Template:Real estate: verschil tussen versies

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Regel 4: Regel 4:
 
** [[In-node housing]] will be at a premium, and is expected to be hotly contested.{{web|https://www.ashesofcreation.com/node-series-part-2-metropolis/|Node series part II – the Metropolis.}}
 
** [[In-node housing]] will be at a premium, and is expected to be hotly contested.{{web|https://www.ashesofcreation.com/node-series-part-2-metropolis/|Node series part II – the Metropolis.}}
 
** The more [[Apartments|apartments]] that have been purchased in a [[Nodes|node]], the higher the price scales.{{livestream|12 May 2017|52m01|8l12DLKqJ5w}}
 
** The more [[Apartments|apartments]] that have been purchased in a [[Nodes|node]], the higher the price scales.{{livestream|12 May 2017|52m01|8l12DLKqJ5w}}
* The developers are considering an auction-based method for listing new properties are made available for purchase when a [[Node advancement|node advances]].{{livestream|12 May 2017|55m01|8l12DLKqJ5w}}
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* The developers are considering an auction-based method for listing new properties that become available for purchase when a [[Node advancement|node advances]].{{livestream|12 May 2017|55m01|8l12DLKqJ5w}}
 
** A grace period will occur before the housing becomes available for auction.{{livestream|12 May 2017|55m01|8l12DLKqJ5w}}
 
** A grace period will occur before the housing becomes available for auction.{{livestream|12 May 2017|55m01|8l12DLKqJ5w}}
 
** Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.{{livestream|12 May 2017|55m01|8l12DLKqJ5w}}
 
** Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.{{livestream|12 May 2017|55m01|8l12DLKqJ5w}}

Versie van 29 jun 2020 04:42

Players buy the deeds for housing from the node itself.[1] Players can also buy and sell properties from other players.[2]

  • Housing will have a base price that scales with the number of citizens in the node.[3]
  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[5]
    • A grace period will occur before the housing becomes available for auction.[5]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[5]
    • At the end of the auction, the highest bidder will win the house.[5]
  • Static housing and apartments can be listed and sold to other players at prices determined by the player-driven economy.[6][7]
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[3]
  • Players will not be able to exceed their allotment of housing in the game.[8]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[8]Steven Sharif

Rental and leasing concepts are currently under consideration.[8]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[8]Steven Sharif