Template:Freeholds: verschil tussen versies

Uit Ashes of Creation Wiki
Naar navigatie springen Naar zoeken springen
(Update with new information)
(Change video)
Regel 1: Regel 1:
 
[[File:ss-2020-05-30-00 36 29-00009.png|thumb|450px|[[Freeholds]] in [[Alpha-1]].{{livestream|2020-05-29|36m29|ZKdaKuYLtiw}}
 
[[File:ss-2020-05-30-00 36 29-00009.png|thumb|450px|[[Freeholds]] in [[Alpha-1]].{{livestream|2020-05-29|36m29|ZKdaKuYLtiw}}
 
<blockquote>''The whole goal of the freehold system is to give everything a purpose and not just have it be like "oh this is my pretty design", but it's a design towards something for your character- towards something for the world.''{{livestream|2020-05-29|42m01|ZKdaKuYLtiw}}{{ndash|[[Jeffrey Bard]]}}</blockquote>]]
 
<blockquote>''The whole goal of the freehold system is to give everything a purpose and not just have it be like "oh this is my pretty design", but it's a design towards something for your character- towards something for the world.''{{livestream|2020-05-29|42m01|ZKdaKuYLtiw}}{{ndash|[[Jeffrey Bard]]}}</blockquote>]]
[[File:Alpha-1_Freehold_Preview.mp4|thumb|450px|start=2|end=999|[[Alpha-1]] [[Freeholds|freehold]] early preview.{{livestream|2020-05-29|35m36|ZKdaKuYLtiw}}]]
+
[[File:CLIP2023-06-30-Video-5:41.mp4|thumb|450px|start=1|end=23|[[Alpha-2]] [[Freeholds|freehold]] preview.{{video|2023-06-30|5m41|ZHkMaNWiKg0}}
 +
<blockquote>''We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.''{{video|2023-06-30|5m41|ZHkMaNWiKg0}}{{ndash|[[John Collins]]}}</blockquote>]]
  
 
[[Freeholds]] are sizable [[Player housing|player housing]] plots that can be situated within the [[Zone of influence]] (ZOI) of a {{nodestage|3}} or higher.{{web|https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/|Node series part II &ndash; the Metropolis.}}
 
[[Freeholds]] are sizable [[Player housing|player housing]] plots that can be situated within the [[Zone of influence]] (ZOI) of a {{nodestage|3}} or higher.{{web|https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/|Node series part II &ndash; the Metropolis.}}

Versie van 1 jul 2023 15:10

Freeholds in Alpha-1.[1]

The whole goal of the freehold system is to give everything a purpose and not just have it be like "oh this is my pretty design", but it's a design towards something for your character- towards something for the world.[2]Jeffrey Bard

Alpha-2 freehold preview.[3]

We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.[3]John Collins

Freeholds are sizable player housing plots that can be situated within the Zone of influence (ZOI) of a Dorp (fase 3) or higher.[4]

  • Freeholds are limited to one per account.[5]
  • Freeholds are approximately half an acre in size.[6]
  • Expansions and upgrades become available as node progression allows.[6]
  • Freeholds may not be sold to other players.[8]
  • Blueprints are required for the construction of the freehold buildings that are used to process resources into processed goods.[9][10][11][12][13]
    • The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[14]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[14]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[9]Steven Sharif

The freehold system interacts with multiple other systems in-game.[15]

Events do not target personal belongings such as freeholds.[16]