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Gathering in the Alpha-1 early preview.[2]

Gathering is one of the artisan classes in Ashes of Creation.[3][4]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[7]Steven Sharif

Gathering professions

Artisan mastery

Ambachtsklassen staan niet toe dat een character een meester in alles kan worden.[8] Een speler moet voor elk character een pad kiezen in de ambachtsvaardigheidsboom.[9] Het vertakken in specifieke paden staat de speler toe om zich te specialiseren in bepaalde vakgebieden. Dit moedigt een spelers inderdependentie aan, wat op zijn beurt de ambachtservaring verrijkt.[10]

Wanneer we refereren naar het niet-zijn van meesters van alles, betekent dat niet dat je geen meester kunt zijn binnen jouw eigen ambachtstype. Dit type kan maker, verzamelaar of verwerker zijn. Je zult een meester zijn van een van die drie, je zult geen meester zijn van de andere twee.[12]Steven Sharif


Gatherable mushrooms found in an underground cave.[3]

Gatherable resources (raw materials/harvestables) occur in locations where you would expect them to be organically.[13]

  • Some resources will be one-time gatherables that will randomly respawn at a different location once collected.[14][15]
  • Other resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[14][15][13]
    Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[15]Steven Sharif
    • There will be moving resources such as herds of animals that are constantly moving around the world.[16]
    • Once a resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[15][13][16]
    • Resources respawn on a cooldown basis.[13]
  • Resources won't be locked to the node system.[13]
  • Some unique resources may be monsters in disguise or have monsters defending them.[17]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[18]

We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again![19]

Artisan tools

Gathering artisan classes require the creation and use of harvesting tools that enable the gathering of resources.[5][6]

  • Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[21]
  • Tools will have durability and tool lifespans.[14][22]
    • The amount of usages of a gathering tool increases as the gatherer becomes more proficient in the gathering artisan tree.[14]
    • Tools may become non-repairable, requiring re crafting.[22]
  • Artisans will not need to rely on other trees in order to make their tools.[5]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[6]Steven Sharif

Processing requires blueprints for the construction of buildings that are needed to process resources.[5]

List of tools

Resource quality

Flanggler (Flower angler or Mimic flower).[23][24]

Resources will have differing levels of quality for the same resource type.[15] This is somewhat similar to Star Wars Galaxies.[25]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[26]Steven Sharif

Resource extractors

Resource extractors are potential constructions that can collect resources over time.[27]

List of resources

Gathering skills

Skill Icon Rank 1
Harvest harvest icon.png The harvest skill allows players to gather resources.[28]

Loot tagging

Looting rights is based on a tag and DPS (damage) system.[29]

  • The first party to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.[29]
  • Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to quality for looting rights.[29]

Gatherers may have the ability to "spoil" a boss' loot.[30]

If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.[30] Steven Sharif

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[31][32] Each stage of the chain may require caravans to transport goods from one artisan to another.[33]

  1. Obtaining raw materials:[34]
  2. Refining the raw materials with the Processing profession.[32]
  3. Crafting the finished product using its crafting recipe.

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[37]Steven Sharif


Furnace that can be placed on a freehold.[38]

Processing is one of the artisan classes in Ashes of Creation.[38]

Processing requires blueprints for the construction of buildings that are needed to process resources.[5]


Alpha-1 Forge concept art.[39]

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world. Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[18]

Crafting is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[40]

Anything that you want to bring into existence in the world is going to be built by players: Whether that is Ships, Siege engines, Weapons, Armor, etc.[44]Jeffrey Bard

There will not be a labor or energy system in Ashes of Creation.[45]

There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[45]Steven Sharif


Community guides

See also


  1. steven-a1-fishing+raptors.png
  2. Livestream, 2020-03-28 (48:31).
  3. 3.0 3.1 3.2 3.3 Livestream, 2017-09-03 (10:48).
  4. artisan classes.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Interview, 2020-03-27 (9:00).
  6. 6.0 6.1 6.2 Interview, 2018-05-11 (38:25).
  7. 7.0 7.1 Podcast, 2018-05-11 (1:00:07).
  8. 8.0 8.1 Livestream, 24 mei 2017 (32:07).
  9. artisan skill tree.png
  10. Livestream, 5 mei 2017 (6:12).
  11. Livestream, 2020-07-18 (37:25).
  12. Livestream, 2020-07-26 (1:09:46).
  13. 13.0 13.1 13.2 13.3 13.4 Livestream, 2017-05-08 (54:26).
  14. 14.0 14.1 14.2 14.3 14.4 Livestream, 2020-07-31 (1:05:58).
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Livestream, 2020-07-25 (1:04:50).
  16. 16.0 16.1 Livestream, 2019-12-17 (1:14:42).
  17. Gathering.png
  18. 18.0 18.1 About Ashes of Creation.
  19. Interview: Ashes of Creation on Building Their Virtual World, 13 April 2017.
  20. Livestream, 2020-04-30 (54:33).
  21. 21.0 21.1 Livestream, 2020-04-30 (53:11).
  22. 22.0 22.1 crafting tools.jpg
  23. flanggler.png
  24. Livestream, 2017-11-17 (53:28).
  25. resource quality.png
  26. 26.0 26.1 Interview, 2018-10-20 (2:13).
  27. 27.0 27.1 27.2 27.3 Livestream, 2017-05-30 (10:24).
  28. 28.0 28.1 28.2 28.3 Video, 2017-09-02 (0:21).
  29. 29.0 29.1 29.2 Livestream, 2020-07-25 (1:24:56).
  30. 30.0 30.1 Podcast, 2018-08-04 (1:44:54).
  31. Interview, 2020-07-20 (20:17).
  32. 32.0 32.1 Livestream, 2017-05-05 (8:22).
  33. Livestream, 2017-05-05 (6:12).
  34. Livestream, 2017-05-08 (20:41).
  35. Livestream, 2017-07-18 (38:30).
  36. Livestream, 2017-05-26 (26:00).
  37. Interview, 2018-05-11 (24:18).
  38. 38.0 38.1 38.2 38.3 Livestream, 2017-05-05 (34:15).
  39. Livestream, 2018-08-17 (15:14).
  40. CraftingImportance.png
  41. Livestream, 2020-01-30 (1:38:26).
  42. Livestream, 2017-05-12 (1:00:18).
  43. Interview, 2020-07-19 (6:38).
  44. Livestream, 2017-05-24 (17:08).
  45. 45.0 45.1 Interview, 2018-10-20 (2:31:39).