Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Template:Economy: verschil tussen versies

Uit Ashes of Creation Wiki
Naar navigatie springen Naar zoeken springen
k (Text replacement - "(\d{1,2}) May (\d{4,4})" to "$2-05-$1")
k (Text replacement - "2017-05-5\|([^|]+)\|UnQ1Cve-bXE" to "2017-05-10|$1|UnQ1Cve-bXE")
Regel 5: Regel 5:
 
* There will be no central [[Auction house|auction house]] or [[Warehouses|warehouse]].{{web|https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation|Unreal Engine Interview, 2017-05-23.}}
 
* There will be no central [[Auction house|auction house]] or [[Warehouses|warehouse]].{{web|https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation|Unreal Engine Interview, 2017-05-23.}}
 
** [[Auction houses]] in up to two [[Economic nodes|economic]] [[Metropolises|metropolises]] (including their [[Vassal nodes|vassal nodes]]) can be linked with the [[Linked economy|linked economy]] [[Superpower|superpower]].{{quote|economic-metro-linking.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/581203313437966394}}
 
** [[Auction houses]] in up to two [[Economic nodes|economic]] [[Metropolises|metropolises]] (including their [[Vassal nodes|vassal nodes]]) can be linked with the [[Linked economy|linked economy]] [[Superpower|superpower]].{{quote|economic-metro-linking.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/581203313437966394}}
* There will be [[Item sinks|item decay (material sinks)]], [[Item deconstruction|deconstruction mechanics]] and other [[Gold sinks|gold sinks]] to combat inflation.{{podcast|2021-04-11|31m02|kP-lOFzYkCM}}{{livestream|2017-05-5|10m47|UnQ1Cve-bXE}}
+
* There will be [[Item sinks|item decay (material sinks)]], [[Item deconstruction|deconstruction mechanics]] and other [[Gold sinks|gold sinks]] to combat inflation.{{podcast|2021-04-11|31m02|kP-lOFzYkCM}}{{livestream|2017-05-10|10m47|UnQ1Cve-bXE}}
 
** The developers are considering the use of adaptive price points in [[Merchants|merchant shops]] based on the amount of gold being generated or sunk in the economy.{{podcast|2021-04-11|31m02|kP-lOFzYkCM}}
 
** The developers are considering the use of adaptive price points in [[Merchants|merchant shops]] based on the amount of gold being generated or sunk in the economy.{{podcast|2021-04-11|31m02|kP-lOFzYkCM}}
 
* There will be [[Player trading|player to player trading]].{{livestream|2017-05-15|10m32|1duIKUf8gVs}}{{livestream|2018-01-18|46m56|mD1q3aTRcPY}}
 
* There will be [[Player trading|player to player trading]].{{livestream|2017-05-15|10m32|1duIKUf8gVs}}{{livestream|2018-01-18|46m56|mD1q3aTRcPY}}

Versie van 7 okt 2022 17:12

Currency concept art.[1]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[2]Jeffrey Bard

Marktplaatsen in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[3]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[9]Peter Pilone

The economy present in Alpha-1 is not reflective of the final state of the game.[10]