Template:Open world battlegrounds
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The majority of Ashes of Creation players will experience PvP through opt-in objective-based battlegrounds (also called sanctioned PvP events).[2][3][4][5] These are high risk and high reward encounters that do not utilize the corruption system.[4][6][7]
- The majority of PvP that players will encounter- the vast majority- will be through consensual systems, meaning opt-in systems like sieges, like caravans, like wars, or going out into the open sea. These are conscious decisions that players will make knowing the risk profile- assessing that- and they will opt-in to those things..[4] – Steven Sharif
- There are going to be events with sanctioned PvP, where there are multiple team options to join.[2] – Clayton Stamper
- These events will flag participating players as Combatants (purple) and players will remain flagged for a period of time after leaving that battleground.[6][8][9] Corrupted (red) players will remain red during PvP events.[10]
- In a sanctioned event- sanctioned meaning that this is something you have the option to opt-out of. That's a castle siege, that's a node siege, that's a caravan, that's a guild war, that's a node war. You can drop your citizenship. You can drop your guild tag. You can drop participating in one of those things. In any of those types of opt-in and opt-out events, the death penalties do not exist. These are sanctioned. They're intended to allow people to engage in PvP. Now if I die to an NPC while I'm out hunting, or if I die to another player through the flagging system, those are where death penalties come into play; and that's where debt experience can be earned; and that's where corruption can be had. So it's important to separate those two realms.[3] – Steven Sharif
- Death penalties (mostly) do not apply to objective-based/sanctioned PvP events.[3][5][18][19]
- Gear degradation applies on death during Caravan PvP.[5][18]
- Outside of these events, normal PvP flagging and corruption rules apply.[3][4][7]
- During PvP events such as caravans, guild wars, and sieges, the death penalties are disabled between participating characters on opposing sides. Attacking and killing players on the opposing side doesn't trigger the purple and red flags, nor does dying drop any resources or loot. However, you can't hide in this state as a Red corrupted player either. If you are Red, you'll still be Red in the siege or caravan and open to anyone to kill you and drop your loot, regardless of the side you are on. Being Red trumps everything.[10]
- There will be limited functionality for spectating battlefields and potentially castle sieges from ghost cameras at fixed positions.[20]
- We will have limited functionality where players can spectate from either ghost camera from fixed positions at certain battlefields; some of which might include castles.[20] – Steven Sharif
- The caravan system and other systems in Ashes of Creation that rely on intrigue do not lend themselves toward livestreaming the game.[21]
- We will have certain systems that won't lend well to streaming, because certain systems have a requirement of secrecy and/or at least some level of strategic ambiguity. So players need to be conscientious of that fact when they're intending to both stream and play Ashes of Creation. Those are things that we cannot solve because intrigue is an intrinsic part of the game.[21] – Steven Sharif
- Open-world skirmishes may lead into sieges or other battles.[1][6]
- Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[22] – Steven Sharif