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Template:Crafting
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Crafting is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[2][3]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Ships, Siege engines, Weapons, Armor, etc.[4] – Jeffrey Bard
- Crafting requires the acquisition of recipes in order to craft items.[5]
- Crafting stations are located on freeholds or within nodes.[6][7]
- Higher tier crafting stations are unlocked with node progression.[8]
- Artisan gear will enable crafting of stronger items.[9][10]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[11]
- The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[12]
- It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[13]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[13] – Cody Peterson
- There will not be a labor or energy system in Ashes of Creation.[14]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[14] – Steven Sharif