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Crops
Crops are harvestable resources in Ashes of Creation.[2][3][4][5][6]
- Freeholds allow placement of farm workstations for farming crops and livestock.[2][2][3][4][7][6][5]
- The level and types of processing stations on a freehold will affect the speed and quality of crop rotations.[8][2]
- Static housing allows placement of small garden sections for farming special types of crops.[3][4][9]
- Apartments allow placement of pots to grow seeds.[10][4]
- Public spaces in nodes allow lower-tier animal husbandry and farming activities.[11]
- There'll be different types of tools and/or machinery that can be used to plant multiple seed types within a particular infrastructure that gives you bundles and/or many different harvestings that's part of progression. So, as you get more adept at farming, you have the ability to mass produce; and the same is true when you talk about quantity, speed of processing across many of the different processing professions[8] – Steven Sharif
- Crops are grown from seeds that are obtained from vendors or in the open-world.[12][2]
- Initially seeds will need to be planted individually, but the acquisition of farming tools or hired farmhands will enable more efficient methods.[13]
- Crops must be watered and fertilized until they are mature.[14][12]
- Plants can be uprooted, fruited (seeded), or harvested.[14]
- There are diminishing returns from harvesting crops, where new seeds will eventually need to be reacquired from the world.[15]
- There won't be a breeding mechanic associated with crops.[16]
- Farmable crops have applications beyond basic food items.[17]
- Farmed materials can be processed into craftable materials or be converted directly into consumable items through professions such as cooking and alchemy.[3]
The Verdant Keeper... are a sect of people that keep track of all the things that are necessary to have successful crops and to grow things and to make sure that the cultivation of these things allows a society or civilization to keep growing. So in the transition from Verra to Sanctus these people had to relearn how to grow things without magic. There were druid like people before and now we have to go to this place where there's no magic to support those things. So they spend their time learning about the world and learning about it in sort of a scientific way and keeping track of all of these seasons of the different years, of the decades, of the centuries that go by to sort of create a map for themselves and for the civilizations that they support: Kind of a means to be successful in growing crops and keeping people healthy and happy.[19] – Jeffrey Bard
As the months come and go, and the hand of winter looms over the land, various farmers of Verra take time to celebrate the fortune granted to them by the Verdant Keeper. Hearths are stoked, candles are lit, and fragrant delicacies are prepared. A massive celebration of food and drink takes place, marking the culmination of their hard work and preparation for the harsh, cold months to come. Should the celebrations go well, they say the Keeper will bless the next spring with a brand new harvest, ready to be plucked.[20]
Underrealm resources
Resources will be different in the Underrealm, including unique species of fish.[21][22][23]
- This will affect professions such as fishing, farming, and animal husbandry.[21][23]
- Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.[23]
Farmhands and NPC assistance
Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[24] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[24][25][26]
Foliage
- There will be player collision with foliage.[30]
- As you move through a plant you're not just gonna go straight through the plant. It will move around on the client for you: you'll see that plant move because you intersected with it and passed through it. So there's collision with foliage there; but I'm not sure if it's going to be as granular on blades of grass. We do have footprints and footsteps... you can see them on the dirt surfaces; you can see them on the snow surfaces.[30] – Steven Sharif
- Different growth states will have different collision profiles.[31]
- For example as for trees, sapling stage requires no collision, but the young stage will have a collision that you can no longer go through.[31] – Alex Khudoliy
- Different seasons may unmask different types of vegetation.[32][33]
- Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[34]
- Q: Folks were wondering about foliage as it seems like it could hide your character from your own camera. Can it do something like turn transparent to you, so you... don't lose yourself in the grass?
- A: Absolutely. Those are literal higher fidelity types of polish that we get around to when we're out of guts of building core systems and abilities and archetypes. So, part of watching our game in development is understanding that a lot of the quality-of-life or polish-oriented features that you would typically see in a launched game are not yet worked on from our perspective. We're very much still on the core aspects of our feature development.[34] – Steven Sharif
2023-01-17 2022-09-08 2022-08-27 2022-03-24 2021-03-21
Zie ook
Referenties
- ↑ X.com - Verran screenshots.
- ↑ 2.0 2.1 2.2 2.3 2.4 Video, 2023-06-30 (6:39).
- ↑ 3.0 3.1 3.2 3.3 Interview, 2021-02-07 (42:41).
- ↑ 4.0 4.1 4.2 4.3 Livestream, 2020-10-30 (44:22).
- ↑ 5.0 5.1 Livestream, 2017-05-05 (32:11).
- ↑ 6.0 6.1 Livestream, 2017-05-30 (20:01).
- ↑ Livestream, 2017-10-16 (56:42).
- ↑ 8.0 8.1 Livestream, 2023-06-30 (1:47:33).
- ↑ Livestream, 2020-06-26 (45:32).
- ↑ Interview, 2023-07-09 (41:22).
- ↑ Interview, 2023-07-09 (51:26).
- ↑ 12.0 12.1 Video, 2023-06-30 (11:53).
- ↑ Interview, 2023-09-10 (29:31).
- ↑ 14.0 14.1 Livestream, 2023-06-30 (1:46:24).
- ↑ Interview, 2023-07-09 (55:54).
- ↑ Interview, 2021-02-07 (44:17).
- ↑
- ↑ 18.0 18.1 Ashes of Creation Store: Shadeless Tree Tavern.
- ↑ Livestream, 2019-10-31 (14:13).
- ↑ Blog: Bounties of the Verdant Keeper.
- ↑ 21.0 21.1 Livestream, 2023-04-07 (27:30).
- ↑ Vertaling, 2022-11-05 (10:46:47).
- ↑ 23.0 23.1 23.2 Livestream, 2017-06-01 (24:30).
- ↑ 24.0 24.1 24.2 24.3 Interview, 2023-07-09 (1:37:34).
- ↑ 25.0 25.1 25.2 Livestream, 2017-05-09 (28:57).
- ↑ 26.0 26.1 26.2 Livestream, 2017-11-17 (11:00).
- ↑ Livestream, 2020-07-31 (1:39:00).
- ↑ Livestream, 2020-10-30 (43:01).
- ↑ 29.0 29.1 Twitter: Foul and ravenous spirits have been bound to these stinking flowers!
- ↑ 30.0 30.1 Livestream, 2022-05-27 (1:01:45).
- ↑ 31.0 31.1 Video, 2022-10-28 (3:49).
- ↑ Video, 2022-10-28 (19:10).
- ↑ Livestream, 2022-05-27 (54:49).
- ↑ 34.0 34.1 Livestream, 2023-04-28 (53:09).