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Template:Vassal nodes
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Village (stage 3) or higher nodes enslave nearby nodes, converting them into vassal nodes.[2][3]
- A Metropolis (fase 6) can control up to two City (fase 5) nodes. A City (fase 5) can control one Town (fase 4) and one Dorp (fase 3) node. A Dorp (fase 3) can control an Encampment (fase 2) or an Expedition (fase 1). If the Dorp (fase 3) gets destroyed through a siege, its "vassals" are also destroyed.[1]
- Vassal nodes gain benefits from their sovereign node (parent node) even if the node type of the parent is different to the vassal.[5]
- It is not a bad thing to be vasseled, it is a good thing to be vasseled. It brings many benefits from the Sovereign, which is the the ultimate parent of that vassal network down to the vassal node itself; and it allows that vassal node to even live outside of its normal mechanics. You get to adopt some of the benefits that the node type of your sovereign is, even if your node type as a vassal node isn't the same.[5] – Steven Sharif
- Sovereign nodes collect taxes from their vassal nodes. These taxes cannot be taken by the mayor or other players.[6]
- Vassal nodes must remain at least one node stage below their parent node.[2]
- Neighboring/Adjacent nodes from Expedition (fase 1) upward block the growth of their immediate neighbors. This is intended to be tested in Alpha-1.[7][3]
- Vassal nodes first apply any experience earned to their own deficit (see Node atrophy). It then applies excess experience earned to its parent node.[8]
- If the parent node advances, the vassal is once again able to advance.[2]
- Vassal nodes give excess experience to their parent node and may have their own vassals; so long as they fall within the parent node’s zone of influence.[6][2]
- If a node is capped and is both a vassal and has its own vassals, any experience earned from itself or its Vassals is first applied to its own deficit. Experience beyond that is then sent to its parent node.[8]
- When the vassal reaches its cap it overflows experience up to the parent; and so it can be very good early on for parents to get vassal nodes that are very productive- that have a lot of traffic.[6] – Steven Sharif
- Vassals are subject to the government, alliances, wars, taxes, and trade of their parent node, and are able to receive federal aid from them.[2]
- Vassal nodes cannot declare war on their parent node or any of their vassals.[2]
- Citizens of vassals are bound by the diplomatic states of the parent node.[2]
- If a Node is a Vassal Node and is capped from advancing further, it first applies any experience earned to its own deficit (see Node Atrophy section), and then applies excess experience earned to its Parent Node. If the Parent Node advances and the Vassal is able to grow, it becomes uncapped. If a Node is capped and is both a Vassal and has its own Vassals, any experience earned from itself or its Vassals is first applied to their own deficit. Any experience beyond that is then sent to its Parent Node.[8] – Margaret Krohn