User interface
The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[4][2][5]
- Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[4]
- Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[4] – Steven Sharif
- Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[6]
- One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[6] – Colby Marchi
- The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[7]
- One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[7] – Steven Sharif
- It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[8] – Steven Sharif
Character
Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[10][11]
- A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[11]
- Primary attributes are also referred to as Core stats, Primary stats, and Base stats.[21][22][23][24][25][26]
- Base stats are defined by a character's primary archetype.[22]
- These can be improved based on gear, tattoos, and other enhancements, such as socketed items.[22]
- Concentration will be a primary stat for spell casters.[21]
Primary attributes in Alpha-1:
- Constitution.[15][12][13]
- Dexterity.[15][12][13]
- Mentality.[15][12][13]
- Power.[15][12][13]
- Will.[15][12][13]
- Wisdom.[15][12][13]
Character nameplate
Nameplates are displayed above the head.[31]
- Player character nameplates will have first, and optionally last name (surname).[31]
- The name of the character's guild is displayed next to their name.[32]
- The character's nameplate will deteriorate to give an indication of how much damage they have taken.[33][34][35]
- An icon will identify the character's class.[36]
- Hovering over a player nameplate will show information such as level, class name, and archetype combo.[36]
- A buff icon will indicate the character's gear and grade.[36][37][38]
- The size and priority of nameplates will be relate to their distance (away from the camera).[39]
- The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[40][41]
- UI settings will enable nameplates to be hidden, resized, and customized.[42][43]
- You can set nameplates to always appear. You can set it to only appear on targets. You can set it to only appear on targets that have taken damage. You can set it to only appear on targets that are aggroing you or your party members. You can set it for your allies, for yourself, for whatever: There's a lot of highly customizable options that are currently in the game.[42] – Steven Sharif
- Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[44]
- Mob nameplates will have indicators that identify resistances, buffs, end elite status.[45]
- A star format may be utilized to indicate hit point allocation.[45]
Nameplates in the party UI indicate the player's choice of secondary archetype.[29]
- A padlock icon indicates that the secondary archetype is not yet unlocked.[29]
Character page
There is no planned in-game functionality to leave personal notes regarding player characters.[46]
- We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[46] – Steven Sharif
A character sheet will be available closer to live launch that shows the following:[47]
- What a character looks like.[47]
- Achievements and server firsts.[47]
- Info on a player's class.[47]
- Character's back story via journal entries (that are shared publicly by the player).[48][49]
- Traits can be applied that describe a character's history.[49]
- You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[49] – Steven Sharif
The character page will be accessible in game by opening a browser through the UI.[48]
- That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[48] – Steven Sharif
The player can manage what info is shown on the character page.[47]
Floating combat text
Floating combat text shows damage taken, damage dealt, cumulative damage, crits, heals, XP gained, and other important combat indicators.[50]
- Damage taken appears in red and floats to the left.[50]
- Damage dealt appears in yellow and floats to the right.[50]
- Crits appear larger and are slightly above the other numbers.[50]
- XP appears in white and is slightly lower on the UI.[50]
Floating combat text is able to be customized by the player.[50][8]
- Color composition.[50][8]
- Text size and boldness.[50]
- Damage icons to indicate the ability used.[50]
- Providing maximum flexibility and player customization options for these floating texts I think is super important.[50] – Steven Sharif
UI settings
User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[6][2][53][5]
- Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[6] – Colby Marchi
- Selecting different UI flavors.[2]
- Resizing, moving, recoloring UI components.[52][2]
- There will be an option to include multiple action bars (hotbars) on a player's UI.[54][55][56]
- Text sizes, text boldness.[52]
- Combat text, such as damage, criticals and crowd-control.[50][8]
- Target reticles appearances may be offered.[57]
- Combat targeting templates and decals may be offered.[58]
- Adjusting screen shake.[59][60][61]
- User interface scale adjustments may be provided.[52][62]
- Nameplates can be hidden, resized, and customized.[43]
- Saving and loading UI profiles, such as switching to a custom UI profile for raids.[6]
- User interface settings are saved locally.[53]
- User interface layouts will likely not be able to be shared between players.[63]
Various display elements can be toggled on or off.[52]
- Character names.[64]
- Guild names.[64]
- Enemy names.[64]
- Party names.[64]
- Alliance members.[64]
- Helmet.[65]
Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[66][67][68]
- Particle effects and rendering.[69]
