Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Template:Node taxes: verschil tussen versies
Naar navigatie springen
Naar zoeken springen
↑ 1.0 1.1 Livestream, 2020-03-28 (1:03:38).
↑
↑
↑ Livestream, 2023-06-30 (1:45:22).
↑ 5.0 5.1
↑
↑ 7.0 7.1 Livestream, 2022-08-26 (1:10:16).
↑ Interview, 2020-03-27 (0:30).
↑ 9.0 9.1 Interview, 2018-05-11 (57:02).
(Update with new information) |
(Update with new information) |
||
Regel 3: | Regel 3: | ||
[[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} | [[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} | ||
* This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}} | * This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}} | ||
− | * [[ | + | * [[Housing taxes]] are determined by the number of structures built on their plot.{{livestream|2023-06-30|1h45m22|K-OyTa9pgQk}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} |
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}} | [[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}} |
Versie van 4 jul 2023 04:16
Burgemeesters are able to set tax rates for their node.[1]
- This includes setting tax rates that apply to tavern games.[2][3]
- Housing taxes are determined by the number of structures built on their plot.[4][5]
Burgemeesters/Node regeringen allocate resources, taxes, and quests to help develop node defenses.[6]
- Tax money only goes toward funding node development. This gold cannot be withdrawn by the mayor or any other player.[7][5]
- Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[8]
Parent (Sovereign) nodes take a cut of all taxes from the housing and any services that occur within their vassal node structure.[7][9]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[9]