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Template:Economy

Uit Ashes of Creation Wiki
Versie door Lex (overleg | bijdragen) op 15 jul 2023 om 02:31 (Add quote)

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Currency concept art.[1]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[2]Jeffrey Bard

Marktplaatsen in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[3]

Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[9]
  1. Ashes of Creation Press Kit.
  2. Video, 2017-04-30 (8:02).
  3. 3.0 3.1 Unreal Engine Interview, 2017-05-23.
  4. economic-metro-linking.png
  5. 5.0 5.1 Podcast, 2021-04-11 (31:02).
  6. Livestream, 2017-05-10 (10:47).
  7. Livestream, 2017-05-15 (10:32).
  8. Livestream, 2018-01-18 (46:56).
  9. steven-freehold-scarcity.png