- Guilds have a period of time to level up in order to siege these castles.
- The attacking guilds need to fight the NPCs and kill a raid boss at the center of the castle.
- There will not be a relic to capture, instead whichever guild had highest contributing DPS against the raid boss will capture the castle.
- Castle nodes around NPC run castles will not be present.
- A castle's region is 1/5th the game world.
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.
- Castle region boundaries are static.
- Guild castles impose a tax on all revenue for the nodes within its region.
- The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region.
- Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege.
- In addition to taxes, Castles also influence crop yields, resources and events within its region.
- Part of the tax and resources gathered are applied to the castle for improvements.
- The remainder of tax income can be used by the guild for whatever they want.
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.
- Castles have the ability to allocate taxes collected from nodes under them toward certain benefits that go back to the node. Or they can be more selfishly governed that treasury more towards the guild that owns it and that obviously is going to have some political implications, because it could- if you're not using it for the benefit of the people in the region they might rise up and help take you out from that that position of owning that castle. – Steven Sharif
Benefits of guild castles
- These benefits increase the longer a guild holds its castle.
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them. – Steven Sharif
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).
- Activate events and abilities that benefit node citizens under their rule.
- Establish special relationships with Burgemeesters to help build up the three dedicated castle nodes.
- Unlock additional types of buildings in nodes.
- Exert control and pressure over one of the five economic regions.
- Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.
- Castle nodes are excluded from the normal Burgerschap, Zones of Influence, Freeholds, Node regeringen, and Social organizations systems.
- Castle nodes cannot exceed stage 3 (Dorp).
- Castle nodes are always military node types.
- Each of the dedicated castle nodes is barren at the start of the castle ownership period.
- The guild must develop those nodes to enhance the defenses of the castle.
- It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.
- Mercenary NPCs of different types and strengths can also be hired to participate in castle sieges and defend caravans during these events based on the allocation made by the governing castle and how successful they have been defending their castle nodes.
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries. – Steven Sharif
- Levelling castle nodes is a hastened process compared to regular nodes.
- At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.
- During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.
- The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.
- Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.
- Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.
- Only members of the occupying guild are citizens of these nodes.
- This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.
There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.
- It was previously stated that castle sieges may or may not be (entirely) instanced in the final game.
What we were talking about was how during castle sieges or node sieges, you're going to have certain instanced locations where it's only going to be a group that's designated to participate versus another group while the siege is happening. And I know in the past we talked about well how do you plan to incorporate these more objective-based waypoints as part of these larger events; and say that not only is it going to be a complement of numbers or in the overall grand kind of battle perspective, but there's also going to be opportunities for smaller more niche groups to participate in more focused objective capturing. And a part of that is going to be small very short, kind of ten minute long instanced battles where groups can go and participate against other groups that are defender versus attacker; and the outcome of which will influence certain aspects of the overall battle while that's still occurring in the background. – Steven Sharif
- Alpha-1 castle sieges occurred in an open-world zone that was accessible via a NPC teleporter.
Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki. – Steven Sharif
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Dorp stage through questing.
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.
There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them. – Steven Sharif
Kings and Queens
- Castles come with a royal stables.
- Burgemeesters can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.
- Royal mounts must be mounted in a royal stables in order to fly.
The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish. – Steven Sharif
- Guild halls may be placed on guild freeholds or within nodes.
- Guild halls are objectives in guild wars.
- A guild hall only houses a single guild.
Guildhalls are the ultimate expression of a guild's power! In Ashes these structures will serve as focal points for a guild, offering any guilds who construct them a whole host of benefits as well as customization options.
- Allow guilds to participate in the shareholder system.
- Guild fortresses are objectives in guild wars. These are contested on a regular basis.
- The developers will decide if guild fortresses will be implemented in the game or shelved.
The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive kind of guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed. – Steven Sharif
- Livestream, 2020-08-28 (1:39:02).
- Blog: 10 facts about castle sieges in the MMORPG.
- Podcast, 2018-04-23 (21:55).
- Podcast, 2021-04-11 (49:40).
- Livestream, 2021-04-30 (41:18).
- Blog: Creative Director's Letter, April 14 2021
- Livestream, 2020-08-28 (1:31:11).
- Livestream, 2021-04-30 (1:01:10).
- Livestream, 2017-11-17 (49:30).
- Interview, 2018-05-11 (47:27).
- Podcast, 2017-05-05 (52:32).
- Podcast, 2018-04-23 (15:14).
- Livestream, 2019-07-26 (1:29:00).
- Livestream, 2020-08-28 (1:41:24).
- Livestream, 2017-08-23 (23:00).
- Video, 2021-05-28 (25:44).
- About Ashes of Creation.
- Livestream, 2022-07-29 (1:12:14).
- Interview, 2020-07-29 (31:05).
- Interview, 2020-07-18 (13:13).
- Livestream, 2022-01-28 (17:50).
- Livestream, 2020-08-28 (1:43:03).
- Video, 2021-05-28 (3:41).
- Livestream, 2017-05-26 (37:17).
- Livestream, 8 April 2018 (PM) (51:49).
- Livestream, 2017-07-28 (18:07).
- Interview, 2019-04-21 (45:45).
- Podcast, 2018-08-18 (1:12:34).
- Livestream, 2020-02-28 (1:06:51).
- Podcast, 2018-08-04 (1:54:15).
- Livestream, 2017-05-22 (56:48).
- Livestream, 2017-05-19 (51:20).