- Effects bloom and brightness.[66]
- Effect elements and channels.[66]
- Motion blur will be togglable on and off.[70]
- We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[66] – Steven Sharif
Gameplay actors, such as foliage density will not be able to be adjusted by players.[71]
- Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[72]
- We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[71] – Steven Sharif
Action bar
Players can build their characters with the active skills they want on their action bar (hotbar).[55][74][56]
- The maximum number of skills a player can have on their action bar will be around 15-20.[75][76]
- There will be an option to include multiple action bars (hotbars) on a player's UI.[54][55][56] For example: One Fighter will be different from another based on what active skills they have chosen.[76]
- Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[54] – Steven Sharif
- Players are not given skills as they level up, they must choose what skills they take.[78]
- There is no spellbook requiring memorization.[79]
There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[55] – Steven Sharif
Combat targeting
Hybrid combat refers to the choice between tab and action combat in Ashes of Creation.[81][83][84][85][86][87] A toggle button (default Z, but can be re-bound to another key) allows the player to switch between action and tab combat modes.[81][88][89][90][91]
- Targeted skills require either a soft or hard locked target.[81][93]
- Soft locking is when the reticle moves over a valid target while in action mode.[92] The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[93]
- Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[95][93]
- Templated skills allow "blind firing" without a target while in action mode. If an entity moves into the path of the attack they can be struck.[96][81][97][98][93]
- Q: Is the development team moving away from action combat, or is action combat more prevalent with the melee classes, and the healing/range classes are more tab-target other than AoE spells?
- A: We have not moved away from our hybrid approach to the development of Ashes of Creation's combat; and specifically to reiterate: that approach is incorporating elements of skill shots, fast and reactive gameplay that is situationally relevant, and incorporates the camera mode of both tab-targeting as well as action combat reticle. That's something that is still in progress. We haven't moved away from that however. To note, our approach of that hybridization is going to incorporate things like templated skill-shots, directionally relevant activated abilities, along with the ability to dodge to roll projectiles that can impact collision. Those are elements of action combat that are present.[99] – Steven Sharif
Templated and targeted versions of skills will have different characteristics.[100][88][101][102][103]
- Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[102] – Steven Sharif
- Targeted skills will be greyed out if the target is not within a valid range but templated skills will generally require the player to assess the correct range for the skill.[104]
- Different ranks of the same skill can change the skill from tab to action or vice-versa.[105]
- Variables will change based on which version of a skill is chosen.[103]
- It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[102]
- For the purposes of balance, certain skill types will be either tab or action oriented skills.[106]
- As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[103] – Steven Sharif
Hitboxes
The developers are testing different approaches to accommodate varying hitboxes between the races.[108]
- There may be a single unified hitbox with some exceptions or some special collision rules as opposed to having different sized hitboxes.[108]
More than likely we'll have some sort of unified or unified-ish hitbox. But again it's going to probably have a unified hitbox with some exceptions or some special sort of collision rules based on them as opposed to just making it smaller for one and not the other.[108] – Jeffrey Bard
There aren't separate types of hitbox categories in the Ashes of Creation MMORPG as there were in Ashes of Creation Apocalypse.[108]
We don't have separate types of hitbox categories, for example. There's no head hit box in the MMORPG like there was in APOC. So from a critical standpoint you're not going to see a greater risk of critting for a larger hitbox.[108] – Steven Sharif
Control settings
Players will be able to customize their keyboard control scheme in Ashes of Creation.[110]
- Keybinds were not yet adjustable (in Alpha-1).[111]
- Action targeting can be toggled via a key to enable mouse targeting via a reticle that feels similar to a third-person action game.[111]
- Players will be able to trigger skills with combinations of different keystrokes, and reuse the same keys as part of different combinations.[112]
- Ashes of Creation Apocalypse included hotkey customization.[113]
Macros
The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[114] – Steven Sharif
Controller support
The Ashes of Creation MMO is not designed around controller support.[116]
- Ashes of Creation Apocalypse may have controller support.[117]
Controller support will likely be something we work on closer to launch.[118] – Steven Sharif
Camera settings
The aim is to provide a variety of camera options in Ashes of Creation.[119]
- Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[120] – Cody Peterson
- Adjustments will be provided for screen shake and other settings that may be nauseating to some users.[60]
