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- Mounts (section Mount abilities and stats)defensive abilities. Mount abilities are unlocked via the animal husbandry profession. Tier one mounts will have certain type types of abilities that are3 KB (4,980 words) - 16:36, 28 April 2024
- big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster2 KB (9,659 words) - 21:14, 21 April 2024
- Archetypes (section Bard skills/abilities)offensive and defensive combat abilities in addition to support abilities and buffs. Certain higher tier Bard abilities will utilize proximity-based ground3 KB (5,055 words) - 11:14, 24 December 2022
- Classes (section Class abilities)those abilities; and some will have the affect to create more darker thematic aspects to it. Or just generally different aesthetics to the abilities that1 KB (5,168 words) - 23:07, 2 April 2024
- Combat (section Combat abilities)big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster3 KB (15,210 words) - 13:47, 23 April 2024
- make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted5 KB (31,462 words) - 07:42, 11 April 2024
- Tank (section Skills/abilities)skills and abilities that the archetypes have available to them; and so because of that, some of the functionality from these abilities they don't necessarily959 bytes (3,221 words) - 20:21, 16 April 2024
- gathered from player-owned taverns. Freehold progression unlocks new bonuses, abilities and capabilities for freeholds. Freehold buildings are able to be levelled1 KB (3,134 words) - 02:25, 8 April 2024
- have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played. Active skills that do get associated3 KB (10,320 words) - 23:20, 20 April 2024
- not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically1 KB (3,052 words) - 02:17, 27 April 2024
- choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities. Respeccing (resetting and reallocating) adventuring626 bytes (2,999 words) - 21:15, 2 January 2024
- Grasslands Raptor (section Abilities)(some attacks may inflict bleed) Bite Does a bite animation dealing larger damage 14-34 (depends on level) with Bleed DOT (6-?) per tick Alpha-1 starting area1,009 bytes (86 words) - 01:59, 8 April 2024
- Animal husbandry (section Mount abilities and stats)defensive abilities. Mount abilities are unlocked via the animal husbandry profession. Tier one mounts will have certain type types of abilities that are1 KB (3,835 words) - 01:18, 8 April 2024
- choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities. Balancing in Ashes of Creation is group focused844 bytes (2,672 words) - 20:33, 4 December 2022
- Utility skills (redirect from Utility abilities)mobility. We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes345 bytes (901 words) - 06:11, 26 February 2023
- big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster1 KB (5,849 words) - 20:13, 21 April 2024
- Cave Raptor (section Abilities)(some attacks may inflict bleed) Bite Does a bite animation dealing larger damage 14-34 (depends on level) with Bleed DOT (6-?) per tick Alpha-1 starting area1,004 bytes (66 words) - 01:14, 8 April 2024
- melee players use mana to manipulate The Essence for their extraordinary abilities. There are various ways to mitigate mana consumption, such as gear and323 bytes (696 words) - 00:47, 24 April 2024
- Active skills (section Combat abilities)different abilities, or go "deep" into a few specific abilities. The aspiration for combat is for abilities to have corresponding counter-play abilities. The955 bytes (5,436 words) - 20:13, 21 April 2024
- not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically3 KB (12,699 words) - 01:15, 8 April 2024