Template:Freeholds: verschil tussen versies

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Regel 32: Regel 32:
  
 
* [[Events]] do not target personal belongings such as freeholds.{{livestream|2023-04-07|37m56|faeK_vQnnm0}}
 
* [[Events]] do not target personal belongings such as freeholds.{{livestream|2023-04-07|37m56|faeK_vQnnm0}}
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* The spread of [[Corrupted Essence|corruption]] in the world does not impact the freehold system.{{interview|2023-07-09|49m48|IUrjiAHZJT4}}
  
 
{{Update}}
 
{{Update}}
  
 
* Expansions and upgrades become available as [[Nodes|node]] [[Node progression|progression]] allows.{{livestream|2017-10-16|56m42|SXFRa5XlhOY}}
 
* Expansions and upgrades become available as [[Nodes|node]] [[Node progression|progression]] allows.{{livestream|2017-10-16|56m42|SXFRa5XlhOY}}

Versie van 11 jul 2023 00:49

Freehold in Alpha-1.[1]

Three main purposes that freeholds provide are allowing players an opportunity to express themselves in a highly customizable fashion. So these are plots of lands that you have access to. You can build different types of buildings on. You can create housing and place furniture; and you can grow livestock and you can just own this piece of land. And one unique thing about allowing the players express themselves through this manner in Ashes of Creation is that it's in the open-world, so it's not an instance or a phase location that you are kind of customizing. You're actually leaving a mark on the world that's representative of you as a player, as a character. Something you can you can roleplay. But importantly enough, when it comes to the economy, freeholds also provide the highest level of processing that's available; and processing is one of three primary branches that exist within the artisanship system. Processing is the intermediary step between what you gather in the wild and what you eventually craft via recipes. The the other primary purpose of freeholds is that they allow you to offer certain types of business services, because we don't just want to make freeholds delegated to the individual owner. We want it to have capabilities to interact with other players as they're walking past your freehold- as they're going to these hunting grounds and participating in quests or events that might be existing around; and that means that location matters for the freehold, because it's important to the business.[2]Steven Sharif

Alpha-2 freehold walkthrough.[3]

We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.[3]John Collins

Freeholds are sizable player housing plots that can be situated on predetermined parcels of land within the Zone of influence (ZOI) of a Dorp (fase 3) or higher node, including the ZOI of any of its vassal nodes.[4][5][6][7][8][9][10]

  • There are a limited amount of freeholds available on a server.[19]
    • The developers are expecting the number of freehold plots on each server to be in "the low thousands".[20]
Freeholds are a privilege not a right, meaning that there is a limited number of freeholds that will be available within the game world; and that's a very important aspect of this particular feature.[19]Steven Sharif
  • Blueprints are required for the construction of the freehold buildings that are used to process resources into processed goods.[22][23][24][25][26]
    • The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[27]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[27]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[22]Steven Sharif
  • Events do not target personal belongings such as freeholds.[29]
  • The spread of corruption in the world does not impact the freehold system.[30]
info-orange.pngSommige van de volgende informatie is niet recentelijk bevestigd door de ontwikkelaars en staat mogelijk niet op de huidige ontwikkelingsroutekaart.
  • Livestream, 2020-05-29 (36:29).
  • Livestream, 2023-06-30 (9:09).
  • 3.0 3.1 Video, 2023-06-30 (5:41).
  • 4.0 4.1 4.2 Livestream, 2023-06-30 (1:12:07).
  • 5.0 5.1 Livestream, 2023-06-30 (14:09).
  • 6.0 6.1 Development Update with Freehold Preview.
  • 7.0 7.1 Video, 2023-06-30 (21:22).
  • Livestream, 2022-04-29 (1:03:44).
  • 9.0 9.1 Livestream, 2017-05-19 (32:23).
  • Node series part II – the Metropolis.
  • 11.0 11.1 Livestream, 2023-06-30 (1:15:34).
  • Livestream, 2023-06-30 (13:10).
  • stevenclarification.png
  • steven-freehold-quest.png
  • steven-freehold-sales.png
  • Interview, 2018-05-11 (50:47).
  • Interview, 2020-07-08 (45:23).
  • 18.0 18.1 Livestream, 2017-10-16 (56:42).
  • 19.0 19.1 Livestream, 2023-06-30 (30:21).
  • steven-freeholds.png
  • 21.0 21.1 Livestream, 2023-06-30 (1:45:22).
  • 22.0 22.1 22.2 Livestream, 2022-06-30 (1:09:29).
  • Livestream, 2022-02-25 (1:12:27).
  • Podcast, 2021-04-11 (40:20).
  • Interview, 2020-03-27 (9:00).
  • Livestream, 2017-05-05 (34:15).
  • 27.0 27.1 Livestream, 2022-06-30 (1:08:02).
  • Livestream, 2023-06-30 (26:23).
  • Livestream, 2023-04-07 (37:56).
  • Interview, 2023-07-09 (49:48).