- First-person point-of-view may be able to be achieved by zooming the camera, but the game is fundamentally third-person.[122]
- We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[122] – Steven Sharif
- Q: What camera distance is Intrepid using for fights? (WoW vs FF14)
- A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[123] – Margaret Krohn
The action combat camera is tied to the to the player's targeting reticle.[93][94]
- There will likely be a hotkey that when held down will allow free camera movement in action mode.[94]
- In future the user will have the ability to choose from different reticle appearances.[57]
Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[72]
- Camera field-of-view (FoV) is customizable.[124]
- Camera mechanics are similar to ArcheAge (hold mouse buttons to move the camera).[125]
World map
The world of Verra features an in-game viewable world map. This map is not randomly generated, and begins covered in a fog of war.[129] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification.[130]
- For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers.[130]
- Information about the world will be presented directly to players through the world map UI as it is gathered.[131][132]
- Node tax rates will be visible on the world map by hovering over a node location on the UI.[133]
- The map UI will potentially incorporate player created location markers that are visible by other party members.[134]
- Previously, detailed information about the world was only available through the Bibliotheek unique node building.[135]
- Not every server will share the same map, as player decisions will vary between servers.[136][137][132]
- The map will have geographical choke points caused by non-traversable obstacles (such as Mountains).[138][139][140]
- Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points.[139] – Steven Sharif
- Zones in Ashes of Creation will cater to all levels.[141]
Mini map
There is an in-game minimap and compass user interface in Ashes of Creation.[142][143][144]
- The goal is to allow pings and other forms of communication tools via the mini-map.[145]
Character creator
The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[147][152]
- Character appearance can be adjusted through a wide range of presets and sliders.[147][152][153]
- Character blending provides easy to use customization by morphing together two or more character presets.[154]
- Character sculpting allows detailed customization of every aspect of the body.[155]
The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[150]
Additional character creator features include.
- There will be unlockable features for character customization.[156]
- You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[156] – Steven Sharif
- The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[146] – Margaret Krohn
- The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[158][159]
- Choosing base idle animations of characters will be possible in future.[160]
- Certain animations, such as blinking, will be present when they don't interfere with the customization process.[161]
- Certain ability sound effects will adhere to character customization selections, such as race.[162]
- Adjusting the background scene and lighting is a planned feature.[161]
- There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[163] – Steven Sharif
- Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[164]
- Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[164] – Steven Sharif
- Body adornments, such as piercings will be possible within cultural limits.[165]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[166]
The aim is for the character creator to be on par if not much better than that of BDO.[167][168]
Character naming
Characters will have a first-name and an optional surname (last name).[169]
- Character names are unique per server.[170]
- Character name changes will be possible during server merges.[170]
- There is a minimum length of three for a character name.[171]
- Special characters, including apostrophes and hyphens, are currently not allowed in character names.[172]
- Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[172] – Ry Schueller
Character names will appear on the character sheet and optionally on the character website page.[31]
Friends list
A character may add another character to their friends list.[173]
- In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[173]
Accessibility settings
There will be settings to aid colorblind players.[174][175]
- User interface elements will utilize textures and icons to distinguish them, in addition to color.[174]
ESRB rating
The aim is for Ashes of Creation to have a T for Teen rating, but it may end up having a M for Mature rating.[177]
- There may be an option to turn off blood and gore in the game.[178]
- There probably won't be swearing in quests.[179]
The antagonists in this game are definitely dark... We're not going grimdark at all, but there are parts of it that get that way.[179] – Jeffrey Bard
Addons/mods
Mijn beslissing is om geen DPS-meters noch addons toe te laten. Ik vind dat we geschikte maatregelen hebben om een groot deel van de mogelijke third-party trackers tegen te gaan. Ik weet dat dit onderwerp aan beide kanten voor nogal wat ophef kan zorgen en ik respecteer al die meningen die velen al hebben geuit.[180] – Steven Sharif
Addons en DPS-meters zullen niet worden toegelaten.[180][181]
- De ontwikkelaars willen niet dat addons/mods vereist zijn om het spel optimaal te ervaren.[182]
