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Template:Node taxes: verschil tussen versies

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(15 tussenliggende versies door 2 gebruikers niet weergegeven)
Regel 1: Regel 1:
[[File:vlcsnap-2020-03-28-19h58m47s518.png|thumb|450px|[[Alpha-1]] [[Mayors|mayoral]] [[User interface|user interface]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}}]]
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[[File:Node Tab Tax Advanced Details.png|thumb||[[Alpha-2]] [[Node treasury]] work-in-progress advanced [[Node taxes|node taxes]] [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}} <blockquote>''As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.''{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{ndash|[[Chris Justo]]}}</blockquote>]]
 
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[[File:Citizenship Dues.png|thumb||[[Alpha-2]] [[Citizenship dues]] and [[Node taxes|node taxes]] work-in-progress [[UI]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}]]
[[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}}
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[[Mayors]] are able to set a generalized [[Node taxes|node tax rate]] as well as overrides for different activities within their [[Nodes|node]]. Mayors gain additional taxation controls as their [[Node advancement|node advances]].{{video|2023-08-31|28m04|bJwLHPGPH5s}}{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}}
* This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}}
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* Amenities tax override.{{video|2023-08-31|28m04|bJwLHPGPH5s}}
 
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* Artisanship tax override.{{video|2023-08-31|28m04|bJwLHPGPH5s}}
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}}
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* Commerce tax override.{{video|2023-08-31|28m04|bJwLHPGPH5s}}
 
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** This may include taxes that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}}
* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
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* [[Property taxes|Property tax]] override.{{video|2023-08-31|28m04|bJwLHPGPH5s}}
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2020-03-27|0m30|TzD_u7C8NxA}}
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** [[Freeholds|Freehold]] property taxes scale according to the number of [[Freehold building permits|freehold building permits]] issued for that freehold.{{interview|2023-07-09|54m46|IUrjiAHZJT4}}{{livestream|2023-06-30|1h45m22|K-OyTa9pgQk}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
 
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* [[Citizenship dues]] and property taxes scale based on the [[Node stages|stage of the node]] when a player became a [[Node citizens|citizen]].{{web|https://ashesofcreation.com/news/2023-09-01-development-update-with-village-node|Blog: Development Update with Village Node.}}{{livestream|2023-08-31|15m51|JvsXn43Gak0}}{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}}
Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}
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** The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}
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* Node tax rates will be visible on the [[World map|world map]] by hovering over a node location.{{livestream|2023-09-29|1h11m22|OmTNooWyZxU}}
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* Tax revenue only goes toward funding [[Node development|node development]]. This cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
  
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[[Regent nodes]] take a cut of [[Taxation|taxes]] from various activities that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}

Huidige versie van 4 okt 2023 om 15:04

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[1]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[1]Chris Justo

Burgemeesters are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[14][15]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[15]
  • 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Video, 2023-08-31 (28:04).
  • Livestream, 2020-03-28 (1:03:38).
  • steven-tavern-games-1.png
  • steven-tavern-games-2.png
  • Interview, 2023-07-09 (54:46).
  • Livestream, 2023-06-30 (1:45:22).
  • 7.0 7.1 Tax spending.png
  • Blog: Development Update with Village Node.
  • Livestream, 2023-08-31 (15:51).
  • 10.0 10.1 Interview, 2023-07-09 (38:14).
  • 11.0 11.1 Interview, 2020-03-27 (0:30).
  • Video, 2018-04-05 (41:48).
  • Livestream, 2023-09-29 (1:11:22).
  • 14.0 14.1 Livestream, 2022-08-26 (1:10:16).
  • 15.0 15.1 Interview, 2018-05-11 (57:02).