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Apartments: verschil tussen versies
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Regel 1: | Regel 1: | ||
− | {{ | + | {{Apartments}} |
+ | |||
+ | == Apartment benefits == | ||
+ | |||
+ | {{Apartment benefits}} | ||
+ | |||
+ | == Household security == | ||
− | {{ | + | {{Household security}} |
− | == | + | == Player housing/safe zones == |
− | {{ | + | {{Safe zones}} |
== Apartment destructibility == | == Apartment destructibility == | ||
Regel 11: | Regel 17: | ||
{{Apartment destructibility}} | {{Apartment destructibility}} | ||
− | == | + | === Node building destruction === |
+ | |||
+ | {{Node building destruction}} | ||
+ | |||
+ | == Housing decorations == | ||
+ | |||
+ | {{Housing decorations}} | ||
+ | |||
+ | == Housing types == | ||
+ | |||
+ | {{Housing types}} | ||
+ | |||
+ | == Visuals == | ||
− | {{ | + | {{#dpl:category = {{ROOTPAGENAME}} |
+ | |mode = gallery | ||
+ | |noresultsheader = - None - | ||
+ | |addeditdate = true | ||
+ | |userdateformat = Y-m-d | ||
+ | |format=«gallery»,%PAGE%¦nocontrols¦class="image" link=File:%TITLE%¦«center»%DATE%«/center»\n,,«/gallery» | ||
+ | |order = descending | ||
+ | |ordermethod = firstedit | ||
+ | |namespace = file | ||
+ | }} | ||
== See also == | == See also == | ||
+ | * [[Inns]] | ||
* [[Static housing]] | * [[Static housing]] | ||
* [[Freeholds]] | * [[Freeholds]] | ||
* [[Real estate]] | * [[Real estate]] | ||
− | + | == References == | |
− | [[Category:Player | + | [[Category:Player housing]][[Category:Housing types]][[Category:Accommodation]] |
Huidige versie van 8 apr 2024 om 01:17
Apartments provide instanced player housing functionality on a rental basis.[1][2]
- Dorp (fase 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at Town (fase 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][1][5][2]
- The number and sizes of available apartments increases as a normal part of node advancement.[1][6]
- It is estimated that the number of apartments available in a Metropolis (fase 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[1]
- Prices for apartments will fluctuate depending on the number of units already sold in the node.[2]
- Different price points offer different apartment sizes and types, such as penthouses.[4][2]
- It was previously stated that apartments would be available at Town (fase 4) or above.[2]
- The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6] – Steven Sharif
Apartment benefits
Apartments offer the following benefits in addition to other player housing benefits.[7]
- Apartment rentals offer node citizenship.[2]
- Apartments can be decorated as required.[2]
Household security
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[8][9][10][11]
- Ability to open the door and enter the home.[12][10][11]
- Access to crops.[13][10]
- Ability to deposit or withdraw items from storage containers.[14][12][10][15][16]
- Permission to use furniture or crafting stations.[12]
A property has a single owner/primary tenant.[8][17][9]
- Marriage enables family size to increase by one so that housing access can be shared.[17][18]
- Access lists can be used to mimic co-ownership.[11]
- Payment of taxes may be via a "gentleman's agreement".[19]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[9] – Steven Sharif
Player housing/safe zones
- Players cannot PvP while inside the footprint of a "home area" of player housing. This includes freehold homesteads, instanced apartments, and inns.[20][21][22]
- Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[21] – Ry Schueller
- Q: Does 'home' also mean apartment or in-node house?
- A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[20] – Ry Schueller
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[27]
Apartment destructibility
Apartments may be destroyed in the following circumstances:[28]
- If their building was destroyed during a node siege, even if the siege was not successful.[29][28]
- If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[30]
- If a mayor built extra apartment buildings at Town (fase 4) or higher and the Node deleveled below that stage.[28]
Node building destruction
Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[33][34]
- NPC-driven events that are a response to story arcs or node atrophy.[33]
- Node sieges and node wars.[33]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[32]
- Hazardous events such as tornadoes or hurricanes.[35][33]
- Burgemeesters have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[3][36]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[3][36] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[3][36] Any NPCs or services offered by that building will not be available until the building is repaired.[37][34]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[3][36][33][34][29]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[3][36][33]
- Node regeringen must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[33]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[33] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[38][39][40][34][41][42]
- Player housing that is destroyed during a node siege can no longer be sold.[43] Furnishing and decorations are retained and can be placed again later.[43][28][44]
Housing decorations
Players may decorate their player housing and other types of buildings.[47]
- Houses will be empty when purchased.[48]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[49]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[49]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[50][51][52][53][54]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Freeholds and Static housing).[49]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[50][55][56] For example: You can place only the best furniture in mansion grade in-node housing.[50]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[55]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[55] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[57]
- Players will not be able to alter structural aspects such as windows and walls.[49]
- There may be decor items that are representative of unique weapons that are available in the game.[58]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[50][59]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[49]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[59] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[60]
Types huisvesting
Spelers huisvesting | Type.[2] | Beschikbaarheid.[2] | Limiet.[61] |
---|---|---|---|
Appartementen | Instanced. | Stedelijke fase en hoger. | Een per server. |
Freeholds | Open-world. | Dorpelijke fase en hoger. | Een per account. |
Statische huisvesting | In een node. | Dorpelijke fase en hoger. | Een per server. |
Beelden
Zie ook
Referenties
- ↑ 1.0 1.1 1.2 1.3 Interview, 2023-07-09 (1:50:50).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Node series part II – the Metropolis.
