Crafting professions

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Crafting stations

Crafting a Nightblade weapon at a weaponsmithing station in the Winstead node in Alpha-2.[1]

There's going to be a number of different types of selectables that you can incorporate as part of the crafting process; each of them having unique results as part of the stat block for the weapon, but also increasing the quality, predicated on the quality of the selectable that you're contributing.[2]Steven Sharif

Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[4][5][6][7][8]

  • Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[9][1][10] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[2]
  • There is no limit to the number of players that can use a crafting station at the same time.[17]
Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[7]Steven Sharif
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List of crafting stations

Ambachtelijke vooruitgang

Ambachtsklassen staan niet toe dat een character een meester in alles kan worden.[21] Een speler moet voor elk character een pad kiezen in de ambachtsvaardigheidsboom.[22] Het vertakken in specifieke paden staat de speler toe om zich te specialiseren in bepaalde vakgebieden. Dit moedigt een spelers inderdependentie aan, wat op zijn beurt de ambachtservaring verrijkt.[23]

Wanneer we refereren naar het niet-zijn van meesters van alles, betekent dat niet dat je geen meester kunt zijn binnen jouw eigen ambachtstype. Dit type kan maker, verzamelaar of verwerker zijn. Je zult een meester zijn van een van die drie, je zult geen meester zijn van de andere twee.[25]Steven Sharif

Artisan mastery

A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[26][27]

  • Artisan mastery is no longer restricted to a single branch.[27]
  • Characters may change which professions they master.[28]
Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[29]Steven Sharif
  • Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [30]
  • Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[31][32] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[33][22] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[34] This was changed to being able to master up to two professions.[35] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[26][27]
Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[36]Steven Sharif

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