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  • defensive abilities. Mount abilities are unlocked via the animal husbandry profession. Tier one mounts will have certain type types of abilities that are
    3 KB (4,980 words) - 16:36, 28 April 2024
  • Skills (redirect from Abilities) (section Combat abilities)
    big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster
    2 KB (9,659 words) - 21:14, 21 April 2024
  • offensive and defensive combat abilities in addition to support abilities and buffs. Certain higher tier Bard abilities will utilize proximity-based ground
    3 KB (5,055 words) - 11:14, 24 December 2022
  • those abilities; and some will have the affect to create more darker thematic aspects to it. Or just generally different aesthetics to the abilities that
    1 KB (5,168 words) - 23:07, 2 April 2024
  • big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster
    3 KB (15,210 words) - 13:47, 23 April 2024
  • make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted
    5 KB (31,462 words) - 07:42, 11 April 2024
  • skills and abilities that the archetypes have available to them; and so because of that, some of the functionality from these abilities they don't necessarily
    959 bytes (3,221 words) - 20:21, 16 April 2024
  • gathered from player-owned taverns. Freehold progression unlocks new bonuses, abilities and capabilities for freeholds. Freehold buildings are able to be levelled
    1 KB (3,134 words) - 02:25, 8 April 2024
  • have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played. Active skills that do get associated
    3 KB (10,320 words) - 23:20, 20 April 2024
  • not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically
    1 KB (3,052 words) - 02:17, 27 April 2024
  • choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities. Respeccing (resetting and reallocating) adventuring
    626 bytes (2,999 words) - 21:15, 2 January 2024
  • (some attacks may inflict bleed) Bite Does a bite animation dealing larger damage 14-34 (depends on level) with Bleed DOT (6-?) per tick Alpha-1 starting area
    1,009 bytes (86 words) - 01:59, 8 April 2024
  • defensive abilities. Mount abilities are unlocked via the animal husbandry profession. Tier one mounts will have certain type types of abilities that are
    1 KB (3,835 words) - 01:18, 8 April 2024
  • Healing (redirect from Healing abilities) (section Class abilities)
    choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities. Balancing in Ashes of Creation is group focused
    844 bytes (2,672 words) - 20:33, 4 December 2022
  • mobility. We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes
    345 bytes (901 words) - 06:11, 26 February 2023
  • big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster
    1 KB (5,849 words) - 20:13, 21 April 2024
  • (some attacks may inflict bleed) Bite Does a bite animation dealing larger damage 14-34 (depends on level) with Bleed DOT (6-?) per tick Alpha-1 starting area
    1,004 bytes (66 words) - 01:14, 8 April 2024
  • melee players use mana to manipulate The Essence for their extraordinary abilities. There are various ways to mitigate mana consumption, such as gear and
    323 bytes (696 words) - 00:47, 24 April 2024
  • different abilities, or go "deep" into a few specific abilities. The aspiration for combat is for abilities to have corresponding counter-play abilities. The
    955 bytes (5,436 words) - 20:13, 21 April 2024
  • not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically
    3 KB (12,699 words) - 01:15, 8 April 2024

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