Citefout: Ongeldig label
<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. - ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Blog: Development Update with Village Node.
- ↑ 4.0 4.1 Livestream, 2023-08-31 (15:51).
- ↑
- ↑ 6.0 6.1 Steven Sharif - Clarification points from today’s stream.
- ↑ 7.0 7.1 7.2 Interview, 2023-07-09 (41:22).
- ↑ 8.0 8.1 Livestream, 2023-08-31 (22:32).
- ↑ 9.0 9.1 9.2 Livestream, 2020-06-26 (58:32).
- ↑ 10.0 10.1 10.2 10.3 Livestream, 2020-06-26 (51:58).
- ↑ 11.0 11.1 11.2 Livestream, 2017-05-19 (26:40).
- ↑ 12.0 12.1 12.2 Livestream, 2021-04-30 (1:12:33).
- ↑ Livestream, 2023-06-30 (1:19:01).
- ↑ Livestream, 2021-07-30 (1:14:33).
- ↑ Livestream, 2019-06-28 (1:23:31).
- ↑
- ↑ 17.0 17.1 Livestream, 2023-06-30 (1:24:16).
- ↑ Livestream, 2021-01-29 (1:13:04).
- ↑ Livestream, 2018-02-09 (51:57).
- ↑ 20.0 20.1
- ↑ 21.0 21.1
- ↑ 22.0 22.1 Livestream, 2023-06-30 (1:49:00).
- ↑ Livestream, 2021-11-19 (54:26).
- ↑ Livestream, 2020-08-28 (2:04:00).
- ↑ Blog - Know Your Nodes - Advance and Destroy.
- ↑ Livestream, 2017-05-19 (28:04).
- ↑ Livestream, 2017-10-16 (59:39).
- ↑ 28.0 28.1 28.2 28.3 Livestream, 2017-07-18 (40:14).
- ↑ 29.0 29.1 Livestream, 2019-11-22 (17:59).
- ↑ Livestream, 2021-03-26 (59:21).
- ↑ Livestream, 2019-10-31 (36:20).
- ↑ 32.0 32.1 Livestream, 2019-11-22 (16:56).
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Livestream, 2022-03-31 (1:13:00).
- ↑ 34.0 34.1 34.2 34.3 Interview, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 36.0 36.1 36.2 36.3 36.4 Livestream, 2023-08-31 (57:23).
- ↑ Interview, 2023-07-09 (1:32:45).
- ↑ Interview, 2023-07-09 (1:36:24).
- ↑ Livestream, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Livestream, 2020-04-30 (1:14:44).
- ↑
- ↑ 43.0 43.1 Livestream, 2020-06-26 (1:02:12).
- ↑ Livestream, 2017-11-17 (47:10).
- ↑ Livestream, 2020-05-29 (36:18).
- ↑ Video, 2023-06-30 (10:24).
- ↑ Livestream, 2017-11-17 (26:22).
- ↑ Livestream, 2020-06-26 (53:20).
- ↑ 49.0 49.1 49.2 49.3 49.4 Interview, 2020-07-08 (40:20).
- ↑ 50.0 50.1 50.2 50.3 Livestream, 2023-01-27 (1:35:45).
- ↑ Livestream, 2020-06-26 (45:32).
- ↑ Video, 2020-05-31 (47:32).
- ↑ Livestream, 2017-05-24 (29:54).
- ↑ Livestream, 2020-05-29 (38:04).
- ↑ 55.0 55.1 55.2 Livestream, 2022-01-28 (1:13:55).
- ↑ Livestream, 2020-06-26 (47:32).
- ↑ Livestream, 2017-05-22 (56:31).
- ↑ Livestream, 2021-06-25 (1:31:04).
- ↑ 59.0 59.1 Livestream, 2018-08-17 (10:54).
- ↑ Livestream, 2017-05-10 (30:53).
- ↑ Interview, 11 mei 2018 (50:47).