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Air Strike: verschil tussen versies

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k (Text replacement - "Category:Action targeted abilities" to "Category:Templated skills")
 
(25 tussenliggende versies door 3 gebruikers niet weergegeven)
Regel 1: Regel 1:
[[File:CLIPVideo-2022-09-31-15:28.mp4|thumb|450px|start=0|end=28|[[Alpha-2]] [[Ranger]] [[Airstrike]] [[Abilities|ability]].{{video|2022-09-30|15m28|0257a-goFwE}}]]
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[[File:CLIP2023-12-19-Video-18:36.mp4|thumb|start=4|end=11|[[Alpha-2]] [[Ranger]] [[Air Strike]] [[Ranger skills|skill]].{{video|2023-12-19|11m56|Sp4H9XdKHao}} <blockquote>''Air strike: we gave this an update. We replaced the particle effects 'cause they were way too laggy. So, Scott again did a pass on these. They look amazing. We also let you have air control with this, so you can steer it while you're in the air; and we finetuned the animation. I believe Alex put in some time to make sure that it's holding you only for the right amount. It's not grabbing you and locking you in place weirdly on landing. We really polished up how it feels whenever you use it.''{{video|2023-12-19|18m36|Sp4H9XdKHao}}{{ndash|[[Brian Ferguson]]}}</blockquote>]]
  
[[Ranger]] [[Abilities|ability]]:
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{{skill
* Requires a [[Bow|bow]].{{livestream|2022-09-30|49m16|GjEP4P5vDZI}}{{podcast|2021-09-29|40m50|FkWLLLOlm2E}}{{interview|2018-05-11|16m32|ZnoHtzaQeMs}}
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|primary=Ranger
* [[Action targeted]].
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|source=[[Alpha-2]]
 
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|requirement=Requires a [[Bow|bow]].{{livestream|2022-09-30|49m16|GjEP4P5vDZI}}{{podcast|2021-09-29|40m50|FkWLLLOlm2E}}{{interview|2018-05-11|16m32|ZnoHtzaQeMs}}
{{skills
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|mana=45.{{quote|Air Strike New Description.png}}
|1=Leap forward in the direction the character is facing, raining down three projectiles that deal [[AoE]] damage and roots enemies in its path. The root effect is nature based.{{video|2022-09-30|15m28|0257a-goFwE}}
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|cooldown=45s.{{quote|Air Strike New Description.png}}
|2=
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|icon=[[File:Air Strike New.png |61px]]
|3=
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|1=Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area [[Damage|damage]] and [[Root|rooting]] targets hit for 3 seconds. Rotation control is enabled during cast.{{quote|Air Strike New Description.png}} The root effect is [[Nature|nature]] based.{{video|2022-09-30|15m28|0257a-goFwE}}
|icon=[[File:Air Strike.png|61px]]}}
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}}
  
 
== See also ==
 
== See also ==
Regel 19: Regel 19:
 
== References ==
 
== References ==
  
[[Category:Abilities]][[Category:Ranger abilities]][[Category:Damage abilities]][[Category:Ranged abilities]][[Category:AoE abilities]][[Category:Snare abilities]][[Category:Templated skills]][[Category:Templated skills]]
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[[Category:Damage skills]][[Category:Ranged skills]][[Category:AoE skills]][[Category:Snare skills]][[Category:Templated skills]][[Category:Mobility skills]][[Category:Crowd control skills]][[Category:Nature skills]][[Category:Rooted effect]]

Huidige versie van 16 apr 2024 om 06:53

Alpha-2 Ranger Air Strike skill.[1]

Air strike: we gave this an update. We replaced the particle effects 'cause they were way too laggy. So, Scott again did a pass on these. They look amazing. We also let you have air control with this, so you can steer it while you're in the air; and we finetuned the animation. I believe Alex put in some time to make sure that it's holding you only for the right amount. It's not grabbing you and locking you in place weirdly on landing. We really polished up how it feels whenever you use it.[2]Brian Ferguson

Air Strike New.png

Alpha-2 Ranger skill:

Base skill
Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[6] The root effect is nature based.[7]

Zie ook

Referenties