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Religions: verschil tussen versies
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Players may choose not to follow a [[Religions|religion]].{{quote|atheist.jpg}} | Players may choose not to follow a [[Religions|religion]].{{quote|atheist.jpg}} | ||
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+ | <blockquote>''If you want to abstain from the religion progression path you may do so... It's not gonna hurt you I guess, because a lot of these augments are kind of "sidegrades". But I think you'd be missing out on a lot of what the game has to offer..''{{livestream|1 June 2017|34m12|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | ||
=== Shrines === | === Shrines === |
Versie van 6 apr 2018 07:36
There are six primary religions as well as a Tulnar/Underrealm religion.[3][4][5]
- Religion is intended to be a motivator, not an aesthetic.[6]
- Choosing a religion enables players to walk a light or a dark path through their choice of questlines and other actions.[7][8][2]
- Players will not be able to worship The Others at temples, but certain quest paths will allow darker forms of worship.[9]
- There will be questlines. There will be certain actions that players are capable of taking to perhaps pursue the darker side of this metaverse so to speak.[7] – Steven Sharif
Sometimes games in the past have tried to shy away from heavy emphasis on religion because of the parallels that can occur between what is in the real world and this fantasy realm. I don't really subscribe to that theory. I think that religion plays a very significant role in the story of what Ashes of Creation is about and it is very much this almost monolithic idea of good vs. evil; so that is really at the crux of what the overarching narrative will be in the game; and I'm not trying to pigeonhole players into "everyone has to be good", like I said earlier there will be opportunities for players to deviate from that, should they so choose to roleplay in that regard.[3] – Steven Sharif
The Tulnar religion is a combination of religious beliefs of the major races as well as pagan beliefs of the minor races over time as they coexisted together in the Underrealm.[11]
- The Tulnar are not a result of corruption.[12]
- The progression of the Tulnar- while they are still the staples of what were once the primary deities of the good pantheon remained for the Tulnar, over the time they existed and evolved into the society that they are at the return to Verra. It's much more similar... to the way the Creole religions advanced, with using components of Christianity as well as Voodoo and other smaller, more "paganesque" religions; and incorporated them into one. To that degree, you can correlate the way that society around the Tulnar has this almost combination of what were pagan beliefs from the minor races as well as the introductions of the major beliefs and religions from the major races, because they all came together in the Underrealm and survived in that regard. So you’re gonna see naturally a combination of those two things.[11] – Steven Sharif
Pantheon of gods
The ten deities within Ashes of Creation formed a pantheon of gods that existed in a realm outside of the material plane.[14][15] There was a celestial struggle among the gods that fractured them into good and evil.[14][2] Some gods influence the corrupt side of beings that exist in the Universe.[16][14] It is possible through questing and player decision to join or worship those gods.[7][8]
- The gods are an active part of the story; and each of the cultures have their own interpretation of the whims and desires and focuses of the Gods.[17] – Steven Sharif
- The Others are three of the ten gods who embraced teaching all facets of The Essence (both good and evil) to The Ancients, and elevating them to the plane of the gods.[14]
- The Seven gods' opposition to the Others resulted in a great celestial battle. The Seven were able to defeat the Others, banishing them and the Ancients to The Void. They went on to create four divine races and split their qualities between them.[14][2]
The Gods are beings of The Essence, which is a metaphysical energy or life-force of sorts that can be manipulated to create what could be viewed as magic.[14]
- The Gods are capable of reaching into the material plane through the souls of their divine beings. In the case of The Seven these are the four great races and their descendants.[18]
There were these pantheon of gods that existed in a realm outside of the material plane that Verra exists in and they were really beings of what's called The essence. The essence is essentially this almost metaphysical energy or life-force that can be manipulated to create magic and/or what we would we would view as magic; and different planes have different degrees of strength when it comes to their proximity to the essence. The material plane is not the highest on that on that scale of being close to to the essence; and the gods exist on a plane that is the most connected to the essence.[14] – Steven Sharif
