Template:Benefits of guild castles: verschil tussen versies
Naar navigatie springen
Naar zoeken springen
↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Livestream, 2020-08-28 (1:39:02).
↑ Livestream, 2017-11-17 (49:30).
↑ 3.0 3.1 Interview, 2018-05-11 (47:27).
↑ 4.0 4.1 4.2 4.3 Podcast, 2017-05-05 (52:32).
(Add image) |
(Add info and citations) |
||
Regel 1: | Regel 1: | ||
[[File:guild castle.jpg|thumb|450px|[[Guild castles|Guild castle]] [[Concept art|concept art]].]] | [[File:guild castle.jpg|thumb|450px|[[Guild castles|Guild castle]] [[Concept art|concept art]].]] | ||
− | [[Guild castles]] | + | [[Guild castles]] provide benefits and trophies for [[Guilds|guilds]] that capture and control them.{{livestream|28 August 2020|1h39m02|cqDjAzZ2gAQ}}{{livestream|17 November 2017|49m30|EAG9mS0U4NQ}} |
+ | * These benefits increase the longer a guild holds its castle.{{livestream|28 August 2020|1h39m02|cqDjAzZ2gAQ}} | ||
− | + | <blockquote>''There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.''{{interview|11 May 2018|47m27|ZnoHtzaQeMs}}{{ndash|[[Steven Sharif]]}}</blockquote> | |
− | |||
− | |||
− | + | Guild castles exert a [[Kings and Queens|King or Queen's]] presence over [[Nodes|nodes]] within their [[Castle regions|region]].{{livestream|28 August 2020|1h39m02|cqDjAzZ2gAQ}}{{interview|11 May 2018|47m27|ZnoHtzaQeMs}}{{podcast|5 May 2017|52m32|eCvcB4S-tZM}} | |
− | + | * Levy [[Taxation|taxes]] for the purposes of defense (additional to taxes already imposed by [[Nodes#Node government|node governments]]).{{livestream|28 August 2020|1h39m02|cqDjAzZ2gAQ}}{{podcast|5 May 2017|52m32|eCvcB4S-tZM}} | |
− | + | * Activate [[Events|events]] and abilities that benefit [[Citizenship|node citizens]] under their rule.{{livestream|28 August 2020|1h39m02|cqDjAzZ2gAQ}}{{podcast|5 May 2017|52m32|eCvcB4S-tZM}} | |
+ | * Establish special relationships with [[Mayors]] to help build up the three dedicated [[Castle nodes|castle nodes]].{{livestream|28 August 2020|1h39m02|cqDjAzZ2gAQ}} | ||
+ | * Unlock additional types of [[Node buildings|buildings]] in [[Nodes|nodes]].{{podcast|5 May 2017|52m32|eCvcB4S-tZM}} | ||
+ | * Exert control and pressure over one of the five [[Economic regions|economic regions]].{{livestream|28 August 2020|1h39m02|cqDjAzZ2gAQ}} |
Versie van 30 aug 2020 04:09
Guild castles provide benefits and trophies for guilds that capture and control them.[1][2]
- These benefits increase the longer a guild holds its castle.[1]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[3] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[1][3][4]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[1][4]
- Activate events and abilities that benefit node citizens under their rule.[1][4]
- Establish special relationships with Burgemeesters to help build up the three dedicated castle nodes.[1]
- Unlock additional types of buildings in nodes.[4]
- Exert control and pressure over one of the five economic regions.[1]