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Template:Guild castles: verschil tussen versies
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↑ Livestream, 2020-08-28 (1:39:02).
↑ 2.0 2.1 2.2 Blog: 10 facts about castle sieges in the MMORPG.
↑ 3.0 3.1 Livestream, 2022-10-14 (58:46).
↑ 4.0 4.1
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↑ 6.0 6.1 Podcast, 2021-04-11 (49:40).
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↑ Livestream, 2021-04-30 (41:18).
↑ Blog: Creative Director's Letter, April 14 2021
↑ 10.0 10.1 10.2 10.3 Podcast, 2018-04-23 (21:55).
↑ 11.0 11.1 Livestream, 2020-08-28 (1:31:11).
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* Castle sieges occur in the [[Open world|open world]] but may become [[Instancing|instanced]] based on testing.{{podcast|2021-04-11|49m40|kP-lOFzYkCM}} | * Castle sieges occur in the [[Open world|open world]] but may become [[Instancing|instanced]] based on testing.{{podcast|2021-04-11|49m40|kP-lOFzYkCM}} | ||
− | ** [[Alpha-1 castle sieges]] | + | ** [[Alpha-1 castle sieges]] occurred in a zone that is accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{podcast|2021-04-11|49m40|kP-lOFzYkCM}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}} |
* There is one castle located on an island that is able to be affected by [[Naval combat|naval combat]].{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{quote|steven-island-castle.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1030854486140399656}} | * There is one castle located on an island that is able to be affected by [[Naval combat|naval combat]].{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{quote|steven-island-castle.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1030854486140399656}} | ||
Versie van 20 okt 2022 13:54
Five guild castles exist in Ashes of Creation.[2][5]
- Castle sieges occur in the open world but may become instanced based on testing.[6]
- There is one castle located on an island that is able to be affected by naval combat.[3][4]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[10]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]
- Guilds have a period of time to level up in order to siege these castles.[10]
- The attacking guilds need to fight the NPCs and kill a raid boss at the center of the castle.[11][10]
- There will not be a relic to capture, instead whichever guild had highest contributing DPS against the raid boss will capture the castle.[11]
- Castle nodes around NPC run castles will not be present.[10]