Template:Node stages/es

Uit Ashes of Creation Wiki
Naar navigatie springen Naar zoeken springen
Illustration of node advancement from Wilderness (fase 0) to Metropolis (fase 6).

Nodes advance by collecting experience from the actions of players nearby. As players complete content inside of a Node’s Zone of Influence (the area around the node), they contribute that experience toward the Node’s development. The experience given to the Node may then be modified based on certain Events and Accomplishments. When a Node reaches the experience required, it undergoes the process of advancing to the next stage. There are a few exceptions where a Node cannot advance even though it has the required experience - most commonly, a Node can not advance if a Node is a Vassal of another Node and would advance to the same stage as its Parent Node.[1]Margaret Krohn

Los nodos disponen de siete (7) fases de avance, con niveles de experiencia para cada una de ellas. Cuando un nodo alcanza la experiencia requerida de la fase en la que se encuentra, avanza a la siguiente fase.[2]

Fase del nodo.[3] Símbolo Nombre alternativo.[4] Tiempo estimado de avance.[3] Sistema de alojamiento.[5]
0. Naturaleza -
1. Expedición Expedition symbol.png Encrucijada Algunas horas -
2. Campamento Encampment symbol.png Refugio Bastantes horas -
3. Aldea Village symbol.png - Algunos días Casas pequeñas
4. Pueblo - Bastantes días Casas medianas
5. Ciudad - Algunas semanas Casas grandes
6. Metrópolis Metro Bastantes semanas Mansiones