The Gods in Ashes of Creation represent different aspects of the Universe, and feelings as well.[19]
- Goddess of Love.[19]
- Goddess of Creation.[20][19][21]
- The Phoenix is the celestial avatar of the Goddess of Creation.[22]
- Goddess of Fate (Norlan).[21][23]
- God of Hope (Resna).[24]
- God of Truth (Shol).[25]
- The sphere of influence of the three "Other" gods has not yet been revealed.[7]
Each god... has a specific realm that they relate to in the world and its creation.[2] – Steven Sharif
We have a very rich lore on the pantheon of gods, but it's something that I want to make sure players discover in-game, not told about.[19] – Steven Sharif
Tempels
Tempels are a unique service building that unlocks at Dorp (fase 3) of Divine nodes.[27][28]
- There will not be temples to worship The Others, but there will be quest paths that will enable darker forms of worship.[9]
- Temples progress a religion within Verra. There will be competition between religions to build their temple in nodes with vacant temple slots.[29]
Benefits
Religion is intended to be a motivator, not an aesthetic.[30] Choosing a religion enables a player to walk a light or a dark path.[31]
Augments
Strong religions provide unique augments that can be applied to a player's primary skills.[32][6]
- Religious augments are considered top-tier achievements within a religion.[32]
- These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[32]
You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[33] – Steven Sharif
Progression
There are player progression paths within a religion.[32][6]
- Players may follow only one religion at a time.[32][6]
- Religious progression is based on quests that are only offered to followers of that religion.[32]
- Religions have a ranking system based on a player's performance in these quests and the number of quests completed.[32][34]
- Changing religion will cause loss of progress in a player's previous religion.[32][6]
- It depends on their dedication to the religion itself; their performance when it comes to certain religion's religious objectives; their contribution to the development of that religion within the world. There's a lot of different markers that we use at each stage to determine how they progress within the religion.[35] – Steven Sharif
Atheism
Players may choose not to follow a religion.[36]
If you want to abstain from the religion progression path you may do so... It's not gonna hurt you I guess, because a lot of these augments are kind of "sidegrades". But I think you'd be missing out on a lot of what the game has to offer..[37] – Jeffrey Bard
Shrines
Players may be able to build shrines on their freehold plot, based on their progression within their religion.[38]
- Shrines may grant access to certain tithes that can be made to your deity.[38]
- These could be a stepping-stone to unlock deeper progression within a religion.[38]
- Shrines will not provide the same benefits as Tempels but they are the "next best thing".[38]
- Players may be able to pay to use other player's freehold shrines.[38]
Zie ook
Referenties
- ↑ Node series part II – the Metropolis.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Livestream, 2017-05-26 (15:37).
- ↑ 3.0 3.1 Podcast, 2020-11-15 (29:23).
- ↑ Interview, 2020-07-19 (23:15).
- ↑
- ↑ 6.0 6.1 6.2 6.3 6.4 Livestream, 2017-05-08 (44:51).
- ↑ 7.0 7.1 7.2 7.3 Podcast, 2020-11-15 (20:04).
- ↑ 8.0 8.1 Livestream, 2018-04-8 (AM) (16:50).
- ↑ 9.0 9.1 Livestream, 2021-07-30 (1:13:11).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 11.0 11.1 Podcast, 2020-11-15 (31:13).
- ↑ Livestream, 2019-11-22 (24:33).
- ↑ May newsletter.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Livestream, 2020-11-08 (0:00:00).
- ↑ Livestream, 2017-05-26 (10:58).
- ↑ Livestream, 2020-11-08 (11:48).
- ↑ Livestream, 2022-12-02 (1:18:26).
- ↑ Livestream, 2020-11-08 (00:49).
- ↑ 19.0 19.1 19.2 19.3 Livestream, 2018-04-8 (AM) (10:02).
- ↑ Interview, 2020-07-20 (13:33).
- ↑ 21.0 21.1 Interview, 2018-10-31 (6:00).
- ↑
- ↑ Livestream, 2018-11-03 (0:01:18).
- ↑ Livestream, 2018-11-03 (0:00:20).
- ↑ Livestream, 2018-11-03 (0:06:56).
- ↑ Livestream, 2017-05-12 (54:35).
- ↑ Video, 2023-08-31 (33:07).
- ↑ Livestream, 2018-10-31 (52:38).
- ↑ Livestream, 2017-05-26 (10:58).
- ↑ Livestream, 2017-05-08 (44:51).
- ↑ Livestream, 2017-05-26 (15:37).
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 Livestream, 2020-07-25 (57:02).
- ↑ Livestream, 2017-06-01 (31:47).
- ↑
- ↑ Livestream, 2017-06-01 (33:40).
- ↑
- ↑ Livestream, 2017-06-01 (34:12).
- ↑ 38.0 38.1 38.2 38.3 38.4 Livestream, 2017-05-24 (9:58).