- Costumes are not gender locked.
- Costumes are one piece outfits that cover an entire (gear) set.
- The dyeability of costumes depends on the specific costume.
Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself. – Steven Sharif
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.
- Nothing in the cosmetic store will be pay to win.
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way. – Steven Sharif
- Skins are cosmetic items that do not grant the user any benefit.
- Skins are only be able to be applied to things that have already been earned, crafted or found within Ashes of Creation.
- Different variants of store purchased cosmetic creatures may exist in the wild.
- Flavor text relates to the lore and background of creatures and items in the world of Verra.
- Costumes and mounts may also be accessible in Ashes of Creation Apocalypse.