- Ze zijn er nog over aan het denken om een API van het spel open te zetten.[183]
- Er zullen integraties voor streaming services als Twitch beschikbaar zijn, maar dit zal nog niet blootgesteld worden via een API.[184]
- De ontwikkelaars geloven dat DPS-meters een negatief effect [op de spelervaring] kunnen hebben.[185][181]
Het idee is om een 'one-stop-shop' van het bedrijf te maken wanneer we praten over de in-game systemen... Naar mijn mening willen we eigenlijk geen addons in het spel hebben.[182] – Steven Sharif
Er zullen leaderboards zijn.[186]
Combat logs
There are combat logs in Ashes of Creation.[187]
We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[188] – Steven Sharif
In-game chat
Text chat channels
Channel | Command |
---|---|
Local chat.[190][191] | /say .[192]
|
Shout.[190][191] | /yell .[192]
|
Party.[190][191] | /party .[192]
|
Raid.[190][191] | |
Guild.[190][191] | |
Private messages (PM).[190][191][193] | /tell (playername) .[192]
|
Tavern.[130] | |
Node citizen chat.[194][195][190][191][196] | |
Global (Enabled for Alpha-1 testing).[192] | /global .[192]
|
- Trade chat.[190][191]
- Alliance chat.[190][191]
- Social organization chat.[195][190][191]
- Religion chat.[195]
- Chat initiated with people on a player's friend list.[193]
- User created chat channels.[193]
Voice communications
Channel | VOIP | Proximity-based |
---|---|---|
Open-world.[197] | - | No.[197] |
Party.[198][199] | Yes.[200][199] | No.[200] |
Raid.[198][199] | Yes.[200][199] | No.[200] |
Guild.[199] | Yes.[199] | No.[200] |
Tavern voice chat.[130] | Yes.[130] | Maybe - based on testing.[200] |
Marktplaatsen/Stall districts.[200] | - | Maybe - based on testing.[200] |
Dungeons (limited rooms).[200] | - | Maybe - based on testing.[200] |
Points of interest.[200] | - | Maybe - based on testing.[200] |
Voice chat will have fully functional mute and chat preferences.[199]
Chat bubbles
Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.[201][202]
We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles.[202] – Jeffrey Bard
Voice controls
Raid and party leaders are able to control Voice chat.[134][203]
- Toggle (global) mute on the entire raid.[203]
- Define who has global speech capacity across the entire raid.[204]
- Granting administrative functions to raid and party members.[134]
If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well.[204] – Steven Sharif
Tavern communications
Taverns offer private chat and voice communications for all patrons within the building.[130]
- Tavern proximity voice chat may be available based on testing.[200]
Localization
Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese.[205][206][207][208]
- Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[206][209]
- Other languages are being considered based on interest.[205][207][208]
- User interface localization tools are available in the chat window.[210]
The current plan is for Ashes of Creation to be available in the following languages: English, French, German, Russian, Italian, Polish, Spanish, and Portuguese. Although this may not be the final list of languages we support, we are still looking at which other languages into which the game may be translated.[205]
Servers won't be language locked.[207]
Emblem, logo and symbol editor
The user interface will allow emblems, logos and symbols to be designed in-game.[212][213][214]
- Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
- A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[215] – Steven Sharif
- Emblem editor functionality is tentatively planned for Alpha-2.[214]
Logging out
There will be a logout delay to prevent players from immediately logging out of combat.[219]
Multi-boxing
The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[220][221]
- This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[222][223][224][225]
Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[224] – Steven Sharif
Mobile/web application
A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[226][227] Some functionality may come post-launch.[228]
- Crop rotations.[227][228][229]
- Player stalls (Kiosks).[228]
- Mayoral duties.[228][230]
- Pay taxes.[228]
- Fishing (potentially).[228]
- Parlor games (Tavern games).[228][231]
- World event notifications.[228]
- Node citizenship notifications.[228]
- Player housing notifications.[228]
- Guild leadership tools such as calendar notifications is a possible feature.[232]
- Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[232] – Steven Sharif
- Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[228] – Jeffrey Bard
Farmhands and NPC assistance
Based on node type and progression, players will be able to hire NPCs to work as farmhands on their freehold farms.[233] Players will be able to command these farmhands in-game as well as potentially offline via an application (mobile app) or web interface.[233][229][227]
Gemeentehuis
Een gemeentehuis is een regeringsgebouw binnen een node.[235]
We willen dat het gemeentehuis een plaats wordt waar belangrijke besluiten worden gemaakt voor elke node. Het moet de plaats worden waar de "heersende klasse" bij elkaar komt en besluit wat er gedaan moet worden (deze besluiten kunnen er tot leiden dat ze de "oude heersende klasse" worden).
Burgemeesters en noderegeringen gebruiken het gemeentehuis om de node te vizualiseren en om activiteiten daarin te controleren. Deze features zullen ook beschikbaar zijn via een app of browserportaal.[236]
- De status van de economie van de node.
- De status van de aankomende nodeverkiezingen.
- De status van handelsovereenkomsten.
- De status van de karavaans.
