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Artisan tools
Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[3][4][5][6]
- Each gathering profession has three gathering tools. Each tool allows gathering of different resource types.[3]
- Gatherers must meet the required artisan certification to utilize tools of that level (or lower).[10]
- Gathering tools are equipped to a character's artisan tool slot.[11]
- Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[3][12][13]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[13]
- Higher level of progression can also speed up gathering times, resource yields, and may allow access to resources at earlier growth stages.[8][9]
- A gatherer at maximum proficiency will unlock master toolsets that will grant them access to the highest quality gatherables.[14]
- Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[6] – Steven Sharif
- Tools will have durability and lifespans.[2][14][15]
- Artisans will not need to rely on other trees in order to make their tools.[5]
- The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[12]
- Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[6] – Kory Rice
List of tools
- Apprentice Herbalism Sickle
- Apprentice Lumberjacking Axe
- Axe
- Beginners Pole
- Copper Pickaxe
- Crude Herbalism Sickle
- Cultivator
- Diamond Tipped Pickaxe
- Fishing poles
- Grand Master Mining Pickaxe
- Intermediate Pole
- Iron Chopper
- Iron Pickaxe
- Journeyman Lumberjacking Axe
- Master Lumberjacking Axe
- Novice Herbalism Sickle
- Novice Lumberjacking Axe
- Novice Mining Axe
- Pickaxes
- Scythes
- Shears
- Soil Knife
- Steel Pickaxe
- Tiller
Artisan classes
Gathering professions | Processing professions | Crafting professions |
---|---|---|
Artisan classes (also referred to as Artisan branches) allow a player to specialize in one or more of the three artisan skill trees: Gathering, Processing, and Crafting.[16]
- We want players to interact with each other. We want the professions to make stuff for the other professions that are useful. I am influenced quite a bit by the Star Wars Galaxies style crafting; and just having people in your network that could supply the metal that you need to make your armor, and the flowers that you need to make your potions, and maybe the potions that you need to make your enchantments. That to me was really interesting; and part of the economic gameplay of being a good crafter, being a good gatherer, is having that system; and it really plays into the economic field of a particular server. You can come in and be like, I want to be the the potion mogul here; and having good sources and having a guild that supports you is just really interesting. And without narrowing down what you have access to yourself, it takes away from the ability to achieve that.[17] – Kory Rice
Within each of the three artisan classes lies different professions.[18]
- Characters within a single account (Alts) may have different professions.[19][20]
- Q: How do you feel about players creating alts that allow them to cover every profession?
- A: I think that's fine and I think that when we design the game, we design with that in mind as well; and that's why we have certain restrictions on the number of Grandmaster professions that one particular character can do.[19] – Steven Sharif
- Ambachtelijke vooruitgang in each profession is per-character.[23][22][24][20]
- Progression within each profession requires the completion of certification quests.[7]
- There are limits to the number of professions a character can achieve certain tiers of progression to.[25]
- Artisan progression does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are level dependent.[26][27][28]
- Characters gain XP as they progress their artisan professions, but it should be expected that some artisans will have significantly higher artisan level than their adventuring level.[29][30][26]
- Choice of profession does not affect a player's stats.[31]
- Artisan classes and their professions are not affected by a character's religion, or class.[32][33]
- Race likely won't affect the artisan system.[32][33] Certain influences may instead be housed in a background selection that isn't intrinsically tied to race.[32]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[22] – Steven Sharif
- A work order system is planned that will help players find artisans in nodes.[34]
Ambachtelijke vooruitgang
Ambachtsklassen staan niet toe dat een character een meester in alles kan worden.[35] Een speler moet voor elk character een pad kiezen in de ambachtsvaardigheidsboom.[36] Het vertakken in specifieke paden staat de speler toe om zich te specialiseren in bepaalde vakgebieden. Dit moedigt een spelers inderdependentie aan, wat op zijn beurt de ambachtservaring verrijkt.[37]
- Beroepskeuze heeft geen effect op de statistieken van een speler.[38]
- Characters binnen een account, ofwel alts, mogen verschillende beroepen hebben.[35]
Wanneer we refereren naar het niet-zijn van meesters van alles, betekent dat niet dat je geen meester kunt zijn binnen jouw eigen ambachtstype. Dit type kan maker, verzamelaar of verwerker zijn. Je zult een meester zijn van een van die drie, je zult geen meester zijn van de andere twee.[39] – Steven Sharif
Kunstwerk
Zie ook
Referenties
- ↑ Video, 2023-11-30 (7:56).
- ↑ 2.0 2.1 2.2 2.3 Video, 2023-11-30 (5:58).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Video, 2023-06-30 (3:14).
- ↑ Livestream, 2022-10-14 (32:38).
- ↑ 5.0 5.1 Interview, 2020-03-27 (9:00).
- ↑ 6.0 6.1 6.2 Interview, 2018-05-11 (38:25).
- ↑ 7.0 7.1 Video, 2023-11-30 (16:40).
- ↑ 8.0 8.1 Livestream, 2023-12-19 (1:53:02).
- ↑ 9.0 9.1 Video, 2022-10-28 (26:14).
- ↑ Podcast, 2023-12-03 (12:27).
- ↑ Video, 2023-11-30 (9:36).
- ↑ 12.0 12.1 Video, 2022-10-28 (25:11).
- ↑ 13.0 13.1 Livestream, 2020-04-30 (53:11).
- ↑ 14.0 14.1 14.2 Livestream, 2020-07-31 (1:05:58).
- ↑ 15.0 15.1
- ↑
- ↑ Video, 2023-11-30 (38:08).
- ↑
- ↑ 19.0 19.1 Livestream, 2023-11-30 (1:34:25).
- ↑ 20.0 20.1 Livestream, 2017-05-24 (32:07).
- ↑ Podcast, 2021-04-11 (44:29).
- ↑ 22.0 22.1 22.2 Livestream, 2022-04-29 (1:13:00).
- ↑
- ↑ Livestream, 2019-07-26 (1:09:46).
- ↑
- ↑ 26.0 26.1 Livestream, 2023-04-07 (1:00:55).
- ↑ Livestream, 2022-10-28 (1:32:38).
- ↑ Livestream, 2020-07-31 (1:31:11).
- ↑ Podcast, 2023-12-03 (15:05).
- ↑ Video, 2023-11-30 (36:00).
- ↑ Livestream, 2017-07-18 (37:25).
- ↑ 32.0 32.1 32.2 Livestream, 2023-02-24 (1:18:05).
- ↑ 33.0 33.1 Livestream, 2020-08-28 (2:05:21).
- ↑ Podcast, 2023-12-03 (16:06).
- ↑ 35.0 35.1 Livestream, 24 mei 2017 (32:07).
- ↑
- ↑ Livestream, 5 mei 2017 (6:12).
- ↑ Livestream, 2024-07-18 (37:25).
- ↑ Livestream, 2024-07-26 (1:09:46).