Burgemeesters

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Mayoral responsibilities

Burgemeesters zijn de leiders van een node's regering. Hij controleert de voortgang van de node.[2]

Alleen burgers van de node kunnen verkozen worden tot burgemeester.[5]

Je kan burger zijn van maar één node per keer.[5]Steven Sharif

Burgemeesters krijgen nieuwe bevoegdheden en verantwoordelijkheden wanneer hun node vooruitgaat.[8]

Node regeringen

Node regeringen worden gekozen van de bevolking van een node, wanneer de node level 3 bereikt (Dorp).[10] De methode voor het kiezen van de regering en haar burgemeesters ligt aan het type node.[11][8]

De regeringen van goddelijke nodes worden gekozen uit burgers via service-georiënteerde quests die het geloof in en de toewijding aan de node testen.[11]

Regeringen van economische nodes worden gekocht en verkocht door burgers die het meeste geld hebben.[11]

Regeringen van wetenschappelijke nodes worden democratisch gekozen.[11]

Taxes

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[14]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[14]Chris Justo

Burgemeesters are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[14][15]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[27][28]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[28]

When a node reaches stage 3 (Dorp) and a player run government has formed, all player housing will pay taxes.[29]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[30]

Node development

Racial architecture of the same Dorp (fase 3) node on different servers. Dünir Dwarven influence (top). Kaelar Human influence (bottom). Alpha-1 Niet-NDA schermafbeelding.

The layout and architecture within a Node’s development area are determined by influential race. For example, a stage 3 Node with the majority of player contribution being Py'rai would have a Py'rai village with Py'rai architecture. Most NPCs would be Py'rai elves, and offer questlines within the Py'rai narrative.[8]Margaret Krohn

Each player’s contributed experience is flagged with their character race and other identifiers. When a Node advances, the race with the highest experience contribution determines the Node’s style and culture. This style and culture change can happen at every Node Stage. For example, if a Node advances to Level 2 - Encampment Stage and 51% of all experience was earned by Ren’Kai players, the Node will be a Level 2 Ren’Kai Node. If that same Node advances to a Level 3 - Village Stage Node, but the Py'Rai contributed 62% of all the experience earned, then the Node will be a Level 3 Py'Rai Node.[32]Margaret Krohn

Node layout and style is determined by several factors:[33][34]

The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[35]Steven Sharif
Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[36]Steven Sharif
Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[34]Jeffrey Bard
All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[42]Steven Sharif
  • The rest is determined by the node's mayor.[34]
    • It should be possible for a node to complete several building projects within a mayor's one month term in office.[43]
Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[43]Steven Sharif

Dragons

Dragons (sometimes referred to as Wyrms or Wyrmlings) are able to be used as mounts, others will serve as NPCs: Some will be bosses or monsters that players can fight.[48]

We reserved it to very very few people per server, which is also going to make it a lot more meaningful when those flying dragons come into play for certain events.[50]Steven Sharif

Zie ook

Referenties

  1. Livestream, 2018-12-12 (14:48).
  2. 2.0 2.1 Livestream, 2017-11-17 (9:49).
  3. siege equipment.png
  4. 4.0 4.1 Livestream, 2024-06-30 (53:57).
  5. 5.0 5.1 5.2 5.3 steven-kings-and-mayors.png
  6. Interview, 11 mei 2018 (50:05).
  7. Interview, 20 oktober 2018 (2:36).
  8. 8.0 8.1 8.2 Blog - Know Your Nodes - The Basics.
  9. Livestream, 2024-07-25 (1:52:45).
  10. MMOGames interview, januari 2017
  11. 11.0 11.1 11.2 11.3 Node series part II – the Metropolis.
  12. gladiators.jpg
  13. Podcast, 11 mei 2018 (52:20).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 Video, 2023-08-31 (28:04).
  15. Livestream, 2020-03-28 (1:03:38).
  16. steven-tavern-games-1.png
  17. steven-tavern-games-2.png
  18. 18.0 18.1 Interview, 2023-07-09 (54:46).
  19. 19.0 19.1 19.2 Livestream, 2023-06-30 (1:45:22).
  20. 20.0 20.1 20.2 20.3 Tax spending.png
  21. Blog: Development Update with Village Node.
  22. Livestream, 2023-08-31 (15:51).
  23. 23.0 23.1 Interview, 2023-07-09 (38:14).
  24. 24.0 24.1 Interview, 2020-03-27 (0:30).
  25. Video, 2018-04-05 (41:48).
  26. Livestream, 2023-09-29 (1:11:22).
  27. 27.0 27.1 Livestream, 2022-08-26 (1:10:16).
  28. 28.0 28.1 Interview, 2018-05-11 (57:02).
  29. House Tax.png
  30. 30.0 30.1 30.2 30.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  31. steven-freehold-building-permits.png
  32. 32.0 32.1 32.2 Blog - Know Your Nodes - Advance and Destroy.
  33. 33.0 33.1 33.2 Livestream, 2020-10-30 (39:17).
  34. 34.0 34.1 34.2 34.3 34.4 34.5 Livestream, 2018-09-27 (53:06).
  35. 35.0 35.1 Livestream, 2022-02-25 (41:00).
  36. 36.0 36.1 Livestream, 2021-02-26 (1:12:18).
  37. Livestream, 2022-03-31 (4:57).
  38. Podcast, 2021-04-11 (29:47).
  39. Interview, 2018-05-11 (54:34).
  40. Livestream, 2017-05-26 (21:23).
  41. Podcast, 2021-04-11 (23:36).
  42. 42.0 42.1 Interview, 2018-05-11 (47:27).
  43. 43.0 43.1 Livestream, 2022-07-29 (1:13:09).
  44. Twitter - Your node is under attack by an angry dragon!
  45. Video, 2019-08-20 (0:0).
  46. mmo-teaser.png
  47. mmo-teaser1.png
  48. Livestream, 2019-09-27 (40:01).
  49. 49.0 49.1 Livestream, 2018-04-8 (PM) (51:49).
  50. 50.0 50.1 Livestream, 2017-05-26 (37:17).
  51. 51.0 51.1 Livestream, 2019-09-30 (1:39:01).
  52. Interview, 2020-07-18 (49:46).
  53. Dragon eggs.jpg
  54. dragon eggs2.jpg
  55. dragon eggs confirmed.JPG