven Sharif
- Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[37] – Jeffrey Bard
- Race that contributed the highest percentage to the node's advancement will alter the racial appearance of its buildings, NPCs, and props.[40][41][36][35][37][42][43]
- All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[45] – Steven Sharif
- The rest is determined by the node's mayor.[37]
- It should be possible for a node to complete several building projects within a mayor's one month term in office.[46]
- Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[46] – Steven Sharif
Dragons
Dragons (sometimes referred to as Wyrms or Wyrmlings) are able to be used as mounts, others will serve as NPCs: Some will be bosses or monsters that players can fight.[51]
- Dragon mounts are classed as royal mounts (tier 3) that are capable of true flight when utilized by Burgemeesters of metropolis nodes or Kings and Queens of Guild castles.[52][53]
- Royal mounts are 3 or 4 times larger than gliding mounts (tier 2 mounts).[54]
- Certain tier 2 mount skins can be upgraded to tier 3 skins to accommodate the size difference.[54]
- Dragon eggs can also drop from legendary world bosses.[55][52] These will be temporary mounts that exist for a limited duration.[56][57][58]
We reserved it to very very few people per server, which is also going to make it a lot more meaningful when those flying dragons come into play for certain events.[53] – Steven Sharif
Zie ook
Referenties
- ↑ Livestream, 2018-12-12 (14:48).
- ↑ 2.0 2.1 2.2 Livestream, 2017-11-17 (9:49).
- ↑
- ↑ 4.0 4.1 Livestream, 2024-06-30 (53:57).
- ↑ 5.0 5.1 5.2 5.3
- ↑ Interview, 11 mei 2018 (50:05).
- ↑ Interview, 20 oktober 2018 (2:36).
- ↑ 8.0 8.1 8.2 Blog - Know Your Nodes - The Basics.
- ↑ Livestream, 2024-07-25 (1:52:45).
- ↑ MMOGames interview, januari 2017
- ↑ 11.0 11.1 11.2 11.3 Node series part II – the Metropolis.
- ↑
- ↑ Podcast, 11 mei 2018 (52:20).
- ↑ Blog: Creative Director's Letter
- ↑ City hall.
- ↑ 16.0 16.1 Livestream, 30 oktober 2020 (1:01:00).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Video, 2023-08-31 (28:04).
- ↑ Livestream, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑ 21.0 21.1 Interview, 2023-07-09 (54:46).
- ↑ 22.0 22.1 22.2 Livestream, 2023-06-30 (1:45:22).
- ↑ 23.0 23.1 23.2 23.3
- ↑ Blog: Development Update with Village Node.
- ↑ Livestream, 2023-08-31 (15:51).
- ↑ 26.0 26.1 Interview, 2023-07-09 (38:14).
- ↑ 27.0 27.1 Interview, 2020-03-27 (0:30).
- ↑ Video, 2018-04-05 (41:48).
- ↑ Livestream, 2023-09-29 (1:11:22).
- ↑ 30.0 30.1 Livestream, 2022-08-26 (1:10:16).
- ↑ 31.0 31.1 Interview, 2018-05-11 (57:02).
- ↑
- ↑ 33.0 33.1 33.2 33.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ 35.0 35.1 35.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 36.0 36.1 36.2 Livestream, 2020-10-30 (39:17).
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 Livestream, 2018-09-27 (53:06).
- ↑ 38.0 38.1 Livestream, 2022-02-25 (41:00).
- ↑ 39.0 39.1 Livestream, 2021-02-26 (1:12:18).
- ↑ Livestream, 2022-03-31 (4:57).
- ↑ Podcast, 2021-04-11 (29:47).
- ↑ Interview, 2018-05-11 (54:34).
- ↑ Livestream, 2017-05-26 (21:23).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ 45.0 45.1 Interview, 2018-05-11 (47:27).
- ↑ 46.0 46.1 Livestream, 2022-07-29 (1:13:09).
- ↑ Twitter - Your node is under attack by an angry dragon!
- ↑ Video, 2019-08-20 (0:0).
- ↑ Livestream, 2019-09-27 (40:01).
- ↑ 52.0 52.1 Livestream, 2018-04-8 (PM) (51:49).
- ↑ 53.0 53.1 Livestream, 2017-05-26 (37:17).
- ↑ 54.0 54.1 Livestream, 2019-09-30 (1:39:01).
- ↑ Interview, 2020-07-18 (49:46).
- ↑
- ↑
- ↑