Artisan mastery

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A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[1][2]

  • Artisan mastery is no longer restricted to a single branch.[2]
  • Characters may change which professions they master.[3]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[4]Steven Sharif
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [5]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[6][7] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[8][9] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[10] This was changed to being able to master up to two professions.[11] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[1][2]
Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[12]Steven Sharif

Ambachtelijke vooruitgang

Ambachtsklassen staan niet toe dat een character een meester in alles kan worden.[13] Een speler moet voor elk character een pad kiezen in de ambachtsvaardigheidsboom.[9] Het vertakken in specifieke paden staat de speler toe om zich te specialiseren in bepaalde vakgebieden. Dit moedigt een spelers inderdependentie aan, wat op zijn beurt de ambachtservaring verrijkt.[14]

Wanneer we refereren naar het niet-zijn van meesters van alles, betekent dat niet dat je geen meester kunt zijn binnen jouw eigen ambachtstype. Dit type kan maker, verzamelaar of verwerker zijn. Je zult een meester zijn van een van die drie, je zult geen meester zijn van de andere twee.[16]Steven Sharif

Gathering tools

Crafting an apprentice herbalism gathering tool in Alpha-2.[17]

Different professions will have a number of quests available to introduce players to their first toolsets; and then, their toolset sustainability will be incumbent on the player to continue to gather the resources necessary to repeatedly create these tools, because they have a durability that gets expended when interacting with the resources in the open-world.[18]Steven Sharif

Gathering Halcyonite using a mining pick gathering tool.[19]

Each gathering profession will have three tools. The tools come online as you progress through the profession; and the different resource types for each one of the professions may require different tools. So, you basically want to carry around the right tool for the job. And tools along with artisanship gear will have stats on it, so you can itemize towards how you want to gather, how fast you want to gather.[19]Kory Rice

Gathering tools (also referred to as harvesting tools, artisan tools, and toolsets) enable the gathering of resources in Ashes of Creation.[19][20][21][22]

Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[22]Steven Sharif
  • Tools will have durability and lifespans.[18][30][31]
    • The amount of usages of a gathering tool increases as the gatherer becomes more proficient in the gathering artisan tree.[30]
    • Tools may become non-repairable, requiring re crafting.[18][31]
  • Artisans will not need to rely on other trees in order to make their tools.[21]
  • The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[28]
Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that . Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[22]Kory Rice

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[32]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[34]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[35]Steven Sharif

Certain legendary items may be limited to one per server at any given time.[38][39]

  • If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[38]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[39]

A legendary weapon is easily distinguished by its visual appearance.[35]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[35]Steven Sharif

Legendary items are not intended to be temporary.[40]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[40]Steven Sharif

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Discovery of legendary items will unlock further chapters of the Lore.[42]

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