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Template:Economy: verschil tussen versies

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Regel 1: Regel 1:
[[File:Coins.png|thumb|350px|[[Currency]] [[Concept art|concept art]].{{web|1=https://www.dropbox.com/sh/i8yj3pt267z7567/AAAdyGhewmKCPSgWjalTPDw-a?dl=0|2=Ashes of Creation Press Kit.}}]]
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[[File:Coins.png|thumb|350px|[[Currency]] [[Concept art|concept art]].{{web|1=https://www.dropbox.com/sh/i8yj3pt267z7567/AAAdyGhewmKCPSgWjalTPDw-a?dl=0|2=Ashes of Creation Press Kit.}} <blockquote>''The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.''{{video|2017-04-30|8m02|Vut1tIsfoww}}{{ndash|[[Jeffrey Bard]]}}</blockquote>]]
  
[[Marketplaces|Markets]] in [[Ashes of Creation]] are [[Economic regions|regional]], which means that each market has its own character. Because [[Resources|resources]] will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their [[Crafting|crafting]] builds, and the best markets for their goods.{{web|https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation|Unreal Engine Interview, 23 May 2017.}}
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The [[Economy|economy]] in [[Ashes of Creation]] is [[Economic regions|regionalized]].{{quote|economic-regions.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/542880912052846592}}{{quote|economic-regions1.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/542877241928056853}}{{web|https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation|Unreal Engine Interview, 2017-05-23.}}
  
<blockquote>''The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.''{{video|30 April 2017|8m02|Vut1tIsfoww}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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* [[Gatherable resources]] shift [[Resource locations|locations]] as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their [[Crafting|crafting]] builds, and the best markets for their goods.{{livestream|2022-05-27|1h00m23|GnybRgoPac8}}{{livestream|2020-07-31|1h05m58|3tWezxjwGE8}}{{livestream|2020-07-25|1h04m50|KtVUiS7yAHE}}{{livestream|2017-05-8|54m26|3UIqmWTGZ2k}}{{web|https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation|Unreal Engine Interview, 2017-05-23.}}
  
<blockquote>''One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.''{{video|30 April 2017|6m54|Vut1tIsfoww}}{{ndash|[[Peter Pilone]]}}</blockquote>
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* There is no central [[Auction house|auction house]] or [[Warehouses|warehouse]].{{quote|steven-auction-houses.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1150540327015432212}}{{web|https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation|Unreal Engine Interview, 2017-05-23.}}
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** [[Auction houses]] in up to two [[Economic nodes|economic]] [[Metropolises|metropolises]] (including their [[Vassal nodes|vassal nodes]]) can be linked with the [[Linked economy|linked economy]] [[Superpower|superpower]].{{quote|economic-metro-linking.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/581203313437966394}}
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* There will be [[Item sinks|item decay (material sinks)]], [[Item deconstruction|deconstruction mechanics]] and other [[Gold sinks|gold sinks]] to combat inflation.{{podcast|2021-04-11|31m02|kP-lOFzYkCM}}{{livestream|2017-05-10|10m47|UnQ1Cve-bXE}}
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** The developers are considering the use of adaptive price points in [[Merchants|merchant shops]] based on the amount of gold being generated or sunk in the economy.{{podcast|2021-04-11|31m02|kP-lOFzYkCM}}
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* There will be [[Player trading|player to player trading]].{{livestream|2017-05-15|10m32|1duIKUf8gVs}}{{livestream|2018-01-18|46m56|mD1q3aTRcPY}}
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* The primary method to generate [[Gold|gold]] in the economy is through [[Glint|glint]], which is a [[Bound currencies|bound currency]] that [[Drops|drops]] from [[Mobs|mobs]] and players, and is offered as a reward for completing certain [[Quests|quests]], [[Events|events]], and [[Achievements|achievements]].{{livestream|2023-10-31|1h06m32|sNfwQILIasQ}}{{video|2023-10-31|3m34|Sc7HJknNqjQ}}{{interview|2023-09-10|53m47|BKF8EJ1d8gE}}{{livestream|2021-10-29|1h06m31|HjSNIUdxaxo}}{{interview|2020-07-18|27m11|8AeuqaELjFg}}{{livestream|2017-05-24|44m14|KCr9yh2Y97I}}
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: ''Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.''{{quote|steven-freehold-scarcity.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1129493030492188754}}

Huidige versie van 8 nov 2023 om 17:31

Currency concept art.[1]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[2]Jeffrey Bard

The economy in Ashes of Creation is regionalized.[3][4][5]

Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[22]
  1. Ashes of Creation Press Kit.
  2. Video, 2017-04-30 (8:02).
  3. economic-regions.png
  4. economic-regions1.png
  5. 5.0 5.1 5.2 Unreal Engine Interview, 2017-05-23.
  6. Livestream, 2022-05-27 (1:00:23).
  7. Livestream, 2020-07-31 (1:05:58).
  8. Livestream, 2020-07-25 (1:04:50).
  9. Livestream, 2017-05-08 (54:26).
  10. steven-auction-houses.png
  11. economic-metro-linking.png
  12. 12.0 12.1 Podcast, 2021-04-11 (31:02).
  13. Livestream, 2017-05-10 (10:47).
  14. Livestream, 2017-05-15 (10:32).
  15. Livestream, 2018-01-18 (46:56).
  16. Livestream, 2023-10-31 (1:06:32).
  17. Video, 2023-10-31 (3:34).
  18. Interview, 2023-09-10 (53:47).
  19. Livestream, 2021-10-29 (1:06:31).
  20. Interview, 2020-07-18 (27:11).
  21. Livestream, 2017-05-24 (44:14).
  22. steven-freehold-scarcity.png