Static housing
Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[2]
- Players are able to purchase small one room houses (cottages) starting at the Dorp (fase 3).[2][3]
- There will be 8 cottages available for purchase at the village stage.[3]
- The amount of static housing increases as a normal part of node advancement.[4]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[5]
- Taverns and Player shops are not tied to in-node housing.[6]
Static housing development
In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[7][2]
- The Dorp stage offers small housing types.[7]
- The Town stage introduces medium housing types.[7]
- The City stage introduces large sized homes.[7]
- The Metropolis stage introduces mansion size houses.[7]
If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[8] – Steven Sharif
New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]
- Only the houses that existed at the Dorp stage will become main street mansions at the Metropolis stage.[2]
Static housing destructibility
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[9]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
Destructible environments
Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[11][12]
- Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[13][14]
- Destructible props in the open-world will typically respawn after 10 minutes.[15]
- The terrain itself is not destructible.[13]
Housing decorations
Players may decorate their player housing and other types of buildings.[18]
- Houses will be empty when purchased.[19]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[20]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[20]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[21][22][23][24][25]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Freeholds and Static housing).[20]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[21][26][27] For example: You can place only the best furniture in mansion grade in-node housing.[21]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[26]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[26] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[28]
- Players will not be able to alter structural aspects such as windows and walls.[20]
- There may be decor items that are representative of unique weapons that are available in the game.[29]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[21][30]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[20]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[30] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[31]
Types huisvesting
Spelers huisvesting | Type.[2] | Beschikbaarheid.[2] | Limiet.[32] |
---|---|---|---|
Appartementen | Instanced. | Stedelijke fase en hoger. | Een per server. |
Freeholds | Open-world. | Dorpelijke fase en hoger. | Een per account. |
Statische huisvesting | In een node. | Dorpelijke fase en hoger. | Een per server. |
Real estate
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[33][27][34][35][2]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[36] Currently freeholds may be acquired via auction.[37][38][39][40][41][42]
- Housing will have a base price that scales with the number of citizens in the node.[43]
- There is no cap on the price of player-originated housing sales.[6]
- In-node housing will be at a premium, and is expected to be hotly contested.[2]
- The more apartments that have been purchased in a node, the higher the price scales.[44]
- Player housing that is destroyed during a node siege can no longer be sold.[45]
- Freehold plots may be purchased from and sold to other players,[33][46] or can be obtained via deeds issued by a Dorp (fase 3) or higher node.[37][38][39][40][41][42][47][48]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[46] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[43]
- Players will not be able to exceed their allotment of housing in the game.[52]
- Rental and leasing concepts are under consideration.[52]
Zie ook
Referenties
- ↑ Video, 2020-05-31 (38:50).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Node series part II – the Metropolis.
Citefout: Ongeldig label
<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. Citefout: Ongeldig label<ref>
; de naam "https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/" wordt meerdere keren met andere inhoud gedefinieerd. - ↑ 3.0 3.1
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ Livestream, 2017-05-19 (33:57).
- ↑ 6.0 6.1 Interview, 2020-07-08 (33:34).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Video, 2020-05-31 (47:32).
- ↑
- ↑ Livestream, 2017-07-18 (40:14).
- ↑ Video, 2024-03-29 (1:09:52).
- ↑ Livestream, 2022-03-31 (1:13:00).
- ↑ Livestream, 2019-06-28 (31:15).
- ↑ 13.0 13.1 Livestream, 2023-03-31 (1:33:05).
- ↑ Livestream, 2021-05-28 (1:04:29).
- ↑ Livestream, 2024-03-29 (2:04:00).
- ↑ Livestream, 2020-05-29 (36:18).
- ↑ Video, 2023-06-30 (10:24).
- ↑ Livestream, 2017-11-17 (26:22).
- ↑ Livestream, 2020-06-26 (53:20).
- ↑ 20.0 20.1 20.2 20.3 20.4 Interview, 2020-07-08 (40:20).
- ↑ 21.0 21.1 21.2 21.3 Livestream, 2023-01-27 (1:35:45).
- ↑ Livestream, 2020-06-26 (45:32).
- ↑ Video, 2020-05-31 (47:32).
- ↑ Livestream, 2017-05-24 (29:54).
- ↑ Livestream, 2020-05-29 (38:04).
- ↑ 26.0 26.1 26.2 Livestream, 2022-01-28 (1:13:55).
- ↑ 27.0 27.1 27.2 Livestream, 2020-06-26 (47:32).
- ↑ Livestream, 2017-05-22 (56:31).
- ↑ Livestream, 2021-06-25 (1:31:04).
- ↑ 30.0 30.1 Livestream, 2018-08-17 (10:54).
- ↑ Livestream, 2017-05-10 (30:53).
- ↑ Interview, 11 mei 2018 (50:47).
- ↑ 33.0 33.1
- ↑ Livestream, 2020-06-26 (54:03).
- ↑ MMOGames interview, January 2017
- ↑ 36.0 36.1 36.2 36.3 Livestream, 2017-05-12 (55:01).
- ↑ 37.0 37.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 38.0 38.1 Livestream, 2023-06-30 (1:12:07).
- ↑ 39.0 39.1 Livestream, 2023-06-30 (14:09).
- ↑ 40.0 40.1 Livestream, 2023-06-30 (13:10).
- ↑ 41.0 41.1 Development Update with Freehold Preview.
- ↑ 42.0 42.1 Video, 2023-06-30 (21:22).
- ↑ 43.0 43.1 Livestream, 2020-06-26 (53:41).
- ↑ Livestream, 2017-05-12 (52:01).
- ↑ Livestream, 2020-06-26 (1:02:12).
- ↑ 46.0 46.1 Livestream, 2023-06-30 (1:15:34).
- ↑
- ↑ Livestream, 2017-05-19 (32:23).
- ↑
- ↑ Livestream, 2020-06-26 (56:08).
- ↑ Livestream, 2023-06-30 (1:20:20).
- ↑ 52.0 52.1 Livestream, 2019-05-30 (1:23:41).