Mana
Naar navigatie springen
Naar zoeken springen
Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[3][4][5]
- All archetypes use mana to varying degrees.[3][4]
- Even pure melee players use mana to manipulate The Essence for their extraordinary abilities.[6]
- There are various ways to mitigate mana consumption, such as gear and set bonuses, tattoos, enchantments, and specs.[3]
- Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[3] – Steven Sharif
Stats
Players will have significant agency over the allocation of their stat progression.[13]
- Base stats defined by a character's primary archetype can be improved based on gear, tattoos, and other enhancements, such as socketed items.[13]
- Concentration will be a primary stat for spell casters.[14]
Roles
Ashes of Creation has the traditional trinity of Tank, DPS (damage dealers) and Support (healer or non-healer) roles.[16][17][18]
- We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[19] – Steven Sharif
- Although traditional roles are present, players should not feel branded by their primary archetype.[17][18]
- Skill augments available through the class system allow characters to be personalized outside of their primary role.[17][18][19]
- Players can also double down on their archetype choice to strengthen their primary role.[17][18]
Class resources
Class resources are generated by certain class abilities based on specific criteria.[20] The current design approach is for every archetype to have its own resource, in addition to Mana, which is universal across all archetypes.[3][21][4][5]
Zie ook
Referenties
- ↑ 1.0 1.1 Twitter - Resting has its benefits!
- ↑ 2.0 2.1 Livestream, 2022-12-02 (54:16).
- ↑ 3.0 3.1 3.2 3.3 3.4 Livestream, 2023-04-28 (1:02:04).
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 Livestream, 2020-08-28 (1:14:54).
- ↑
- ↑ Video, 2022-12-02 (25:31).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Livestream, 2020-01-30 (25:39).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Livestream, 2018-02-09 (7:31).
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 Livestream, 2020-08-28 (15:21).
- ↑ Livestream, 2020-01-30 (1:40:48).
- ↑ 12.0 12.1 12.2 Livestream, 2017-05-30 (16:25).
- ↑ 13.0 13.1 Livestream, 2023-01-27 (1:27:42).
- ↑ Livestream, 2023-12-19 (1:17:45).
- ↑ Livestream, 2021-03-26 (1:02:08).
- ↑ Podcast, 2021-04-11 (13:30).
- ↑ 17.0 17.1 17.2 17.3 Group dynamics blog.
- ↑ 18.0 18.1 18.2 18.3 Livestream, 2017-05-22 (46:04).
- ↑ 19.0 19.1 Interview, 2018-10-20 (2:40:16).
- ↑ Video, 2022-12-02 (10:12).
- ↑