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Corruption

Uit Ashes of Creation Wiki
Versie door Lex (overleg | bijdragen) op 5 jun 2018 om 05:04 (Add section)

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Corruption in Ashes of Creation refers to:

Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[2]Steven Sharif

A great calamity

Concept art dat laat zien hoe de inwoners van Verra een belegerde stad door een goddelijke poort ontsnappen.[3]

Lang geleden werd de wereld van Verra belegerd door een grote calamiteit, gebracht door de primaire antagonisten van de wereld: De Ouden en De Anderen.[4] Een corruptie, dat elk aspect van de natuur in een corrupte wijze verdraaide, overkwam het land en wekte tegelijkertijd vele afschuwelijke monsters tot leven; van trolachtigen tot kolossen. Niets kon van deze corruptie onstappen.[5]

Dankzij de goddelijke tussenkomst van de Godin der Creatie [6] kon een groot deel van Verra's populatie vluchten door de torende goddelijke poorten, zoekende naar beschutting in een wereld zonder magie. [3] Dit was de wereld van Sanctus.[7]

Sommige ongelukkige burgers konden de poorten niet op tijd bereiken en vielen terug naar de planeet om te vechten voor hun voortbestaan.[8]

Kort na de exodus verduisterden de poorten en werden deze inactief. Eeuwen veranderden in millennia, waarin talloze calimiteiten de poorten begroeven. Over de eons werd geschiedenis legende, en werden deze legenden uiteindelijk vergeten.[3]

De Tulnar kwamen tot stand door een combinatie van de vier hoofdrassen die achtergebleven waren op Verra.[9]

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Player corruption

Corrupted player in the Alpha-1 preview.[10]

When you gain that corruption you have the potential of losing your completed items, your weapon, your armor, stuff that is very difficult to achieve; and then the other aspect of that is, that in order to deter basically players taking alternate characters and saying this is my PK alt, the more players you kill, the more corruption you gain, the higher your combat efficacy in PVP diminishes. If you're out there and you killed 20 players... you will not be able to perform in PVP any longer. You will need to take that character and go work off that corruption. The other aspect of corruption is that if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[11]Steven Sharif

If a combatant (purple) character, or their summon, kills a non-combatant (green) character, or any of their controlled entities, in Open-world PvP, they will be flagged as corrupted (red).[12][13][14] Corruption gained for killing controlled entities is a lower value than killing players.[12] Player corruption has been referred to as a status condition.[15]

There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[16]Steven Sharif
It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[18]Steven Sharif
  • A player's corruption score (corruption value) increases with each non-combatant player killed.[17][19][20][21] Corruption score has a scaling impact on the efficacy of a character's skills in PvP combat.[22][23] The higher the corruption score:
    The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[25]Steven Sharif
    If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[29]Steven Sharif
    • Corruption penalties occur as the corruption is gained.[30]
Reward without risk is meaningless... Corruption is just another word for risk.[31]Steven Sharif
Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[19]Steven Sharif
You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[33]Steven Sharif
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[41][42]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[41]
  • There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[22][45]
Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[46]Steven Sharif
Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[47]Steven Sharif
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.
  • Corruption has a visible effect on a player’s appearance.[51]

Removing corruption

The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[53][36]

  • Dying removes a significant portion of a player's corruption score.[54]
  • Gaining experience will also slowly reduce a player's corruption score.[55][24][53]
    Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[55]Steven Sharif
  • A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[56][54]
    • This is a design shift from a religious quest being used to directly reduce the corruption score.[57]
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.

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Bounty hunter maps

Corrupted players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[59][60] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[61]

Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[62]

Zie ook

Referenties

  1. A world with consequences.
  2. corruption lore.png
  3. 3.0 3.1 3.2 Unreal Engine Interview, 23 mei 2017.
  4. Interview, 2020-07-19 (50:10).
  5. Ashes of Creation - A world with consequences.
  6. Interview, 2020-07-20 (13:33).
  7. Interview, 2018-04-20 (5:46).
  8. Livestream, 2018-09-27 (6:22).
  9. Livestream, 2018-04-08 (23:04).
  10. Video, 2020-05-31 (5:29).
  11. 11.0 11.1 11.2 Podcast, 2018-04-23 (51:31).
  12. 12.0 12.1 Livestream, 2022-10-28 (1:35:36).
  13. steven-summons-pvp-1.png
  14. 14.0 14.1 pvp flagging.png
  15. 15.0 15.1 Livestream, 2022-07-29 (1:07:20).
  16. Livestream, 2023-05-31 (1:30:45).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Livestream, 2022-10-28 (24:28).
  18. 18.0 18.1 Livestream, 2022-10-28 (13:53).
  19. 19.0 19.1 19.2 steven-corruption-value.png
  20. 20.0 20.1 20.2 20.3 20.4 Interview, 2020-07-18 (41:54).
  21. 21.0 21.1 MMOGames interview, January 2017
  22. 22.0 22.1 22.2 22.3 22.4 Livestream, 2022-10-28 (26:48).
  23. steven-corruption-score.png
  24. 24.0 24.1 24.2 24.3 CC effects do notapply to non-combatants.png
  25. 25.0 25.1 25.2 Livestream, 2017-05-22 (42:33).
  26. Podcast, 2017-05-05 (43:05).
  27. Interview, 2018-05-11 (5:05).
  28. Livestream, 2017-11-17 (35:20).
  29. Podcast, 2021-04-11 (38:31).
  30. corruption.jpg
  31. corruption2.jpg
  32. 32.0 32.1 Interview, 2023-07-09 (36:56).
  33. Livestream, 2020-01-30 (1:40:48).
  34. jindrack-naval-pvp.png
  35. jindrack-pvp-events.png
  36. 36.0 36.1 Interview, 2017-04-27 (0:17).
  37. steven-healing-corrupt.png
  38. Interview, 2019-04-22 (54:40).
  39. Livestream, 2017-11-17 (29:45).
  40. steven-l2.png
  41. 41.0 41.1 steven-bounty-hunters-1.png
  42. Interview, 2017-04-27 (1:18).
  43. 43.0 43.1 Livestream, 2023-02-24 (1:12:24).
  44. 44.0 44.1 Livestream, 2021-04-30 (1:14:49).
  45. steven-flagging-logout.png
  46. Livestream, 2021-08-27 (1:20:09).
  47. Livestream, 2021-08-27 (1:20:51).
  48. vaknar-gold.png
  49. Livestream, 2023-03-31 (54:22).
  50. Livestream, 2021-06-25 (1:32:24).
  51. Interview, 2017-02-01 (39:33).
  52. Livestream, 2018-07-09 (20:41).
  53. 53.0 53.1 Interview, 2020-07-18 (44:35).
  54. 54.0 54.1 Interview, 2020-07-19 (30:51).
  55. 55.0 55.1 Livestream, 2023-04-28 (1:27:18).
  56. steven-removing-corruption.png
  57. Livestream, 2018-06-04 (2:18).
  58. pvp corruption duration.png
  59. steven-bounty-hunters-2.png
  60. Interview, 2017-01-20 (06:12).
  61. Livestream, 2017-05-24 (48:00).
  62. The mighty beard!