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Player stalls
Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[3], in Marktplaatsen (the constructible building available for placement by mayors of any Town (fase 4) node or higher), or as business buildings on freehold plots.[4][5]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[5] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[6]
- Player stalls are rentable by node citizens.[7]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[6]
- Player stalls are linked to a player's warehouse.[8]
- Player stalls do not require the attendance of the character or for that character to be online.[7]
- Players are able to input required items for repair and also purchase required materials for that repair.[10]
- Player stalls may still operate during node siege declaration. This is subject to testing.[11]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[12]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[9]
- These give the location of the stall so players can travel there and purchase the items.[9]
- Stall sales are also listed in auction houses.[13]
- This may no longer be accurate.[14]
Stall features
Stalls have a visually representative aesthetic that indicates the items for sale at that stall.[15]
- There will be visual aesthetics corresponding to classes of being sold. For example: Potions, Fabric will be visually represented in a stall.
The number of stalls in a marketplace scales with the node's size.[16]
Stalls need to get renewed regularly, and that renewal is disabled once a Node siege is declared until resolved. You also cannot be attacked or robbed while in a stall.[17]
An escrow system is planned to prevent griefing.[18]
Economische node voordelen
Economische nodes die de metropoolstage bereikt hebben, ontgrendelen de verbonden economie superkracht. Economische nodes met deze superkracht delen hun veilinghuiscatalogus met alle andere economische nodes.[19]
- Totaan twee economische metropolen kunnen op deze manier verbonden worden.[20]
- Metropool level economische nodes staan wereldwijde verkoopprijzen over Verra voor hun veilinghuizing toe.[19]
- Op items die vermeld zijn in een verbonden economische node kan geboden worden via elke andere verbonden economische node.[19]
- Verbonden economieën verbinden ook de economische metropool en zijn economische vazalnodes.[19]
Economische nodes die de metropoolstage bereikt hebben, ontgrendelen de superkracht "Verbonden Economie". Elke economische node met deze superkracht ontgrendelt de mogelijkheid om de veilinghuiscatalogus te delen met alle anderen, wat betekent dat men kan bieden op de items die in de ene verbonen economische node vermeld zijn in elke andere verbonden economische node. Verbonden economieën verbinden ook een metropool en elke vazal economische nodes die bij die metropool horen.[19]
De Verbonden Economie superkracht heeft de mogelijkheid om een grootse markt de maken die de hele wereld omtrekt. Dit staat spelers toe om items met gemak te kopen en verkopen, mits ze toegang hebben tot deze economische nodes. Dit is een sneller pad naar vermogen in het land van Ashes of Creation.[19]
Item durability
There is item durability (item decay) in Ashes of Creation.[22]
- Item decay does not destroy items, but it acts as an materials sink.[28][23][22]
- If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[26] – Steven Sharif
- Over enchanting an item comes with the risk of durability loss if a safety margin is exceeded.[21][30][31]
- There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[22] – Steven Sharif
Item repair
Item repair will cost crafting materials.[23][27][22]
- 0% durability will unequip items, increasing its repair cost.[29]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[21][10][27]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[28]
- There is no limit to the number of times an item can be repaired.[33]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[34]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[34] – Steven Sharif
Zie ook
Referenties
- ↑ 1.0 1.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Livestream, 2020-05-29 (1:00:57).
- ↑ Livestream, 2019-05-30 (1:26:16).
- ↑ Livestream, 2023-06-30 (25:05).
- ↑ 5.0 5.1 Interview, 2020-07-08 (55:05).
- ↑ 6.0 6.1 6.2 Livestream, 2017-05-10 (16:36).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 Livestream, 2020-10-30 (1:04:59).
- ↑ 9.0 9.1 9.2 Livestream, 2017-05-10 (35:16).
- ↑ 10.0 10.1 10.2
- ↑ Livestream, 2020-10-30 (1:06:09).
- ↑ Livestream, 2017-10-16 (59:39).
- ↑
- ↑ Livestream, 2020-07-31 (1:34:06).
- ↑ Livestream, 5 May 2017 (19:11).
- ↑ Livestream, 5 May 2017 (17:47).
- ↑ Livestream, 16 October 2017 (59:39).
- ↑ Livestream, 5 May 2017 (32:37).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Know Your Nodes: Economic Node Type.
- ↑
- ↑ 21.0 21.1 21.2 21.3 21.4 Interview, 2020-07-29 (16:46).
- ↑ 22.0 22.1 22.2 22.3 Podcast, 2017-05-13 (25:55).
- ↑ 23.0 23.1 23.2 23.3 Interview, 2021-02-07 (13:14).
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Livestream, 2020-08-28 (2:05:07).
- ↑ 26.0 26.1 Podcast, 2021-09-29 (32:35).
- ↑ 27.0 27.1 27.2 27.3 Interview, 2020-07-19 (51:11).
- ↑ 28.0 28.1 Livestream, 2021-05-28 (1:53:04).
- ↑ 29.0 29.1
- ↑ Interview, 2020-07-29 (15:04).
- ↑ Livestream, 2017-05-05 (20:41).
- ↑
- ↑ Livestream, 2020-09-30 (1:01:45).
- ↑ 34.0 34.1 34.2 Livestream, 2021-05-28 (1:04:29).