Spelers kunnen communiceren met het nodebord om zodoende een lijst te krijgen van de node's burgers.[237]
- Als je op een burger klikt, zal het systeem informatie van hem of haar weergeven. Denk hierbij aan zijn of haar gilde, maatschappelijke organizaties, geloof en ontroerend goed.[237]
Character page
There is no planned in-game functionality to leave personal notes regarding player characters.[46]
- We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[46] – Steven Sharif
A character sheet will be available closer to live launch that shows the following:[47]
- What a character looks like.[47]
- Achievements and server firsts.[47]
- Info on a player's class.[47]
- Character's back story via journal entries (that are shared publicly by the player).[48][49]
- Traits can be applied that describe a character's history.[49]
- You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[49] – Steven Sharif
The character page will be accessible in game by opening a browser through the UI.[48]
- That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[48] – Steven Sharif
The player can manage what info is shown on the character page.[47]
Bulletin boards
Bulletin boards are available within nodes[239] and player taverns.[130]
- A market UI lists the current items available for sale in the node and in the same economic region.[240][241]
- This includes items for sale in player stalls and auction houses.[242]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[243]
- Encourage localized grouping.[130]
- Enable posting of jobs.[239]
- Quest sponsorship.[244]
Item rendering
Items that are dragged out of a player's inventory are destroyed.[245]
- Allowing player-dropped items (such as Gear and Currency) to exist in the world is likely not going to be allowed.[245][246]
User interface commands
Command | Function |
---|---|
/say
|
Chat command.[192] |
/party
|
Chat command.[192] |
/yell
|
Chat command.[192] |
/global
|
Chat command.[192] |
/tell (playername)
|
Chat command.[192] |
/roll
|
Simulates a dice roll.[247] |
/e , /emote , /me [248]
|
Textual emote.[249] Example: /me chuckles
|
Invite a character to join your guild.[250] | |
Add a character to your friends list.[250] |
Screenshots
2024-03-01 2024-03-01 2023-12-04 2023-11-08 2023-09-19 2023-09-05 2023-07-30
Zie ook
Referenties
- ↑ Video, 2023-07-28 (37:19).
- ↑ 2.0 2.1 2.2 2.3 2.4 Livestream, 2020-08-28 (1:27:01).
- ↑ Video, 2023-05-31 (0:37).
- ↑ 4.0 4.1 4.2 Livestream, 2022-10-28 (3:34).
- ↑ 5.0 5.1 Livestream, 2017-05-05 (20:02).
- ↑ 6.0 6.1 6.2 6.3 6.4 Livestream, 2023-02-24 (28:45).
- ↑ 7.0 7.1 Livestream, 2022-12-02 (1:00:30).
- ↑ 8.0 8.1 8.2 8.3 8.4 Livestream, 2021-06-25 (29:09).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ 10.0 10.1 Video, 2024-03-29 (35:39).
- ↑ 11.0 11.1 11.2 Livestream, 2023-09-29 (1:17:44).
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Livestream, 2020-01-30 (25:39).
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Livestream, 2018-02-09 (7:31).
- ↑
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Livestream, 2020-08-28 (15:21).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 21.0 21.1 Livestream, 2023-12-19 (1:17:45).
- ↑ 22.0 22.1 22.2 Livestream, 2023-01-27 (1:27:42).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Livestream, 2021-03-26 (1:02:08).
- ↑ Video, 2023-03-31 (10:09).
- ↑ 29.0 29.1 29.2 Livestream, 2023-03-31 (56:44).
- ↑ 30.0 30.1 Video, 2023-05-31 (11:13).
- ↑ 31.0 31.1 31.2 31.3 Interview, 2018-05-11 (2:45).
- ↑ Livestream, 2017-05-22 (51:00).
- ↑ Livestream, 2020-07-25 (1:33:37).
- ↑ Livestream, 2020-01-30 (1:40:48).
- ↑
- ↑ 36.0 36.1 36.2 Livestream, 2020-08-28 (2:07:26).
- ↑ Livestream, 2020-07-25 (53:08).
- ↑ Livestream, 2020-06-26 (1:28:10).
- ↑ Livestream, 2023-01-27 (1:08:45).
- ↑ Livestream, 2022-10-14 (48:45).
- ↑ Livestream, 2022-09-30 (1:23:28).
- ↑ 42.0 42.1 Livestream, 2024-03-29 (2:06:06).
- ↑ 43.0 43.1 Livestream, 2022-12-02 (1:03:28).
- ↑ Livestream, 2021-01-29 (1:21:01).
- ↑ 45.0 45.1 Livestream, 2023-01-27 (1:09:36).
- ↑ 46.0 46.1 46.2 46.3 Livestream, 2024-02-29 (1:19:28).
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 47.8 47.9 Livestream, 2017-11-17 (13:59).
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 Interview, 2018-08-08 (28:50).
