Item deconstruction

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Versie door Lex (overleg | bijdragen) op 27 nov 2019 om 18:41 (Add section)

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Players gain craftable items and recipes from deconstructing (salvaging, dismantling, disenchanting) completed items.[1]

There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[2]Steven Sharif
Specific crafting components yielded by gear deconstruction, and some of these components can be only be obtained from gear of certain enchantment levels and type of equipment. These components are needed for certain recipes for gear and other ancillary crafting professions. But the itemization team is still ironing out some of these flows.[3]Steven Sharif
  • Item deconstruction will not be a meaningful way of circumventing restrictions on transit of resources and materials.[5]

There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[6]

Item sinks

It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed:[2]

  1. Over-enchanting carries the risk of destroying that item[1], rendering it useless for use temporarily.[7]
  2. Players gain craftable items and recipes from deconstructing (salvaging) completed items.[1]
  3. A portion of resources and materials are lost when caravans or nodes are destroyed.[8]
  4. Corrupted players who die can lose gear.[9]
  5. Item durability (item decay) does not destroy items, but it acts as a materials sink.[9][10][11] Zero percent durability will unequip an item, increasing its repair costs.[12]

An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[11]

The concept there is this is part of the engine that is supply and demand. So the server is constantly generating these materials on tick as they propagate throughout the world and get repopulated, players are going out there and collecting these things. We want to make sure that there is a driving force and factor behind what crafters and gatherers are out there doing: There's constantly going to be a demand for them to supply these things. Whether that death is from PvP or from PvE these are going to be necessities for players to constantly provide.[10]Steven Sharif

Item durability

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[13]Steven Sharif

There is item durability (item decay) in Ashes of Creation.[11]

If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[16]Steven Sharif
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[11]Steven Sharif

Caravan destruction

Caravan PvP in Alpha-2.[21]

One of the most important aspects of caravans is that there is no reward without significant risk in Ashes of Creation; and the caravan system is of particular risk, because it is how materials and commodities are transited within the world of Verra; and it's difficult to navigate the world of Verra: It's a large world and the terrain is not always kind, especially to large vehicles like a caravan.[22]Steven Sharif

Caravan PvP party icons
Friendly Defender IconAlpha.png Friendly defender
Friendly Attacker IconAlpha.png Friendly attacker
Enemy Defender IconAlpha.png Enemy defender
Enemy Attacker IconAlpha.png Enemy attacker
UI message when opting in to join the defenders of a caravan PvP event.[23]

Caravans create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[23][24][25][26]

  • Only the caravan owner and those in the caravan's raid group will be able to see it on the world map.[27][28]
You will only be able to see the caravan if you are a member of the caravan's raid or if you are the owner of the caravan on the map. If you are not one of those, then you will not see it on the map. If you come within proximity of the caravan you'll be prompted through an event UI to participate if you wish as a defender or an attacker.[27]Steven Sharif
  • Players that choose to attack or defend the caravan will be flagged as combatants.[29]
    • The UI notification will include the caravan owner's name and guild.[30]
    • The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[24]
    • Once registered as a defender, a player can't switch to attack the caravan.[31]
    • The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[32]
At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[32]Steven Sharif
  • Players can be registered participants in a caravan event involving multiple caravans.[36][31] It is not possible for a player to participate in more than one caravan event at a time.[37]
As a player you can participate in events that have as many caravans collocated as you want. So if you have 20 Caravans that you're trying to move all in a single caravan raid with all of your players you can join all 20 of those caravans into the same caravan defense group; and that is that is the intent of the system. The same is true for the attackers. The attackers can join against all of those caravans.[36]Steven Sharif
  • Players or mounts trying to block caravans will be pushed out of the way.[40][41]
As it stands currently it would be difficult for players to be able to block the caravan. Now that's not to say that certain types of effects cannot be applied to the caravan through ability use, such as slowing effects, or pause effects, stun effects, against the caravan itself, not the rider. But right now we do have a collision priority system which means that vehicles move players and mounts. Mounts and players cannot stop vehicles from moving the vehicle. Its collision has priority; and then ships have the ultimate priority. Nothing can move ships or block ships.[40]Steven Sharif
  • If a caravan's driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[42] A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[43]
  • There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[44]
Q: Will there be a limit on the number of times a caravan can change hands if successfully taken over during a journey from one node to another?
A: No. There is no limit a caravan can be destroyed. That caravan can be destroyed. The Caravan thereafter could be destroyed. The driver of the Caravan can be killed and commandeered; and done as many times as is permitted through the situation. That is player driven.[44]Steven Sharif
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.
  • A group will be required to successfully attack a caravan.[45][46]

Zie ook

Referenties

  1. 1.0 1.1 1.2 Livestream, 2017-05-08 (20:41).
  2. 2.0 2.1 2.2 Livestream, 2017-05-10 (10:47).
  3. 3.0 3.1 steven-enchanting1.png
  4. Livestream, 2021-07-30 (1:16:05).
  5. steven-deconstruction-transit.png
  6. Livestream, 2017-05-05 (10:47).
  7. Interview, 2020-07-30 (16:17).
  8. Interview, 2020-07-18 (55:01).
  9. 9.0 9.1 9.2 Livestream, 2021-05-28 (1:53:04).
  10. 10.0 10.1 10.2 10.3 10.4 Interview, 2021-02-07 (13:14).
  11. 11.0 11.1 11.2 11.3 11.4 Podcast, 2017-05-13 (25:55).
  12. 12.0 12.1 Durability.jpg
  13. 13.0 13.1 13.2 13.3 Interview, 2020-07-29 (16:46).
  14. Podcast, 2017-05-05 (43:05).
  15. Livestream, 2020-08-28 (2:05:07).
  16. 16.0 16.1 Podcast, 2021-09-29 (32:35).
  17. player stall repair.png
  18. Interview, 2020-07-19 (51:11).
  19. Interview, 2020-07-29 (15:04).
  20. Livestream, 2017-05-05 (20:41).
  21. Video, 2024-01-31 (5:22).
  22. Video, 2024-01-31 (2:19).
  23. 23.0 23.1 Video, 2024-01-31 (9:17).
  24. 24.0 24.1 Interview, 2020-03-27 (16:19).
  25. caravan UI.png
  26. Livestream, 2017-05-22 (40:40).
  27. 27.0 27.1 Livestream, 2024-01-31 (1:10:03).
  28. Video, 2024-01-31 (10:15).
  29. caravan zone.png
  30. Livestream, 2023-10-31 (1:32:54).
  31. 31.0 31.1 Video, 2023-10-31 (37:16).
  32. 32.0 32.1 Livestream, 2023-10-31 (1:11:26).
  33. Livestream, 2024-01-31 (1:15:05).
  34. 34.0 34.1 Video, 2023-10-31 (29:36).
  35. 35.0 35.1 Livestream, 2021-01-29 (1:25:14).
  36. 36.0 36.1 Livestream, 2023-10-31 (1:32:04).
  37. Livestream, 2022-10-28 (1:36:10).
  38. Livestream, 2023-10-31 (1:08:22).
  39. Livestream, 2023-10-31 (1:33:48).
  40. 40.0 40.1 40.2 Livestream, 2023-10-31 (1:30:52).
  41. Livestream, 2023-04-28 (1:21:29).
  42. Livestream, 2023-10-31 (1:27:50).
  43. Livestream, 2020-07-25 (55:32).
  44. 44.0 44.1 Livestream, 2024-02-29 (1:27:36).
  45. Livestream, 2017-05-15 (45:20).
  46. Livestream, 2017-05-22 (40:41).