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Character appearance
Character appearance can be customized in the character creator (CC)[4] and via in-game salons/barbershops.[5][6]
- We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[7] – Steven Sharif
- Character models are focused on realism.[8]
- A player will see a generic character before customization.[9]
- Character designs will have influences from a wide range of cultures, such as European, African and Asian.[10]
- Lolis will not be in the game.[11][12]
- Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[13][14][11][15][16]
- There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[11] – Steven Sharif
Body appearance
- Body presets.[19]
Head appearance
Face appearance
- Facial features.[40]
Appearance details
A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[44][45][46]
Character sculpting
Sculpting provides the ability to customize different segments of any part of the body in the character creator.[47]
- Plates are used for moving features around.[49]
- Dots are use to change the shape of the character's features altogether.[49]
Examples:
- Adjusting the length and proportions of limbs.[47][20]
- Sizes of calves and thighs.[47][20]
- Adjustments will allow a character to appear more feminine or masculine.[23]
Character blending
Character blending allows the combination of two or more presets from the character creator. It allows users to click and drag to morph between the different presets to create customized characters without spending time adjusting each angle of every body part.[50]
Gear appearance
- Gear is intended to be realistic in appearance.[51][52][53]
- Armor will not be overly sexual in appearance.[51][53]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[52] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[55]
- There might be sliders, but there are not gonna be naked sliders.[55] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[59] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[60]
- Crafters are able to influence what their crafted items look like.[62][63]
- Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[64]
- Dye cosmetics can be used to change gear colors.[65][66][67]
Appearance slots/Transmogs
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[73][74]
- There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[75]
- Cosmetic slots can be toggled on or off on their character by the player.[76]
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[44][45]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[44] – Steven Sharif
Character creator
The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[78][83]
- Character appearance can be adjusted through a wide range of presets and sliders.[78][83][29]
- Character blending provides easy to use customization by morphing together two or more character presets.[50]
- Character sculpting allows detailed customization of every aspect of the body.[49]
The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[81]
Additional character creator features include.
- There will be unlockable features for character customization.[5]
- You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[5] – Steven Sharif
- The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[77] – Margaret Krohn
- The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[85][86]
- Choosing base idle animations of characters will be possible in future.[87]
- Certain animations, such as blinking, will be present when they don't interfere with the customization process.[88]
- Certain ability sound effects will adhere to character customization selections, such as race.[89]
- Adjusting the background scene and lighting is a planned feature.[88]
- There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[90] – Steven Sharif
- Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[91]
- Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[91] – Steven Sharif
- Body adornments, such as piercings will be possible within cultural limits.[92]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[93]
The aim is for the character creator to be on par if not much better than that of BDO.[26][94]
Racial appearance
The races in Ashes of Creation are primarily humanoid in appearance. This was mainly driven from a lore perspective as well as savings in animation and character design.[95]
- I didn't feel that it was necessary to recreate the wheel on races from a fantasy perspective. I'm not sure how much that would add to the flavor of the game. Obviously I think that we're capable of doing unique things within the cultures and I think we are doing that specifically, like an islander dwarf race. I mean that really hasn't been seen before. Or a stargazing noble Vek looking race: Those things are still unique and they still bring innovation to the idea of what these races can be, but at the same time there's a familiarity there that players can feel comfortable with in the traditional fantasy setting.[96] – Steven Sharif
Dünir dwarven appearance
- Facial hair has been portrayed on Dünir male and female characters, and Niküa male characters.[98][99][97]
- Body hair may also be a character customization option for female Dünir.[100]
- The developers updated the Dünir dwarves' design to have a more stout traditional fantasy appearance based on feedback from Alpha-1.[101][102]
- Niküa dwarves have a "halfling" appearance.[101][102]
- Facial hair is characteristic of the Dünir, not the Niküa.[7]
- Female Dünir beards will not match that of the male. It will be more of a braided option that is not as voluminous.[7]
Tulnar appearance
The Tulnar race does not have sub-types. Instead, players will be able to significantly customize the appearance of Tulnar characters based on three base influences; or blend between these different influences.[104][105][106][107][108][109]
- Simian (or mammalian).[104][105][106][107][109]
- Bestial/feline.[104][105][106][107][109]
- Reptilian.[104][105][106][107][109]
Races are primarily humanoid in appearance.[95]
- There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[11][106]
- Catgirl and Loli Tulnar are not able to be created.[11]
- Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[106] – Steven Sharif
- The Tulnar do not have avian characteristics. The sentient avian races (such as the Sladeborne) did not take refuge in the Underrealm.[110]
- Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
- A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[111] – Steven Sharif
- Mammalian Tulnar may have snout features, fur and inverted knees.[112]
- Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[112]
Gender
There are female and male genders in Ashes of Creation.[114][115]
- Races and Classes are not gender-locked.[116][117]
- Armor appearance adapts to gender.[118]
- Costumes are not gender locked.[119]
- There are no plans for gender neutral pronouns.[120]
- Same-sex marriages are possible.[120][121]
Artistic influences
Aelean architectuur heeft Frans-Middeleeuwse invloed.[124]
- Dünir have a Nordic cultural influence.[125]
- Empyreans have a Greco-Roman imperialistic feeling.[126]
- The Kaelar have a European influence.[127]
- The Niküa have a Polynesian influence.[128][126]
- The Py'Rai have a Navajo Native American influence.[126] Py'Rai architecture has a woodland inspiration.[129][130]
- Pyrian architecture has a Greco-Roman influence.[131]
- Ren'Kai architecture has an Asian influence.[122]
- The Vaelune have a Middle Eastern influence.[132]
- The Vek have a Mesoamerican influence.[132]
- You will see in the different races that are available from a player character standpoint a lot of different influences that reflect many cultures in the world: Not just European, not just Africa, not Mesoamerican. These cultures are going to be present in many of the races.[133] – Steven Sharif
- The idea is just to find a base component in the real world as a starting point and then to begin to fantasize.[134] – Steven Sharif
Cosmetic items
Cosmetic items allow players to customize their character in-game.[29]
- Eye color.
- Skin color.
- Hair color.
- Hairstyles.
- Tattoos.
- Scars.
Cosmetic items that produce in-game cosmetic effects will also be available.[135]
- Fireworks.
- Picnics.
- Camps.
Emoji
Emoji adds additional flare either for chat or character representation (social animations).[136][137][29]
- Race and class emoji packs were available in the Kickstarter and Summer crowdfunding campaigns at the Explorer level and above.[29]
- There will be role-playing emoji such as dice rolling.[138]
Kunstwerk
Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[140]
- We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[140] – Steven Sharif
- It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[141] – Steven Sharif
- Intrepid Studios does not use AI for art production.[142]
- We do not use AI for production, except in unique internal cases when communicating fast reference material.[142] – Steven Sharif
2023-12-25 2023-04-27 2023-02-01 2023-02-01 2023-02-01 2023-02-01 2023-02-01 2022-08-15 2022-04-27 2022-04-01 2022-04-01 2022-04-01 2022-04-01 2022-03-31 2022-03-31 2021-01-30 2020-10-31
Zie ook
Referenties
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- ↑ 87.0 87.1 Livestream, 2022-01-28 (39:30).
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- ↑ Twitter - The Tulnar are a proud, noble, Underrealm-dwelling race.
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- ↑ Forums: Player Feedback Request Vek Race
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- ↑ 142.0 142.1