- ↑ 49.0 49.1 49.2 49.3 49.4 49.5 Interview, 2018-08-24 (6:30).
- ↑ 50.00 50.01 50.02 50.03 50.04 50.05 50.06 50.07 50.08 50.09 50.10 50.11 50.12 Video, 2022-06-30 (16:39).
- ↑ Livestream, 2023-02-24 (20:11).
- ↑ 52.0 52.1 52.2 52.3 52.4 Livestream, 2022-06-30 (48:03).
- ↑ 53.0 53.1 Livestream, 2017-05-26 (5:06).
- ↑ 54.0 54.1 54.2 Livestream, 2023-02-24 (53:48).
- ↑ 55.0 55.1 55.2 55.3 Livestream, 2020-08-28 (1:24:29).
- ↑ 56.0 56.1 56.2 Livestream, 2020-03-28 (1:41:42).
- ↑ 57.0 57.1 57.2 Livestream, 2021-06-25 (26:11).
- ↑ Livestream, 2021-06-25 (1:31:47).
- ↑ Livestream, 2023-05-31 (43:04).
- ↑ 60.0 60.1 Video, 2022-06-30 (24:18).
- ↑
- ↑ Livestream, 2019-06-28 (1:22:48).
- ↑ Livestream, 2023-02-24 (53:05).
- ↑ 64.0 64.1 64.2 64.3 64.4 Livestream, 2017-09-03 (58:29).
- ↑
- ↑ 66.0 66.1 66.2 66.3 Livestream, 2023-04-28 (1:03:41).
- ↑ Livestream, 2023-01-27 (1:07:12).
- ↑ Livestream, 2018-08-17 (1:07:51).
- ↑
- ↑ Livestream, 2018-05-04 (43:35).
- ↑ 71.0 71.1 Livestream, 2022-06-30 (1:10:19).
- ↑ 72.0 72.1 Livestream, 2023-04-28 (53:09).
- ↑ Video, 2024-03-29 (47:19).
- ↑ Livestream, 2017-05-03 (15:15).
- ↑ Livestream, 2022-10-14 (57:45).
- ↑ 76.0 76.1 Livestream, 2017-05-03 (17:59).
- ↑ Livestream, 2022-10-14 (9:02).
- ↑ Livestream, 2017-11-16 (30:02).
- ↑ Livestream, 2017-05-19 (43:09).
- ↑ Video, 2022-09-30 (17:03).
- ↑ 81.0 81.1 81.2 81.3 81.4 81.5 Livestream, 2023-04-28 (53:58).
- ↑ Video, 2023-05-31 (11:20).
- ↑ Livestream, 2023-04-07 (49:45).
- ↑
- ↑ Livestream, 2021-08-27 (1:16:04).
- ↑ Livestream, 2021-06-25 (22:34).
- ↑ Livestream, 2017-11-16 (30:45).
- ↑ 88.0 88.1 Livestream, 2021-06-25 (27:43).
- ↑
- ↑ Livestream, 2020-08-28 (1:15:39).
- ↑ Livestream, 2020-04-30 (1:09:51).
- ↑ 92.0 92.1 92.2 Livestream, 2023-12-19 (1:15:00).
- ↑ 93.0 93.1 93.2 93.3 93.4 93.5 Video, 2022-09-30 (17:00).
- ↑ 94.0 94.1 94.2 94.3 Livestream, 2021-03-26 (59:21).
- ↑ Livestream, 2022-09-30 (49:16).
- ↑ Livestream, 2023-12-19 (1:18:49).
- ↑ Livestream, 2022-09-30 (52:33).
- ↑ Livestream, 2022-09-30 (48:10).
- ↑ Livestream, 2023-08-31 (2:22:01).
- ↑ 100.0 100.1 100.2 100.3 Livestream, 2022-09-30 (41:06).
- ↑ 102.0 102.1 102.2 102.3 Livestream, 2018-04-8 (PM) (37:57).
- ↑ 103.0 103.1 103.2 103.3 103.4 103.5 Podcast, 2018-08-04 (1:07:59).
- ↑ Livestream, 2023-01-27 (1:11:07).
- ↑ Livestream, 2020-08-28 (1:12:50).
- ↑ 106.0 106.1 106.2 106.3 106.4 106.5 Podcast, 2018-08-04 (1:11:05).
- ↑
- ↑ 108.0 108.1 108.2 108.3 108.4 Livestream, 2020-10-30 (1:15:59).
- ↑
- ↑ Livestream, 2017-05-26 (38:30).
