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Mayorale karavaans
(Doorverwezen vanaf Trade caravans)
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Mayorale karavaans worden op pad gestuurd door burgemeesters.[1]
- Het opzetten van handelsroutes met andere nodes.[1]
- Het vergaren van grondstoffen door het doen van karavaanquests.[1]
Trade agreements
Burgemeesters can enter into trade agreements with other nodes to facilitate trade between the nodes.[2][3][4]
- There are a limited number of trade agreements that a node can have.[2]
- Mayorale karavaans may only be initiated between nodes with trade agreements or alliances.[2][3]
- Trade agreements affect reputation between the nodes.[5][6]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[7] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- Roads for the transit goods via the caravan system.[9]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[9]
- Economic relationships between nodes established by Burgemeesters or node citizens.[8][3]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[8][3]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[8] – Steven Sharif
System driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[2][3][12]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[13]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[14]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[15]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[13] – Steven Sharif
Beelden
Zie ook
Referenties
- ↑ 1.0 1.1 1.2 1.3 Video, 2024-07-15 (2:12).
- ↑ 2.0 2.1 2.2 2.3 Livestream, 2023-08-31 (2:10:23).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Video, 2019-07-15 (2:12).
- ↑ City hall.
- ↑ Blog: Development Update with Village Node.
- ↑ Livestream, 2023-08-31 (44:21).
- ↑ Livestream, 2018-04-8 (AM) (18:59).
- ↑ 8.0 8.1 8.2 8.3 Podcast, 2021-09-29 (8:38).
- ↑ 9.0 9.1 Video, 2022-05-27 (17:15).
- ↑ Livestream, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ Livestream, 2017-07-28 (19:43).
- ↑ 13.0 13.1
- ↑ About Ashes of Creation.
- ↑ Livestream, 2018-02-09 (45:48).