Template:Combat/zh

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Alpha-1 PvE 戰鬥早期預覽。[2]

Combat is the most tactile system in the game. It's the thing you will experience most often; and outside of the systems and mechanics that are going to be present for the overarching core gameplay loop, combat needs to feel responsive. It needs to not feel floaty. It needs to feel mobile. It needs to be fluid. It needs to give a feeling of satisfaction. The audio components, the effects components, the animations themselves, the types of skills and those types of things: All of those are really our objective in fine-tuning the approach for our combat in Ashes of Creation.[3]Steven Sharif

Ashes of Creation戰鬥着重策略和戰術。[4]

  • 戰鬥是遊戲與玩家最有聯繫的系統。戰鬥必須是即時、靈活、以及流暢,還有帶給玩家滿足感。[3]

我們希望戰鬥富有代入感、而且有趣...現在我們已加快步伐,進行 Alpha -1 初階段開發,因此現時的焦點是放在無鎖定目標戰鬥模式,同時建立相關系統。我們這樣做是因為多年來MMORPG都採用Tap鍵目標鎖定模式,儘管現時動作MMORPG興起,亦有一些成功的無鎖定動作遊戲,例如TERA和黑色沙漠。因為Tap鍵鎖定和無鎖定戰鬥是兩種完全不同的遊戲模式,我們希望能透過深入這方面的開發,讓我們更了解如何把兩者融合在同一遊戲裏。[5]Steven Sharif

重製後的戰鬥系統將在 Alpha-1 測試期間內推出。[6][7]

  • Alpha-1 初期重點是測試核心系統的運作,而不是戰鬥相關的平衡[8]
  • Video, 2021-05-28 (25:44).
  • Video, 2020-03-23 (0:41).
  • 3.0 3.1 Livestream, 2020-08-28 (1:19:24).
  • Livestream, 2017-05-03 (17:59).
  • Livestream, 2018-04-8 (PM) (41:44).
  • steven-combat-revamp-update.png
  • Video, 2021-02-26 (6:17).
  • Livestream, 2021-05-28 (1:13:05).