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* There will be no central [[Auction house|auction house]] or [[Warehouses|warehouse]].{{web|https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation|Unreal Engine Interview, 23 May 2017.}} | * There will be no central [[Auction house|auction house]] or [[Warehouses|warehouse]].{{web|https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation|Unreal Engine Interview, 23 May 2017.}} | ||
** [[Auction houses]] in up to two [[Economic nodes|economic]] [[Metropolises|metropolises]] (including their [[Vassal nodes|vassal nodes]]) can be linked with the [[Linked economy|linked economy]] [[Superpower|superpower]].{{quote|economic-metro-linking.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/581203313437966394}} | ** [[Auction houses]] in up to two [[Economic nodes|economic]] [[Metropolises|metropolises]] (including their [[Vassal nodes|vassal nodes]]) can be linked with the [[Linked economy|linked economy]] [[Superpower|superpower]].{{quote|economic-metro-linking.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/581203313437966394}} | ||
− | * There will be [[Item sinks|item decay]] and other | + | * There will be [[Item sinks|item decay (material sinks)]], [[Item deconstruction|deconstruction mechanics]] and other [[Gold sinks|gold sinks]] to combat inflation.{{podcast|11 April 2021|31m02|kP-lOFzYkCM}}{{livestream|5 May 2017|10m47|UnQ1Cve-bXE}} |
+ | ** The developers are considering the use of adaptive price points in [[Merchants|merchant shops]] based on the amount of gold being generated or sunk in the economy.{{podcast|11 April 2021|31m02|kP-lOFzYkCM}} | ||
* There will be [[Player trading|player to player trading]].{{livestream|15 May 2017|10m32|1duIKUf8gVs}}{{livestream|18 January 2018|46m56|mD1q3aTRcPY}} | * There will be [[Player trading|player to player trading]].{{livestream|15 May 2017|10m32|1duIKUf8gVs}}{{livestream|18 January 2018|46m56|mD1q3aTRcPY}} | ||
Versie van 13 apr 2021 16:05
Marktplaatsen in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[3]
- There will be no central auction house or warehouse.[3]
- Auction houses in up to two economic metropolises (including their vassal nodes) can be linked with the linked economy superpower.[4]
- There will be item decay (material sinks), deconstruction mechanics and other gold sinks to combat inflation.[5][6]
- The developers are considering the use of adaptive price points in merchant shops based on the amount of gold being generated or sunk in the economy.[5]
- There will be player to player trading.[7][8]
One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[9] – Peter Pilone
The economy present in Alpha-1 is not reflective of the final state of the game.[10]
- ↑ Ashes of Creation Press Kit.
- ↑ Video, 2017-04-30 (8:02).
- ↑ 3.0 3.1 Unreal Engine Interview, 23 May 2017.
- ↑
- ↑ 5.0 5.1 Podcast, 2021-04-11 (31:02).
- ↑ Livestream, 2017-05-05 (10:47).
- ↑ Livestream, 2017-05-15 (10:32).
- ↑ Livestream, 2018-01-18 (46:56).
- ↑ Video, 2017-04-30 (6:54).
- ↑ Livestream, 2021-03-26 (43:55).