Artistic style
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Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[2]
- We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[2] – Steven Sharif
- It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[3] – Steven Sharif
- Intrepid Studios does not use AI for art production.[4]
- We do not use AI for production, except in unique internal cases when communicating fast reference material.[4] – Steven Sharif
Artistic influences
Aelean architectuur heeft Frans-Middeleeuwse invloed.[7]
- Dünir have a Nordic cultural influence.[8]
- Empyreans have a Greco-Roman imperialistic feeling.[9]
- The Kaelar have a European influence.[10]
- The Niküa have a Polynesian influence.[11][9]
- The Py'Rai have a Navajo Native American influence.[9] Py'Rai architecture has a woodland inspiration.[12][13]
- Pyrian architecture has a Greco-Roman influence.[14]
- Ren'Kai architecture has an Asian influence.[5]
- The Vaelune have a Middle Eastern influence.[15]
- The Vek have a Mesoamerican influence.[15]
- You will see in the different races that are available from a player character standpoint a lot of different influences that reflect many cultures in the world: Not just European, not just Africa, not Mesoamerican. These cultures are going to be present in many of the races.[16] – Steven Sharif
- The idea is just to find a base component in the real world as a starting point and then to begin to fantasize.[17] – Steven Sharif
Cultural references
There will be real-world cultural references, particularly with regards to real-world holidays and historical events.[18]
- These won't be out of place in terms of immersion. They will be homages.[18]
There will be some real world references, particularly with regards to potentially real world holidays as well as some historical events or cultures. For example the PAX East ship that was named Eleanor that we released a cosmetic of, you know, being a reference to the Eleanor ship that the tea was thrown off of; or colonialesque look.[19] – Steven Sharif
Zie ook
Referenties
- ↑ 1.0 1.1 Livestream, 2022-02-25 (46:17).
- ↑ 2.0 2.1 Interview, 2018-10-20 (2:17:43).
- ↑ 3.0 3.1 Livestream, 2023-03-31 (1:17:42).
- ↑ 4.0 4.1
- ↑ 5.0 5.1 Livestream, 2019-10-31 (40:27).
- ↑ Livestream, 2022-02-25 (49:42).
- ↑ Interview, 20 oktober 2018 (3:47:17).
- ↑
- ↑ 9.0 9.1 9.2 Interview, 2018-05-11 (1:03:21).
- ↑ Podcast, 2018-05-11 (31:35).
- ↑ Livestream, 2022-09-30 (1:08:24).
- ↑ Livestream, 2022-02-25 (44:28).
- ↑
- ↑ Livestream, 2017-10-16 (15:58).
- ↑ 15.0 15.1 Podcast, 2018-05-11 (31:35).
- ↑ Interview, 2018-05-11 (1:04:27).
- ↑ Interview, 2018-10-20 (3:47:17).
- ↑ 18.0 18.1 Podcast, 2018-05-11 (36:28).
- ↑ Podcast, 2018-05-11 (36:28).