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Template:Node taxes: verschil tussen versies

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k (Text replacement - "(\d{1,2}) (March|Marchа) (\d{4,4})" to "$3-03-$1")
k (Text replacement - "(\d{1,2}) August (\d{4,4})" to "$2-08-$1")
Regel 6: Regel 6:
 
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}}
 
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}}
  
* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|26 August 2022|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
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* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
 
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2020-03-27|0m30|TzD_u7C8NxA}}
 
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2020-03-27|0m30|TzD_u7C8NxA}}
  
Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|26 August 2022|1h10m16|4XLJelgfO3g}}{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
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Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
  
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}

Versie van 29 aug 2022 20:36

Burgemeesters are able to set tax rates for their node.[1]

Burgemeesters/Node regeringen allocate resources, taxes, and quests to help develop node defenses.[4]

  • Tax money only goes toward funding node development. This gold cannot be withdrawn by the mayor or any other player.[5][6]
  • Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[7]

Parent (Sovereign) nodes take a cut of all taxes from the housing and any services that occur within their vassal node structure.[5][8]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[8]
  • 1.0 1.1 Livestream, 2020-03-28 (1:03:38).
  • steven-tavern-games-1.png
  • steven-tavern-games-2.png
  • siege equipment.png
  • 5.0 5.1 Livestream, 2022-08-26 (1:10:16).
  • Tax spending.png
  • Interview, 2020-03-27 (0:30).
  • 8.0 8.1 Interview, 2018-05-11 (57:02).