- ↑ 111.0 111.1
- ↑ Livestream, 2021-07-30 (1:10:22).
- ↑ Interview, 2018-08-08 (27:38).
- ↑ Interview, 2018-08-08 (27:53).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ Livestream, 2017-11-17 (21:24).
- ↑
- ↑ Livestream, 2018-04-8 (AM) (18:04).
- ↑ Livestream, 2017-05-17 (35:41).
- ↑ 120.0 120.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Livestream, 2022-06-30 (52:08).
- ↑ 122.0 122.1 Interview, 2018-08-17 (4:31).
- ↑ Reddit Q&A, 2019-01-8.
- ↑
- ↑
- ↑ Blog - Development Update with New Map and Feature Discussions.
- ↑ 127.0 127.1 Livestream, 2022-08-26 (46:52).
- ↑ Video, 2023-01-27 (4:39).
- ↑ Interview, 2017-05-22 (22:54).
- ↑ 130.0 130.1 130.2 130.3 130.4 130.5 130.6 130.7 The mighty beard!
- ↑ Livestream, 2023-09-29 (1:14:29).
- ↑ 132.0 132.1 MMOGames interview, January 2017
- ↑ Livestream, 2023-09-29 (1:11:22).
- ↑ 134.0 134.1 134.2 Livestream, 2022-05-27 (2:33).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑
- ↑ Livestream, 2017-05-19 (37:03).
- ↑ Livestream, 2022-08-26 (53:26).
- ↑ 139.0 139.1 Livestream, 2020-06-26 (1:25:11).
- ↑ Livestream, 2020-10-30 (1:19:13).
- ↑ Livestream, 2017-05-15 (30:53).
- ↑ 142.0 142.1 Video, 2023-11-30 (16:58).
- ↑
- ↑ Livestream, 2017-12-15 (1:09:36).
- ↑ Livestream, 2021-01-29 (1:23:23).
- ↑ 146.0 146.1 146.2 Video, 2022-03-31 (34:16).
- ↑ 147.0 147.1 147.2 Video, 2022-03-31 (18:47).
- ↑ Video, 2022-03-31 (19:14).
- ↑ Video, 2022-03-31 (0:00).
- ↑ 150.0 150.1
- ↑
- ↑ 152.0 152.1 Livestream, 2017-06-30 (09:43).
- ↑ Livestream, 2017-05-08 (48:49).
- ↑ Video, 2022-03-31 (29:14).
- ↑ Video, 2022-03-31 (16:23).
- ↑ 156.0 156.1 Livestream, 2022-04-29 (5:05).
- ↑ Livestream, 2017-05-24 (28:22).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
- ↑ Livestream, 2022-01-28 (39:30).
- ↑ 161.0 161.1 Livestream, 2022-03-31 (56:40).
- ↑ Livestream, 2024-03-29 (1:54:44).
- ↑ Livestream, 2022-03-31 (4:57).
- ↑ 164.0 164.1 Livestream, 2022-03-31 (58:47).
- ↑ Livestream, 2022-03-31 (59:36).
- ↑ Livestream, 2022-03-31 (1:01:08).
- ↑ Livestream, 2020-07-25 (1:11:52).
- ↑
- ↑ Livestream, 2017-05-08 (48:39).
- ↑ 170.0 170.1 Livestream, 2022-10-14 (2:53).
- ↑ Livestream, 2017-10-31 (48:39).
- ↑ 172.0 172.1
- ↑ 173.0 173.1 Livestream, 2020-12-22 (1:10:16).
- ↑ 174.0 174.1 Livestream, 2020-10-30 (30:36).
- ↑ Livestream, 2017-07-18 (52:42).
- ↑ Livestream, 2017-11-17 (23:00).
- ↑ Interview, 2018-08-17 (31:09).
- ↑ Livestream, 2017-11-17 (33:56).
- ↑ 179.0 179.1 Livestream, 2018-05-04 (49:45).
- ↑ 180.0 180.1 Ashes of Creation Forums - No Damage Meter?
- ↑ 181.0 181.1 Livestream, 5 mei 2017 (20:02).
- ↑ 182.0 182.1 Interview, 20 oktober 2018 (6:29).
- ↑ Livestream, 5 mei 2017 (21:41).
- ↑ Interview, 11 mei 2018 (49:03).
- ↑ Livestream, 2020-04-30 (1:28:19).
- ↑ Livestream, 5 mei 2017 (43:27).
- ↑ Ashes of Creation Forums - No Damage Meter?
- ↑ Ashes of Creation Forums - No participation trophy.
