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Ambachtelijke vooruitgang

Uit Ashes of Creation Wiki
Versie door Wikiadmin (overleg | bijdragen) op 28 apr 2023 om 00:42 (Text replacement - "== Artisan tools ==" to "== Gathering tools ==")

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Ambachtsklassen staan niet toe dat een character een meester in alles kan worden.[1] Een speler moet voor elk character een pad kiezen in de ambachtsvaardigheidsboom.[2] Het vertakken in specifieke paden staat de speler toe om zich te specialiseren in bepaalde vakgebieden. Dit moedigt een spelers inderdependentie aan, wat op zijn beurt de ambachtservaring verrijkt.[3]

  • Beroepskeuze heeft geen effect op de statistieken van een speler.[4]
  • Characters binnen een account, ofwel alts, mogen verschillende beroepen hebben.[1]

Wanneer we refereren naar het niet-zijn van meesters van alles, betekent dat niet dat je geen meester kunt zijn binnen jouw eigen ambachtstype. Dit type kan maker, verzamelaar of verwerker zijn. Je zult een meester zijn van een van die drie, je zult geen meester zijn van de andere twee.[5]Steven Sharif

Artisan mastery

A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[6][7]

  • Artisan mastery is no longer restricted to a single branch.[7]
  • Characters may change which professions they master.[8]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[9]Steven Sharif
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [10]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[11][12] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[13][2] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[14] This was changed to being able to master up to two professions.[15] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[6][7]
Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[16]Steven Sharif

Gathering tools

Crafting an apprentice herbalism gathering tool in Alpha-2.[17]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[18]Steven Sharif

Gathering Halcyonite using a mining pick gathering tool.[19]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[19]Kory Rice

Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[19][20][21][22]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[22]Steven Sharif
  • Tools will have durability and lifespans.[18][30][31]
    • The amount of usages of a gathering tool increases as the gatherer becomes more proficient in the gathering artisan tree.[30]
    • Tools may become non-repairable, requiring re crafting.[18][31]
  • Artisans will not need to rely on other trees in order to make their tools.[21]
  • The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[28]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[22]Kory Rice

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[32][33] Each stage of the chain may require caravans to transport goods from one artisan to another.[34]

  1. Obtaining raw materials:[35]
  2. Refining the raw materials with the Processing profession.[33]
  3. Crafting the finished product using its crafting recipe.[33]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[38]Steven Sharif

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