- ↑ 189.0 189.1
- ↑ 190.0 190.1 190.2 190.3 190.4 190.5 190.6 190.7 190.8 190.9 Livestream, 2017-05-17 (56:50).
- ↑ 191.0 191.1 191.2 191.3 191.4 191.5 191.6 191.7 191.8 191.9 Livestream, 2017-07-18 (48:09).
- ↑ 192.00 192.01 192.02 192.03 192.04 192.05 192.06 192.07 192.08 192.09 192.10
- ↑ 193.0 193.1 193.2 Livestream, 2017-05-24 (34:45).
- ↑ Livestream, 2023-08-31 (35:23).
- ↑ 195.0 195.1 195.2 Livestream, 2020-11-30 (1:20:25).
- ↑ Livestream, 2020-10-30 (1:01:00).
- ↑ 197.0 197.1
- ↑ 198.0 198.1 Interview, 2020-07-18 (1:10:24).
- ↑ 199.0 199.1 199.2 199.3 199.4 199.5 199.6
- ↑ 200.00 200.01 200.02 200.03 200.04 200.05 200.06 200.07 200.08 200.09 200.10 200.11 200.12
- ↑ Interview, 2021-02-07 (55:22).
- ↑ 202.0 202.1 Livestream, 2021-01-29 (1:20:05).
- ↑ 203.0 203.1 Livestream, 2017-05-17 (57:27).
- ↑ 204.0 204.1 Interview, 2018-12-06 (2:57).
- ↑ 205.0 205.1 205.2 What languages will Ashes of Creation be in?
- ↑ 206.0 206.1 206.2 Interview, 2018-08-24 (2:35).
- ↑ 207.0 207.1 207.2 Livestream, 2017-05-17 (1:09:22).
- ↑ 208.0 208.1 Livestream, 2017-05-24 (45:49).
- ↑
- ↑ Interview, 2018-08-24 (3:19).
- ↑ Livestream, 2021-07-30 (53:15).
- ↑ 212.0 212.1 212.2 212.3 212.4 Livestream, 2017-05-17 (55:40).
- ↑ 213.0 213.1
- ↑ 214.0 214.1 Livestream, 2018-10-31 (47:44).
- ↑ 215.0 215.1 215.2 Livestream, 2023-10-31 (1:34:37).
- ↑ 216.0 216.1 216.2 Interview, 2018-10-20 (3:35:54).
- ↑ Livestream, 2022-07-29 (1:06:39).
- ↑ Livestream, 2022-07-29 (1:06:15).
- ↑ Livestream, 2017-05-10 (42:09).
- ↑ Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
- ↑
- ↑
- ↑
- ↑ 224.0 224.1 Livestream, 2020-07-25 (48:28).
- ↑ Livestream, 2017-05-10 (22:39).
- ↑ Livestream, 2018-01-18 (30:18).
- ↑ 227.0 227.1 227.2 227.3 227.4 Livestream, 2017-11-17 (11:00).
- ↑ 228.00 228.01 228.02 228.03 228.04 228.05 228.06 228.07 228.08 228.09 228.10 Livestream, 2018-05-04 (54:09).
- ↑ 229.0 229.1 229.2 229.3 Livestream, 2017-05-09 (28:57).
- ↑ Livestream, 2017-11-17 (9:49).
- ↑ Livestream, 2017-11-17 (11:53).
- ↑ 232.0 232.1 Podcast, 2020-11-15 (52:50).
- ↑ 233.0 233.1 233.2 233.3 Interview, 2023-07-09 (1:37:34).
- ↑ Blog: Creative Director's Letter
- ↑ City hall.
- ↑ Livestream, 2017-11-17 (9:49).
- ↑ 237.0 237.1 Livestream, 30 oktober 2020 (1:01:00).
- ↑ Livestream, 2017-05-19 (33:57).
- ↑ 239.0 239.1 Livestream, 2017-10-31 (28:58).
- ↑ Livestream, 2017-05-12 (53:08).
- ↑ Livestream, 2017-05-10 (35:16).
- ↑ Livestream, 2020-07-31 (1:34:06).
- ↑ Livestream, 2017-05-10 (16:37).
- ↑ Livestream, 2017-10-31 (30:34).
- ↑ 245.0 245.1 Livestream, 2021-04-30 (1:14:49).
- ↑ Livestream, 2017-05-24 (13:19).
- ↑ Livestream, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Livestream, 2022-04-29 (1:02:22).
- ↑ 250.0 250.1 Livestream, 2020-12-22 (1:09:38).